IsawaBrian/Wisps
Wisps
Wisps are small, playful wind elementals- the incarnations of little puffs of wind. For the most part, they’re content to slip and slide unnoticed through Creation, following wherever their curiosity takes them. A well trained Wisp can make a very good spy, as a result; it merely takes some doing to convince them to not tell anyone else the secrets they uncover. Wisps are fairly powerful for such small elementals, as a result of their magpie nature. Most wisps that survive from an early age pick up many tricks and hidden bits of lore that allow them to develop faster than one might think. Despite this, their main defense in most situations is to simply run away.
Physically, Wisps either appear as a puff of air- in other words, virtually invisible- or sleek gulls with sharp-looking beaks and intelligence in their eyes.
Attributes: Strength 1, Dexterity: 5, Stamina: 3, Charisma: 3, Manipulation: 3, Appearance: 3, Perception: 5, Intelligence: 3, Wits: 4
Virtues: Compassion 1, Conviction 4, Temperance 2, Valor 3
Abilities: Athletics 4 (Flying +2), Awareness 4, Brawl 3, Dodge 5, Endurance 2 (Long Flights +1), Larceny 4, Lore 3, Occult 2, Performance 2 (Sing +1), Resistance 2, Socialize 1, Stealth 5
Charms: Demataerialize, Hoodwink, Uncanny Prowess
Elemental Powers Enshroud, Mobility, Element’s Domain
Cost to Dematerialize 31
Base Initiative: 9
Attack:
Beak: Speed: 13, Accuracy: 8, Damage: 2L, Defense: 6, Rate: 3
Talons: Speed: Speed: 10, Accuracy: 9, Damage: 3L, Defense: 8, Rate: 3
Dodge Pool: 12 Soak: 1L/3B (Skin)
Willpower: 7 Health Levels: -0/-0/-1/-1/-1/-2/-2/-2/-4/Incap
Essence: 2 Essence Pool: 61
Other Notes: None