HearthStones/IkselamSex
(This is a collection of certain hearthstones posted by Ik-selam on other pages here.)
Blood-Lust Jewel (Abyssal)</b>
<b>Manse •• Trigger: Licking or kissing a wound.
This teardrop-shaped gem is colored a deep, opaque carmine, like congealing blood. If its wearer touches his mouth to an open wound, the wounded person will experience a surge of ecstatic, intensely erotic pleasure. When this power is used, the target must make an immediate Temperance check. If she gets even one success, she has managed to suppress her body's reaction and is able to act normally. If she fails, her mind is clouded by pleasure and all her actions for the remainder of the turn are at -2 dice. A botch means that she has been totally overcome by the sensation, and is unable to act at all for the remainder of the turn.
Stone of Rejuvenating Passion (Wood)</b>
<b>Manse •• Trigger: Consensual sex.
This fat, teardrop-shaped red stone has a slight dimple on its rounded end, and seems to throb rhythmically. When attuned, it allows its bearer to tap into the potent life energies generated by physical intimacy. The character regains two motes for every minute she is engaged in sexual contact with a willing partner.
If the character is making love to an Exalted, spirit, or other magical being with an Essence pool, the motes gained are split evenly between both partners. In the case of multiple partners, the motes are distributed evenly between all participants who are capable of channelling Essence. Beings with differentiated Essence pools regain personal motes before peripheral.
Abyssal Exalted incur one point of Resonance for every five motes they gain as a result of this stone's special power. Wood-Aspected Terrestrial Exalted affected by its powers gain one extra mote per minute of intimacy; this bonus mote is not distributed among all eligible partners.
Mockingbird Stone (Air)</b>
<b>Manse ••• Trigger: Kissing (Simple).
This hearthstone resembles a crystalline replica of its namesake's egg. When attuned, it allows its bearer to steal others' voices. The wearer kisses the target on the mouth, and inhales his voice into her lungs. The kiss must be held for an entire round for the power to take effect. For the next lunar month, she will be able to speak with his voice whenever she wishes; this is his actual voice, not an imitation. During this time, the person whose voice was stolen will be completely mute. The duration of this effect can be ended prematurely if the Mockingbird Stone's bearer kisses the target again and exhales his voice back into him. There is no limit on the number of voices that can be stolen at one time. Beings who have no mouths cannot lose their voices to the Mockingbird Stone, although ones who don't breathe can.
Gem of Consuming Rapture (Fire)</b>
<b>Manse •••• Trigger: Touch (Simple).
This pomegranate-red orb causes slight goosebumps when touched, as though it carries a static charge. When attuned, it allows its bearer to cause incapacitating ecstasy with a touch, completely overwhelming a person's mind with waves of shattering pleasure. The character must make skin-to-skin contact with his target and concentrate, sacrificing his dice action for the turn; use of this power in a clinch or hold is explicitly permitted. His victim must make an immediate Willpower check at a difficulty equal to her own Perception score. If she has any power active which heightens her sense of touch, the difficulty increases by 1; if she is in physical danger (e.g., combat), the difficulty is decreased by 2 (to a minimum of 1). Success means that she is only slightly dazed, and takes a two-die penalty to all actions for the next turn. Failure means that she is temporarily incapacitated by the orgasmic sensation, forfeits all dice actions for the next turn, and is at -2 to all dice pools on the turn following that. On a botch, she is completely overloaded and falls unconscious for the remainder of the scene; characters who faint in this way are no more difficult to revive than normal.
If the character is actually engaged in intercourse when he activates this power, the effects are much more intense. His partner makes a Willpower roll as described above, but a success means that she is incapacitated for a turn; failure will cause her to pass out for a scene; and a botch will result in her both fainting and taking a number of dice of unsoakable bashing damage equal to her Perception score.
Tear of Drowning Sorrow (Water)</b>
<b>Manse ••••• Trigger: Kissing (Simple).
This teardrop-shaped hearthstone is almost perfectly transparent, and is heavier than it looks. When attuned, it allows the wearer to literally drown others in grief. All she need do is kiss the victim and think of something that makes her sad; the victim's lungs will begin to fill up with salty water, choking and eventually drowning him. Pouring out her sorrows in this fashion requires the character's complete concentration, and consumes her dice action for the turn. For every turn the kiss is held, the victim suffers a number of levels of unsoakable bashing damage equal to the number of successes the character receives on her Compassion roll. Maintaining the kiss is resolved as a clinch.
Characters rendered unconscious by this power continue taking one level of bashing damage every 30 seconds until they die or the water is expelled from their lungs, as per the rules for drowning.
Orb of Animal Magnetism (Wood)</b>
<b>Manse •••• Trigger: None.
This polished sphere is filled with dark, swirling colors, and vibrates almost imperceptibly. When attuned, it imbues the wearer with a dangerous, feral allure. He receives a three-die bonus to any rolls involving seduction or other sexually-charged interaction; skin-to-skin contact with the target raises this bonus to six dice. He also finds that he can literally smell arousal; he will automatically sense if someone is attracted to him, unless that person's scent is somehow being completely suppressed.
The character's magically-enhanced charisma is so powerful that it is nearly palpable. Anyone within ten yards who is of the appropriate sexual alignment will find their composure threatened by the constant intrusion of lustful thoughts. Mechanically, any person who is normally attracted to individuals of the character's gender must make a Temperance check or suffer a 2-die penalty to all Intelligence and Wits pools (not including combat initiative) for the remainder of the scene. This check is made only once, when the character first comes into range; he need not actually be seen for his aura of animal magnetism to take effect.
Jewel of Nature's Blinding Beauty (Wood)</b>
<b>Manse ••••• Trigger: None.
This multifaceted gem is a deep forest green, and feels warm to the touch. When attuned, it causes its bearer to become radiantly lovely. The power doesn't actually alter the bearer's appearance in any way, but nevertheless will cause even the most homely of people to shine with healthy, vibrant beauty.
Mechanically, the character receives three bonus dice to any Appearance roll. In addition, those viewing her will be so moved by her beauty that they may find it hard to even think of harming her. The strength of this effect depends both on the character's Appearance score, and on how much of her body is exposed. If her face and body are completely obscured, as by armor and helm, the power does not function. If only her face is showing, any hostile action taken against her suffers a +1 difficulty penalty. If she is wearing light but modest clothing, offensive actions suffer a difficulty penalty equal to half her Appearance (round up). If she is wearing revealing or scanty clothing, the difficulty penalty is equal to her full Appearance. If she is completely unclothed, the difficulty penalty is equal to her full Appearance, and those wishing to act against her must first pass a Conviction check at a difficulty of half her Appearance (round down). This check is made every round.
If the character takes hostile action against anyone, that person halves (round down) all penalties inflicted by the Jewel of Nature's Blinding Beauty for the remainder of the scene, and need not roll Conviction to act against her if she is nude.
Characters with Appearance 0 receive no benefit from this stone's special power, and blind characters are not affected by it.
Jewel of Selfless Love (Wood)</b>
<b>Manse ••••• Trigger: Consensual sex.
This emerald-green, ovoid gemstone's interior sparkles with hundreds of luminescent motes. When attuned, it allows the bearer to grant her lovers a portion of her own power. The character engages in sexual contact with a willing partner for a period of no less than one hour; at the end of this period, she may choose to grant him access to one or more of her Charms. The number of Charms granted may not exceed her permanent Essence score, and the recipient must meet all prerequisites. If he is a mortal, he also gains an Essence pool equal to half the character's. This pool is divided into personal and peripheral in the same ratio as hers, and expenditure of peripheral motes will cause him to exhibit an anima flare at the same rate, and of the same appearance, as hers. However, his Caste Mark (if any) will be little more than a blur, as will his iconic anima. He will retain access to the granted Charms for one full day. Each use of this power requires an hour; it is not possible to imbue multiple partners at the same time.
If the character wishes, she can empower a lover in a more enduring fashion, permanently increasing one or more of his Traits. Only Attributes, Essence, and Willpower may be raised through this method. If the character's partner is mortal or God-Blooded, his Essence may not be raised above 2; in no case may any Trait be raised above the character's own rating in that Trait. In order to raise a Trait, the character must spend the entire night making love to her partner, and must expend the number of experience points it would take for him to increase his existing Trait to the desired level. Increasing a mortal's Essence score to 2 requires 12 xp.
Mortals imbued with a second dot of Essence in this manner become God-Blooded, and may learn spirit Charms. They also gain the ability to fully attune to the same Magical Material as the character at normal cost; if the character is Dragon-Blooded, any color of jade besides the one associated with her Aspect counts as the "wrong material" if her lover attempts to attune to it.
Only one person at a time can benefit from the Jewel of Selfless Love's permanent power; if that person dies, the character immediately loses a point of permanent Willpower as that part of her soul which she invested dies with him. Any number of people may simultaneously benefit from its temporary power, and the character suffers no ill effects if they die. Neither power may be applied to ghosts or other nonliving beings.