Han'ya/Lore

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Infernal Lore

Twisted Laws of Nature Method

Cost: 10m, 2w
Duration: Instant
Type: Simple
Keywords: Obvious, Unholy, Combo-OK, Shaping
Minima: 4/4
Prereqs: Any 2 Lore Excellencies

The Infernals carry the ancient authority of their masters, the Primordials, who created Creation simply by force of will. Their servants retain a vestige of this power, allowing them some limited powers over the Wyld. Twisted Laws of Nature is a dramatic action. The dice pool is the Infernal's (Lore+Willpower). The Charm takes six hours from start to finish. The roll automatically succeeds in regions of Pure Chaos, and has a base difficulty of 1 in the Deep Wyld, 3 in the Middlemarches, and 8 in the Bordermarches. The extra successes may be spent in the following ways:

  • Land: To create a stable region, such as land, the Infernal must have successes equal to its Resources value. If the Infernal wishes to shape a Demesne, they must have further successes equal to its level.
  • People: To shape extras, the Infernal spends one success per (Lore) beings. To shape non-extras, the Infernal spends one success per individual, plus three additional successes if the Infernal wishes to give them a starting Essence of 2. to create beings with advanced skillsets, such as soldiers or bureaucrats, increase the required successes by 1.
  • Wealth: To create wealth, the Infernal spends successes equal to its Resources value. No more than 5 successes may be spent at once.

Items created by this charm are not real in and of themselves. They rely on the unshakable authority of the Infernals to sustain their own existence. If something created by the Infernals fails to interact with the Infernal or remain in their proximity during the course of a story, it loses its reality. Roll its creator's Essence at standard difficulty if the object fails to interact with the Infernal in some fashion during a story, and increase the difficulty to 3 if there is no interaction at all. Beings and intellects created by this Charm are not normally included in Creation's process of reincarnation and count as Unholy for the purposes of Charms, talismans, and the like.