IsawaBrian/SolarThrownSwiftness

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  • SolarThrown/IsawaBrian

Sudden Burst</i>
 Cost: 3m; Mins: Thrown 3, Essence 2; Type: Supplemental
 Keywords: Combo-Basic
 Duration: Instant
 Prerequisite Charms: Wind Full of Knives

To begin a battle is to control it. This is a truth that any Solar thrown weapons master understands, and uses to their advantage. By charging her body and weapon with Essence, the Solar creates a momentary advantage just on the edge of combat. The Solar must have a Thrown weapon available to use this Charm, but it need not be readied. This Charm supplements a Join Battle Action, adding a number of bonus dice equal to the Solar’s permanent Essence. The character also instantly and reflexively draws and readies any available Thrown weapon.


<i>Shattering Swiftness</i>
 Cost: 1m; Mins: Thrown 3, Essence 2; Type: Simple (Speed 3, DV -0)
 Keywords: Combo-Ok
 Duration: Instant
 Prerequisite Charms: Sudden Burst

Relying more on superlative skill and instinct that aiming or planning, the Solar makes an incredibly swift Thrown attack at Speed 3, DV -0.


<i>Radiant Waterfall Speed</i>
 Cost: 1m per action; Mins: Thrown 3, Essence 2; Type: Reflexive
 Keywords: Combo-Ok
 Duration: Instant
 Prerequisite Charms: Shattering Swiftness

The Solar takes to the battlefield with a brilliant cascade of missiles, unleashing a swift barrage of thrown weapons. Reduce the Speed of a number of Thrown actions equal to the number of motes spent, up to a maximum of (Thrown) actions.


<i>Solar Storm</i>
 Cost: 8m, 1 wp; Mins: Thrown 5, Essence 4; Type: Simple (Speed 5)
 Keywords: Combo-Basic
 Duration: One Scene
 Prerequisite Charms: Radiant Waterfall Speed, Whirlwind Razor Guardian Technique

With a blur of Essence, the Solar becomes a living torrent of deadly missiles at war. Thrown weapons escape his hand with little effort, seeming virtually to cast themselves, and leaving the Solar plenty of time to recover. Until the end of the scene, subtract 1 from the Speed of any Thrown action or Charm. This is not cumulative with other Charms that reduce Speed, and this bonus is not compatible with the Speed of Shattering Swiftness. At Essence 5, increase this reduction to 2 or half initial Speed, whichever is greater. In either case, there is a minimum Speed of 1 for any action.


<i>Fork the Lightning</i>
 Cost: --; Mins: Thrown 5, Essence 2; Type: Permanent
 Prerequisite Charms: Shattering Swiftness

The Solar’s fluid rapidity with missile weapons becomes inherent to her very being. Always double her dice for Join Battle Actions if the first action to be taken is a Thrown Action. The Solar may also double the mote cost for a Sudden Burst to add a number of successes, rather than dice.


<i>Deadly Torrent</i>
 Cost: --; Mins: Thrown 5, Awareness 5, Essence 3; Type: Permanent
 Keywords: None
 Prerequisite Charms: Fork the Lightning, Surprise Anticipation Method

Like a thunderstorm out of a clear sky, the Solar can evoke a deadly torrent of missiles even if he is seemingly unaware of any danger. The Solar may use Surprise Anticipation Method as a non-Charm action as long as the first action the Solar makes in retaliation is a Thrown action. This typically is readying a Thrown weapon, but as rain may nourish or destroy a farmer’s crops, so, too, may an over-reactive Solar destroy those he loves.

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