Hong/Pallas

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Pallas, the Silver Fox

Statistics

Caste: Night
Concept: Daredevil rogue
Nature: Thrillseeker

Attributes

Strength 3, Dexterity 5, Stamina 3
Charisma 3, Manipulation 2, Appearance 2
Perception 4, Intelligence 2, Wits 3

Abilities

Caste: Athletics 4, Awareness 4, Dodge 5, Larceny 5, Stealth 5
Favoured: Performance 3, Presence 2, Thrown 5 (knives +2), Melee 4, Resistance 2
Other: N/A

Advantages

Backgrounds: Artifact 2, Contacts 2 (Nexus underground), Resources 2, Influence 1 (Robin Hood figure)
Virtues: Compassion 3, Conviction 2, Temperance 1, Valor 3
Virtue Flaw: Red rage of compassion
Languages: Riverspeak

Combat

Base Initiative: 8, Dodge Pool: 16, Soak: 5B/5L/4A
Willpower: 5
Essence: 3
  Personal 14, Peripheral 35, Total 49
  Committed 4

Weapons:
  Punch (Spd 9, Acc 9, Dam 5B, Def 9)
  Kick (Spd 6, Acc 8, Dam 7B, Def 8)
  Exceptional slashing sword (Spd 12, Acc 11, Dam 8L, Def 11)
  Exceptional throwing knife (Spd 9, Acc 13, Dam 8L, Rate 3, Range 25)

Health Levels: -0/-1/-1/-2/-2/-4/Incap

Items

Exceptional slashing sword; orichalcum hearthstone bracers; 10 exceptional throwing knives; exceptional chain shirt

Charms

Reed in the Wind
Shadow Over Water
Precision of the Striking Raptor
Triple-Distance Attack Technique
Cascade of Cutting Terror
Graceful Crane Stance
Monkey Leap Technique
Seasoned Criminal Method
Easily Overlooked Presence Method
Mental Invisibility Technique

Combos

"Unfurling Chrysanthemum Blossom": Precision of the Striking Raptor + Triple-Distance Attack Technique + Cascade of Cutting Terror

Background

The splendour of the city of Nexus is unequalled outside the Blessed Isle, and so is its squalour. In the putrid alleys and laneways of the Firewander District there lived a boy. He never knew his father, and his mother was a slave and a prostitute. One day, he attempted to steal a morsel of food from a rich merchant’s table, and was caught. He exalted then as one of the Daggers of Heaven, and so did Pallas the Silver Fox come into being.

Nexus is a city of innumerable dangers, but they cannot touch you. You have lived a lifetime in its streets, and they are second nature to you. No tower is so high it cannot be climbed, no treasure so well-guarded that it can remain unplundered. The Guild has put a price on your head that would buy a small city; one day, you swear, it will be a price that would buy a large city. You have no fear, although you do sometimes admit to a perfectly rational desire for self-preservation. You try not to let it get you down, though.

And yet your exploits, outrageous though they may be, are not purely for self-enrichment. You remember the indignities the slaves endured, and the helplessness you felt as your mother lay dying. You cannot forget where you came from, and you will not forget those who still remain there. A large proportion of what you take is funnelled back to the poor, via people you know you can trust. What you keep is more than enough to maintain a comfortable existence.

Description

Shoulder-length brown hair, black eyes. Medium height, lean and wiry build. Angular, slightly elfin features. Does a great line in witty repartee. Lots of knives, but somehow manages to avoid accidents.

Goals

  • Rob the rich, give to the poor (and keep a bit for yourself).
  • Tweak the Guild's nose.
  • Bask in your notoriety.


Comments

The extrovert of the group, or the loony, depending on your take.