AlsaceAndLorraine/TheCravenWithBloodstainedSkirts

From Exalted - Unofficial Wiki
Revision as of 14:01, 13 November 2005 by AlsaceAndLorraine (talk)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Character Sheet

Title:   The Craven With Bloostained Skirts; The Burnt Sorceress With Rotting Feathers (former)
Caste:   Daybreak
Anima:   A pure white crane which rots and dies
Nature:  Follower
Concept: Coward
XP Left/Total: 45/84

Attributes

Strength:      ☻oooo   Charisma:      ☻☻ooo   Perception:    ☻☻☻☻o
Dexterity:     ☻☻☻☻o   Manipulation:  ☻☻☻oo   Intelligence:  ☻☻☻☻☻
Stamina:       ☻☻ooo   Appearance:    ☻☻☻☻o   Wits:          ☻☻ooo

Abilities (Favored/Caste Abilties are named in bold

Archery:       ooooo   Endurance:     ☻oooo   Craft:         ☻☻☻☻☻
Brawl:         ☻☻☻☻o   Performance:   ☻☻☻☻o   Investigation: ☻oooo
Martial Arts:  ooooo   Presence:      ☻☻☻oo   Lore:          ☻☻☻oo
Melee:         ☻☻☻oo   Resistance:    ooooo   Medicine:      ☻☻☻☻o
Thrown:        ooooo   Survival:      ooooo   Occult:        ☻☻☻☻☻
Athletics:     ooooo   Bureaucracy:   ooooo  Occult:Necromancy ☻☻☻
Awareness:     ooooo   Linguistics:   ☻oooo  Brawl:In Warstriders☻
Dodge:         ooooo   Ride:          ooooo  
Larceny:       ooooo   Sail:          ooooo
Stealth:       ooooo   Socialize:     ooooo

Backgrounds
Abyssal Command  ☻☻ooo
Allies           ☻oooo
Artifacts        ☻☻ooo
Liege            ☻☻☻☻o
Manse            ☻oooo
Necromancy       ☻☻☻☻☻
Underworld Manse ☻oooo

Virtues

Compassion: ☻☻☻oo   Conviction: ☻☻oo
Temperance: ☻☻☻oo   Valor:      ☻oooo

Resonance: 3 / 10 (-2 to Social Rolls)

Willpower:    ☻☻☻☻☻☻oooo
Essence:      ☻☻☻☻oo
Essence Pool: 18 Personal / 43 Peripheral

Health

□      -0
□□□  -1
□□    -2
□□    -2
□      -4
□      Incap

Charms

Brawl
Dead Man's Grasp
Inescapable Iron Grip
Owl Seizes the Mouse
Melee
Elegant Flowing Deflection
Endurance
Ox-Body Technique (1x-1, 2x -2)
Occcult
Shadowlands Circle Necromancy
Labyrinth Circle Necromancy
Performance
Haunting Inflection Trick
Medicine
Flesh-Mending Discipline
Craft
Flaw-Finding Scruitny
Decay Resistance Preparation
Bone Graft Technique

Spells

Shadowlands Circle
Flesh-Sloughing Wave
Summon Ghost
Labyrinth Circle
Rattled Bones of War
Onyx Reanimation
Arisen Legion
Infinite Footsteps
Onyx Countermagic
Links Born of Tumult
Ivory Razor Forest

Combat Statistics

In Warstrider
            Speed Accuracy Damage Defense Rate
Smashfist:    12      11     20L      11    5
Kick:          6       8     17L       8    2
Clinch:        6       9      0L       9    1
Soak: 20L/20B/20A Hardness: 10 Dodge Pool: 2
In Her Own Flesh
         Speed Accuracy Damage Defense Rate
Punch:     6       9      1B       10   5
Kick:      3       9      4B        5   3
Clinch:    6       8      0B        8   1
Scalpel:   6       8      3L        5   4
Soak: 1L/2B Dodge Pool: 8
In Her Shadow
         Speed Accuracy Damage Defense Rate
Claws:    11      11     21L      12    5
Kick:      8      11     12B       7    3
Clinch:   11      10      0L      10    1
Soak: 5L/5B Dodge Pool: 10 Health Levels: 3x-0 6x-1 8x-2 1x-4 Incap

Equipment and Artifacts

Essence-Scrying Visor
Emerald Sorcery Capturing Cord
Collar of Dawn's Cleansing Light
Miscellaneous Necromantic and Medicinal Tools

History

They tied her up to a stake and lit her on fire. She was accused of graverobbing. She was tried, and conviced, and guilty. It was justice; who knew how many hungry ghosts her experiments had stirred up? The Craven was the daughter of local gentility, the sister of an Immaculate monk, but it was not enough to save her when her curiosity lead her to attempts to understand the nature of death, which lead her to the graveyard. She was bright and beautiful and inquisitive, and most of all, bold.

No more.

Now she is always afraid. She creeps through the shadowy halls of her master, and trembles when her fellow Abyssal are near. She hates herself, to be so weak, but she cannot help it. Fear rules her, informs her every movement, her every breath..

The Deathlord came to her as she screamed at the pyre, and that first time, she did not fear it. But she was terrified to die, and so she accepted what it offered, and slew all those who sought to slay her. She regretted that, later.

She's a prodigy of necromancy. She has a supernatural understanding of oblivion-tainted essence, of bones and rotted flesh and how they might be woven together. She is her master's best necromancer, its best bonecrafter, and this makes her valuable. The warmachines she creates are her closest friends, and she talks and croons to them as they come together under her hands.

Once a week, she must climb the stair to its tower, and answers its questions, shivering, or sing it a song, or only sit there and watch as the Deathlord conducts its business . She lives in dread of this interview. She does not know why the Deathlord demands it of her.

She hates deeply. She hates her fellow Abyssals, and the Malfeans, and the tainted essence which runs so smoothly according to her will, and she hates the Deathlord most of all, but not more deeply than she fears it.

She knows what her master, and /its/ master, have planned for Creation, and she hates it, but she has not the courage to stand against it. And so she is instead an accomplice in the murder of a world...

Followers

Elephant and Snakechaser are ghosts, and the Craven's bodyguard. They dog her every step. The Craven is certain they are the Deathlord's spies. They are, to all appearances, identical.

The Craven also has a posse of mortal mercenaries known as the Bone Gang at her disposal; they are a group of thrillseeking mercenaries paid handsomely by the Walker for their services. They're hunters renowned for their taste for large prey, and the Craven uses them as graverobbers and behemoth-hunters when she gets low on bones and meat, or she needs something very particular. Their leader, Violet Pree, is a refined-looking woman who hails from Great Forks; she's a superior archer, a dashing adventurer, and as arrogant and contemptuous as they come. She has difficulty hiding her contempt for the Craven. They occasionally act as bodyguards as well.

Enemy

When her brother was fourteen years old, he Exalted as a Water-Aspected Dragonblood. The Craven was close to him, and secretly jealous, but she said her farewells to him with a clear heart. When he returned, he was an Immaculate. He awed her, which she hid with ribald jokes. He didn't laugh. He had changed, grown stern and cold, and he spoke contemptuously of her experiments with thaumaturgy. They were against the rules. She was angry, for wasn't his own visits home against the rules?

They pitted themselves into two opposing camps, quarreling bitterly about Immaculate doctrine. Again and again they went at it, and over the course of the scattered moments stolen to be with his family, the two forgot their friendship. The Craven delved ever deeper into darker magics, and her brother grew more obstinate and entrenched.

He blames himself for driving her to the Anathema, and would give anything to win her soul's release. He has requested, and been granted, permission to seek out the Anathema posessing his sister and slaying it. He is as much a prodigy of Martial Arts as she is of Necromancy, and he has already mastered Water-Dragon Style.

Manses

Underworld Manse: the Bonespire
Bonespire tower is an eerie spire of bone twisting jaggedly into the grey skies of the underworld. The tower is well-appointed, though ::somewhat montonous, as its unknown decorator restricted himself to gray, white, and black. The upper levels of the site house a vast ::necromantic library collected by some now-forgotten Solar in the First Age. The wind shrieks constantly through the many murder-holes, ::rendering it a difficult place to find rest, but constant draft does carry away the stench from the lower levels; the tower rises from a huge, ::squat base of iron and granite, which houses a laboratory, a workshop, and armory of vast undead warmachines. The laboratory smells and ::resembles a slaughterhouse, and the Disciple preserves her privacy: few are willing to hold their noses long enough to venture up to the ::liveable levels of the tower.
The hearthstone room is the pinnacle of the tower. It is small, cramped, and generates a Gemstone of Surface Thoughts.
Manse: Sun's Reflection Temple
In the craggy mountains that border the Walker's shadowland to the south, there is a small, overgrown temple. Once, long ago, there was a ::stone path to it, and it lingers still as chunks of debris strewn the forest, but pilgrims long stopped making the ardurous journey to its ::gates. The temple's white marble is cracked, and a pillar has fallen into the reflective pool in the courtyard, but the abandoned manse still ::functions. A simple gloss above the temple's gate note "Enter All and Live in the Glory of the Sun." The Disciple chanced across it on a ::routine materials-gathering mission, and has kept it secret. It produces a Gem of Water-Walking.

Experience: 45/84

Spent: -5 Brawl 4->5

      -8 Charm (Owl Siezes the Mouse) 
      -8 Spell (Links Born of Tumult, p136 B&E)
      -8 Spell (Ivory Razor Forest, E:A 227)
      -4 Presence 1->3
      -8 Charm (Ox-body)