Ketrus/IronSoul
From Exalted - Unofficial Wiki
Character sheet crunch from X's Dawn
Name: Iron Soul Age: 36 Caste: Dawn Anima: Concept: Armored Guardian Virtue Flaw: Heart of Flint Motivation: Protect the region from all outside elements.
XP Saved: 25 XP Total: 60
Attributes: Strength [XXX..] Charisma [XXX..] Perception [XXX..] Dexterity [XXX..] Manipulation [XXX..] Intelligence [XX...] Stamina [XXXXX] Appearance [X....] Wits [XXXX.]
Dawn Zenith Twilight Archery [.....] -Integrity [XXX..] Craft [.....] M.Arts [.....] Performance [.....] Investigation [.....] Melee [XXXxx] -Presence [XX...] Lore [X....] Thrown [XXX..] -Resistance [XXXxx] Medicine [.....] War [XXX..] Survival [.....] Occult [.....]
Night Eclipse -Athletics[XXX..] Bureaucracy [.....] -Awareness[XXX..] Linguistics [.....] Dodge [XXX..] Ride [X....] Larceny [.....] Sail [.....] Stealth [.....] Socialize [.....] -:Favored
Specialities: Melee - Daiklave [xxx] Resistance - In Combat [xxx] Presence - Intimidation [xx.] Thrown - shields [x..]
Virtues and Essence :
Compassion [Xx...] Temperance [Xx...] Valor [XXX..] Conviction [XXXX.] Willpower [XXXXXXX...] Limit [..........] Essence [XXX..] Personal: 16/16 Peripheral: 20/38
Base commit: 18 (5 daiklave) (4 Sunburst Shield) (9 Armored Scout's Invigoration) Inf Mastery: 6
Intimacies: His "siblings"
Backgrounds: Artifact XXX Manse XXX Resources X
Languages: Riverspeak
Merits:
Flaws: Disfigurement [3 pt version, 1 pt gained] (-1 to social rolls if not covered up) Known Anathema [2 pt]
Charms:
(Melee) First Melee Excellency - Essence Overwhelming (1m/die, refl, instant): Spend up to Att+Abi for dice pool. Also enhance DV: roll 1 for 1, each sux adds one to static value. Infinite Melee Mastery (2m+ 1wp, simple, 1 scene): Each 2m committed reduces melee excellency charm costs by 1, to a minimum of 0. Max commit 6. Hungry Tiger Technique (1m, supp, instant): Count extra sux on attack roll twice for determining raw damage. Dipping Swallow Defense (2m, refl, instant): Ignore all parry dv penalties in response to one attack. Bulwark Stance (5m, refl, until next action): Ignore all penalties to parry DV until next action. Fivefold Bulwark Stance (5m 1wp, simple, 1 scene): Remove onslaught penalties imposed on DV. Reduces defense penalty of actions by one.
(Resistance) Whirlwind Armor-Donning Prana (1m, simple, instant): one minute of armor donning reduced to one action. Hauberk-Lightening Gesture (1m, simple [spd 3], indefinite): personal armor is sent to Elsewhere, and can be retrieved from such. Armored Scout's Invigoration (3m/fatigue-mobility reduction, simple, indefinite): lowers both fatigue and mobility penalties. Lasts until armor is removed. Committed. Durability of Oak Meditation (3m, refl, instant): Makes hardness 8 vs one attack. Iron Skin Concentration (2m, refl, instant): Invoke after attack hits, but before dmg. Stam+Res vs attacker's Ess. Win: no dmg. Lose: +4A/+8L/+8B soak. Body-Mending Meditation (10m, supplemental, until day ends): requires one action to activate. Stam+Res. Sux = healing rate x10.
(Presence) Second Presence Excellency - Essence Triumphant (2m/sux, refl, instant): Spend up to Att+Abi for dice pool. Can spend up to 4m for two autosux.
Combo: The Opener: 1st ME + HTT + ISC =1w to invoke, 1m/die, 1m for doubling extra sux on attack, 2m to resist attack, if hit.
Max output = 8(/5) + 2/enemy attack. +7 dice, x2 the sux, 2m to ISC and ignore dmg, or raise soak.
Equipment Daiklave [orihalcum] (5 spd, +4 acc, +6L dmg, +3 def, 4 rate, 5 attune, 2 art)
Hearthstone - Dragon-Slaying gem (Underworld; Does aggravated dmg vs. DBs. Also incites great fear in DBs.)
Superheavy Plate - Wood Empowered (+12L/12B soak, -2 mobility, 3 fatigue, 1 art, Regeneration [1m to use])
Sunburst shield - (+1/+2 DV [melee/ranged], 0 mobilty, 4 attune 3 art, orihalcum) (5 spd, +3 acc, +5L dmg, 3 rate, 50 range, returns to hand if misses, if hits, roll reflexive dex+thr at diff 2 to have it return.)
Iron short sword - (4 spd, +2 acc, +3L dmg, +1 def, 2 rate, 1 cost): a backup weapon, strapped to inside of shield. Tracking Ring - 1m to use. White/earth jade. When activated, the other four colors move to represent their counterparts' relative location.
Not Commonly Carried Target Shield (+1 DV, -1 mobility)
Health Levels -0 [.] -1 [..] -2 [..] -4 [.] Incap
Quick and dirty:
Daiklaive att - 15, +9L dmg w/infinite min - 18 w/infinite max - 23 (5m cost)
Iron ShSw att - 10, +6L dmg
ISC - 13 vs. enemy Ess
Parry DV - 8 - +3 dice w/infinite min [must roll: sux add to DV] - +8 dice w/infinite max (5m cost) [must roll: sux add to DV] Dodge DV - 6 (3 w/out armored scout's invigoration)
Full Soak - 14L/17B Base Soak - 2L/5B ISC Soak - 4A/22L/25B
Armored Scout effects - 0 mobility, 0 fatigue (9m commit)
Dodge MDV - 6 Parry MDV - 7 (intimidation via presence)
- 5 (most cases)
XP LOG:
3 - dot of temperance 4 - towards Iron Horse 6 - background pay for sunburst shield (art 3) 3 - dot of thrown speciality: shields 3 - dot of compassion 8 - melee charm: bulwark stance 8 - melee charm: 5-fold bulwark stance
35 xp spent