Konpeito/SecondEdLunarsNowStealth
Second Edition Lunars Now Stealth Charms
OBJECT CONCEALING METHOD
Cost: 3m; Mins: Wits 2, Essence 2; Type: Simple.
Keywords: Combo-OK
Duration: One Day
Prerequisites: None
- This charm allows the Lunar to locate and supernaturally conceal a hiding place for a single object. The Lunar rolls Manipulation + Larceny, with a number of automatic successes equal to the Lunar's Essence; the number of successes on this roll is the Difficulty on any Perception + Investigation rolls to locate it. The object cannot be discovered by accident. It takes (10 ticks minus the Lunar's Essence) to locate a hiding place.
Ally-Concealing Method
Cost: 5m per person; Mins: Wits 4, Essence 3; Type: Simple.
Keywords: Combo-OK
Duration: One Scene
Prerequisites: Object-Concealing Method
- This charm functions likes Object-Concealing Method, but hides a person instead. The person in question must remain calm and relatively still; attacking, for example, will terminate the charm's protection. It takes (10 ticks minus the Lunar's Essence) to locate a suitable hiding place.
TRACELESS PASSAGE
Cost: 5m; Mins: Manipulation 3, Essence 2; Type: Simple.
Keywords: Combo-OK
Duration: One Day
Prerequisites: None.
- This charm allows the Lunar to evade those tracking him. Any non-supernatural attempts to track the Lunar fail, and supernatural efforts still suffer a Difficulty modifier equal to the Lunar's Essence.
Track-Sweeping Essence
Cost: 4m + 2m per person; Mins: Manipulation 3, Essence 3; Type: Simple.
Keywords: Combo-OK
Duration: One Day
Prerequisites: Traceless Passage
- This charm functions like Traceless Passage, save that it allows the Lunar to disguise his allies' tracks as well. it costs 2m per person concealed in this manner, and this includes the Lunar himself. The Lunar may conceal an additional number of people equal to his Essence.
Chameleon Skin Disguise
Cost: 5m; Mins: Appearance 3, Essence 3; Type: Simple.
Keywords: Combo-OK
Duration: One Scene
Prerequisites: Traceless Passage
- This charm adapts a Lunar to his surroundings, masking his presence even when he remains unhidden. When the Lunar remains still, it is all but impossible to see him- Difficulty +5 on a Perception + Awareness roll, and the observer cannot even attempt this roll unless he knows the Lunar is in the area or was watching him when he vanished. If the Lunar moves, he leaves a slight distortion as his body attempt to continue the adaptation, and the Difficulty modifier to spot him is only +2. This +2 modifier adds to the Lunar's Dodge DV in combat, as it is difficult to pin him down exactly.
AIR OF INNOCENCE METHOD
Cost: 3m; Mins: Charisma 3, Essence 2; Type: Supplemental.
Keywords: Combo-OK, Social, Illusion
Duration: Instant
Prerequisites: None
- This charm makes the Lunar seem perfectly innocent. Obviously this is not much help if the Lunar is, say, holding the stolen jewels in his hands, but he can certainly pass himself off as an innocent bystander if he is doing nothing overtly suspicious. Mechanically, this charm adds a number of automatic successes equal to the Lunar's Essence to any roll to convince others that he is innocent of wrongdoing.
Deferral of Blame Trick
Cost: 5m; Mins: Manipulation 4, Essence 3; Type: Supplemental.
Keywords: Combo-OK, Social, Illusion
Duration: Instant
Prerequisites: Air of Innocence Method
- This charm allows the Lunar to temporarily ascribe any ill-feeling or blame in a given social situation to another person present instead. This charm enhances a Manipulation + Performance attack against a Social Unit; even a single success past the Unit's MDV on this roll will shunt all ill will and blame the group feels for the Lunar to the target of the charm, and this effect lasts for a scene. This charm cannot be used on Social Units of a Magnitude greater than the Lunar's Essence.
Air of Authority Stance
Cost: 5m; Mins: Charisma 5, Essence 3; Type: Simple.
Keywords: Combo-OK, Social
Duration: One Scene
Prerequisites: Air of Innocence Method
- This charm permeates the Lunar with an obvious sense of authority; he is in charge, and woe unto they who question his right to tell them what to do. Mechanically, this charm doubles willpower expenditures necessary to ignore successful social attacks, as social opponents quiver before the avatar of authority.
Aspect of Magical Flesh
Cost: -- ; Mins: Appearance 5, Essence 3 ; Type: Permanent.
Keywords: Shapechanging
Duration: --
Prerequisites: Any Appearance Excellency
- This charm permanently enhances the shapeshifting abilities of the Lunar, enabling him to duplicate minor and intrinsic magical effects of supernatural persons he has tasted the Heart's Blood of. For example, if the Lunar has tasted the Heart's Blood of a Fire-aspected Dragon-Blood, he would breathe smoke occasionally and exhibit a slightly higher temperature than normal. These effects are minor and under no circumstances can the Lunar gain dice bonuses from them.
Scintillating Essence Metamorphosis
Cost: -- (1wp); Mins: Appearance 5, Essence 6; Type: Permanent.
Keywords: Shapechanging
Duration: --
Prerequisites: Aspect of Magical Flesh
- This charm permanently enhances the shapeshifting abilities of the Lunar, enabling him to exhibit the anima of those Exalted whose Heart's Blood he has tasted. He must be in the shape of the Exalt, and he cannot simultaneously exhibit any Lunar charms. Furthermore, activation of such an anima requires a 1wp surcharge once per scene.
HIDE OF THE CUNNING HUNTER
Cost: 1m; Mins: Essence 2; Type: Simple.
Keywords: Shapechanging
Duration: One Day
Prerequisites: None
- This charm perfectly supresses the Lunar's tattoos. Not even charms that actively detect Essence will detect them. This charm is considered in-Caste for all Lunars.
MASKING THE BRILLIANT FORM
Cost: 3m; Mins: Essence 2; Type: Simple.
Keywords: Shapechanging, Stackable.
Duration: One scene
Prerequisites: None
- This charm adds the Lunar's Essence to his Tell's Attack Value for the duration of the scene. This charm is considered in-Caste for all Lunars.