Ketrus/IronSoul

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Character sheet crunch from X's Dawn

Name: Iron Soul
Age: 36
Caste: Dawn
Anima: 
Concept: Armored Guardian
Virtue Flaw: Heart of Flint
Motivation: Protect the region from all outside elements.
XP Saved: 25
XP Total: 60
Attributes:
 Strength     [XXX..]     Charisma     [XXX..]     Perception     [XXX..]
 Dexterity    [XXX..]     Manipulation [XXX..]     Intelligence   [XX...]
 Stamina      [XXXXX]     Appearance   [X....]     Wits           [XXXX.]
    Dawn                 Zenith               Twilight
Archery   [.....]   -Integrity  [XXX..]    Craft          [.....]
M.Arts    [.....]   Performance [.....]    Investigation  [.....]
Melee     [XXXxx]   -Presence   [XX...]    Lore           [X....]
Thrown    [XXX..]   -Resistance [XXXxx]    Medicine       [.....]
War       [XXX..]   Survival    [.....]    Occult         [.....]
    Night                Eclipse
-Athletics[XXX..]   Bureaucracy [.....]
-Awareness[XXX..]   Linguistics [.....] 
Dodge     [XXX..]   Ride        [X....]
Larceny   [.....]   Sail        [.....]
Stealth   [.....]   Socialize   [.....]
-:Favored
Specialities:
Melee - Daiklave [xxx]
Resistance - In Combat [xxx]
Presence - Intimidation [xx.]
Thrown - shields [x..]
Virtues and Essence :
 Compassion    [Xx...]     Temperance   [Xx...] 
 Valor         [XXX..]     Conviction   [XXXX.] 
 Willpower     [XXXXXXX...]
 Limit         [..........]
 Essence       [XXX..]    Personal: 16/16     Peripheral: 20/38

Base commit: 18 (5 daiklave) (4 Sunburst Shield) (9 Armored Scout's Invigoration) Inf Mastery: 6

Intimacies:
His "siblings"
Backgrounds: 
Artifact  XXX
Manse	   XXX
Resources X
Languages:
Riverspeak
Merits:
Flaws:
Disfigurement [3 pt version, 1 pt gained] (-1 to social rolls if not covered up)
Known Anathema [2 pt]
Charms: 
(Melee)
First Melee Excellency - Essence Overwhelming (1m/die, refl, instant): Spend up to Att+Abi for dice pool. Also enhance DV: roll 1 for 1, each sux adds one to static value.
Infinite Melee Mastery (2m+ 1wp, simple, 1 scene): Each 2m committed reduces melee excellency charm costs by 1, to a minimum of 0. Max commit 6.
Hungry Tiger Technique (1m, supp, instant): Count extra sux on attack roll twice for determining raw damage.
Dipping Swallow Defense (2m, refl, instant): Ignore all parry dv penalties in response to one attack.
Bulwark Stance (5m, refl, until next action): Ignore all penalties to parry DV until next action.
Fivefold Bulwark Stance (5m 1wp, simple, 1 scene): Remove onslaught penalties imposed on DV. Reduces defense penalty of actions by one.
(Resistance)
Whirlwind Armor-Donning Prana (1m, simple, instant): one minute of armor donning reduced to one action.
Hauberk-Lightening Gesture (1m, simple [spd 3], indefinite): personal armor is sent to Elsewhere, and can be retrieved from such.
Armored Scout's Invigoration (3m/fatigue-mobility reduction, simple, indefinite): lowers both fatigue and mobility penalties. Lasts until armor is removed. Committed.
Durability of Oak Meditation (3m, refl, instant): Makes hardness 8 vs one attack.
Iron Skin Concentration (2m, refl, instant): Invoke after attack hits, but before dmg. Stam+Res vs attacker's Ess. Win: no dmg. Lose: +4A/+8L/+8B soak.
Body-Mending Meditation (10m, supplemental, until day ends): requires one action to activate. Stam+Res. Sux = healing rate x10.
(Presence)
Second Presence Excellency - Essence Triumphant (2m/sux, refl, instant): Spend up to Att+Abi for dice pool. Can spend up to 4m for two autosux.
Combo:
The Opener: 1st ME + HTT + ISC =1w to invoke, 1m/die, 1m for doubling extra sux on attack, 2m to resist attack, if hit.

Max output = 8(/5) + 2/enemy attack. +7 dice, x2 the sux, 2m to ISC and ignore dmg, or raise soak.


Equipment 
Daiklave [orihalcum] (5 spd, +4 acc, +6L dmg, +3 def, 4 rate, 5 attune, 2 art)

Hearthstone - Dragon-Slaying gem (Underworld; Does aggravated dmg vs. DBs. Also incites great fear in DBs.)

Superheavy Plate - Wood Empowered (+12L/12B soak, -2 mobility, 3 fatigue, 1 art, Regeneration [1m to use])

Sunburst shield - (+1/+2 DV [melee/ranged], 0 mobilty, 4 attune 3 art, orihalcum) (5 spd, +3 acc, +5L dmg, 3 rate, 50 range, returns to hand if misses, if hits, roll reflexive dex+thr at diff 2 to have it return.)

       Iron short sword - (4 spd, +2 acc, +3L dmg, +1 def, 2 rate, 1 cost): a backup weapon, strapped to inside of shield.
Tracking Ring - 1m to use. White/earth jade. When activated, the other four colors move to represent their counterparts' relative location.
Not Commonly Carried
Target Shield (+1 DV, -1 mobility)


Health Levels
-0 [.]
-1 [..]
-2 [..]
-4 [.]
Incap
Quick and dirty:
Daiklaive att  - 15, +9L dmg
w/infinite min - 18
w/infinite max - 23 (5m cost)
Iron ShSw att  - 10, +6L dmg
ISC - 13 vs. enemy Ess
Parry DV - 8
         - +3 dice w/infinite min [must roll: sux add to DV]
         - +8 dice w/infinite max (5m cost) [must roll: sux add to DV]
Dodge DV - 6 (3 w/out armored scout's invigoration)
Full Soak -    14L/17B
Base Soak -     2L/5B
ISC Soak  - 4A/22L/25B
Armored Scout effects - 0 mobility, 0 fatigue (9m commit)
Dodge MDV - 6
Parry MDV - 7 (intimidation via presence)

- 5 (most cases)

XP LOG:

3 - dot of temperance
4 - towards Iron Horse
6 - background pay for sunburst shield (art 3) 
3 - dot of thrown speciality: shields
3 - dot of compassion
8 - melee charm: bulwark stance
8 - melee charm: 5-fold bulwark stance

35 xp spent