Jon Artifacts
The Thousand Fathom Torpor
Artifact: 3
Attunement: 10
The Thousand Fathom Torpor was probably once one of the many anchors for the Rocinante. Since the reappearance of the ship Jhim has ripped it off its moorings and is carrying it around like a weapon, which it is quite adept at despite its original function. It is an orichalcum anchor 6 feet tall attached to a chain which is stored in a box which is usually strapped onto his back. The orichalcum chain can extend up to 2 miles before playing out entirely.
The anchor itself functions as a orichalcum Grand Goremaul that can be thrown with a range of 20. As a miscellaneous action the wielder can winch back the anchor to ready it for another attack.
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!Speed !! Accuracy !! Damage !! Defence !! Rate !! Range !! Minimum !! Tags
|-
| 5 || +3 || +16L/5 || 0 || 2 || 20 || STR **** || 2, O, P, R
|]
Hekatonkheires' Needle
Artifact: 3
Attunement: 7
This is the Issac Moon's signature weapon (until he thinks up of a better one). Found while rummaging through the arsenal of the Rociante. While most needles are instruments of health and healing, these ones have a far darker purpose, one that is suited for the Daggers of the Sun. These five 8 inch long orichalcum needles reside in a holster. When they hit they explode in a small flash of golden light before reforming inside the holster.
- These needles have the ability to remember a poison that was applied onto it. The needles can only remember the last poison that have been used with. It costs 3 essence to
- Also the attuned user has no chance of accidentally poisoning himself and can negate the effects of the poison at any time with the expenditure of 1 mote.
- Despite their size they can be easily hidden counting like a small weapon for those purposes.
Speed | Accuracy | Damage | Defence | Rate | Range | Minimum | Tags |
---|---|---|---|---|---|---|---|
4 | +3 | +4L | +1 | 5 | 50 | STR * DEX *** | Returns Instantly |