Han'ya/Melee
Infernal Melee
Aggravation of the Tender Frame
Cost: 3m Duration: Instant Type: Reflexive (Step 5) Keywords: None Minima: 3/1 Prereqs: None
The Infernal aims their strike in such a way that an enemy must contort unnaturally, wrenching wounds open wider. This Charm may be activated when the Infernal makes an attack against a target suffering from wound penalties. If the attack is not completely negated by DV, the target adds one die to the wound penalty until their DV refreshes.
Rage of the Self-Righteous
Cost: 2m per attack Duration: Instant Type: Extra Action Keywords: Obvious Minima: 2/2 Prereqs: Any Melee Excellency
The Infernal channels the fury of the Yozis at their imprisonment into their bodies, filling them with unnatural vigor. They may make a number of extra attacks at 2m per attack, up to their flawed Virtue in attacks.
Corrosive Chakra Whirlpool
Cost: 2m Duration: One Scene Keywords: Obvious Type: Simple Minima: 3/2 Prereqs: Any Melee Excellency
The Infernal allows the fires of Malfeas to blaze forth from their form, surrounding themselves with chaotic currents of corrupted Essence. For the remainder of the scene, the Infernal may parry ranged attacks without a stunt, using their Essence instead of their normal Parry DV. The character receives a -1 penalty from any projectiles made entirely of metal or one of the magical materials. All mortals within 1 yard take a level of lethal damage for every (Essence) ticks spent within this radius. This damage may be soaked or deflected by armor.
Ravening Chakra Vortex
Cost: 4m Duration: One Scene Type: Simple Keywords: Obvious Minima: 3/3 Prereqs: Corrosive Chakra Vortex
Corrupted Essence spills forth from the Infernal's every pore, forming a raging vortex that puts the elemental effects of the Air Aspected Dragon-Bloods to shame. The power of the maelstrom is such that ranged attacks are actually drawn into it. For the remainder of the scene, all ranged attacks aimed at a target within (Essence) yards of the Infernal instead are targeted at the Infernal themselves, excluding large projectiles such as those launched by siege weapons. Also, the Infernal may parry these attacks without a stunt, and substitutes their Essence for their normal Parry DV. The Infernal does not suffer onslaught penalties. The downside of this protection is that, of course, the raging vortex of 3v1l Essence makes it accordingly more difficult to make ranged attacks. All ranged attacks made within this radius count the Infernal as their target and are at a -2 external penalty. Also, all mortals within this radius take (Essence) levels of soakable bashing damage for every tick spent within this radius. This damage can be negated by Hardness and armor soak as well.
Hatred Given Form Prana
Cost: 5m, 1hl Duration: One Scene Type: Simple Keywords: Combo-OK, Obvious Minima: 4/3 Prereqs: Any 2 Melee Excellencies
The Infernal calls forth the corrupted Essence of Malfeas, soaked with the hatred of the Yozis at their banishment. Sprouting forth from their flesh, it shapes itself into a weapon to communicate that hatred. The appearance of the blade is variable, changing to suit the situation and emotions of its wielder. Upon use of this Charm, a weapon of some description appears in a bright flash of vitriolic green Essence, dripping with pus and blood as it bursts forth from the Infernal's hand. The weapon always uses Melee as its attack ability, and has a number of points equal to {(Meleex2)+Essence} to divide between Speed, Accuracy, Defense, lethal Damage, and Rate. Rate, Accuracy, Defense, and Damage start at 0 and cannot be lowered. Speed starts at 6, and every point spent lowers it by 1. No characteristic may be raised above or lowered by more than the Infernal's permanent Essence score.