GoldenH/Zephandraephel
Title: Starlit Keeper of Emerald Vines
(In Old Realm) - Zephandraephel
Player: GoldenH
Caste: Day
Concept: Secret Weapon
Nature: Bravo
Anima: A woven cross made from green and white flowers.
Resonance: XXX
Willpower: ooooox
XP: 6/(16)3+4+3+3+3
The Starlit Keeper appears as a figure cloaked in an assemblege of white silks with serrated edges like sunbursts draped around her. The corners are dyed red, offsetting her eastern complexion. Her hair is cut into short green spikes that droop downwards like a wilting flower.
Attributesoooo Strength ooooo Dexterity oo Stamina ooo Charisma oo Manipulation oo Appearance ooo Perception ooo Intelligence ooo WitsAbilities
Archery Brawl Martial Arts ooooo xMelee +1 Dual Weapons, +1 Knives Thrown o Endurance o Performance Presence o Resistance Survival ooo Craft (First Age Ships) Investigation oO xLore o Medicine oO xOccult ooooo xAthletics oO xAwareness ooooo xDodge xLarceny ooooo xStealth Bureaucracy oO Linguistics Old Realm, Seatounge, Holy High Speech Ride oO xSail oO xSocializeCharms
Fault-Finding Scrutiny C3 E2 Wood Withering Method C3 E2 Ration's Nimble Perch A1 E1 Spider Pounce Technique A1 E1 Concealing Distraction Discipline S3 E2 Mist and Shadow Technique S5 E2 Elegant Flowing Deflection M1 E1 Fluttering Moth Defense M3 E2 Hundred Razor Circle M4 E2 Incomparable Sentinel Stance M5 E2Backgrounds
oooo Contacts ooo Spies ooo Resources o Leige oo Artifact ooo Manse ooo ResourcesVirutes
oo Compassion oo Conviction oooo Temperence oo Valor
Willpower 6
oo Essence 12/12 Personal Essence 22/30 Peripheral Essence 8 Committed Essence
Artifact (5 levels)
Shield Bracer (Artifact 2): 3 motes
-1 successes from all melee attacks
-2 successes from all missile attacks
Also, hearthstone socket (p78 CB:D)
A completely black exoskeleton, smooth and metallic.
Voracious Rune (Artifact 3)
Spd: +5 Acc: +2 Dam: +3L Def: +2 Commitment: 5 motes
This soulsteel knife blade was forged centuries ago in the halls of the ghost kings as a more refined method of feasting on the life of mortals, but despite this ceremonial purpose it is well-suited for combat. One edge is covered with spikes and bristles seemingly at random but actually cleverly designed to be able to grab onto any blade from a thin rapier to a grand daiklaive. The actual cutting edge seems to be ground too steeply to produce a fine point, but the reality is that the blade can cut as well as the thinnest weapon. Between either edge is a wide channel, within which contains a elaborate channel where a unique old-realm character is engraved with a strange rosy metal, the calligraphy borrowing elements from unsavory characters, the combined result yielding the weapon's true name.
Unlike most soulsteel weapons, Voracious Rune naturally transfers the stolen essence to the attuned holder. But it's most potent ability is the fact that on any successful hit, a single unsoakable level of damage is done in addition to any damage that is rolled (this is a perfect effect). This means that a successful hit always drains Essence away from the target, making it a fearsome weapon indeed.
If this function is not desired, the flat of the blade can be gently pressed against the flesh of the target, stealing essence without doing any damage. This requires a difficulty 3 Dex + Melee roll in combat. A standard difficulty 2 roll to do bashing damage succeeds, but still add one unsoakable level of lethal damage as with any other attack.
Manse
Gem of Forgetting (Lvl 3, Bo3C p115)
Air, Trigger: None, constant
This arrowhead-shaped Hearthstone bears a pattern of swirling red and rose, and it's surface is perfectly smooth. Anyone who meets the bearer of this stone will be unable to remember her clearly later. Only repeated and prlonged exposure to the possessor of this stone will negate this effect. Thus, the bearer's family and friends will remember what she looks like, while random shpopkeepers will not. The player of any character who sees this Exalted after their first meeting must make an Intelligence roll at difficulty 3 for his character to remember who she is. Repeated contact lowers this difficulty.
Other items:
Armor (Concealed plates) 5L/6B, -2 mobility, 2 fatigue
4 Exceptional Long Knifes
base knife stats +3 +0 +1 -2 R1 S1 spd acc dam def +2 +1 +1 +2 +1 +2 +2 +1
young, short, and well-proportioned, Zephy is the child of an eastern couple who were devoured by the Dowager's unnatural hunger for soulsteel implements. From a young age she possessed an uncanny talent for getting into places she shouldn't be and breaking things before she was cought.
The Dowager never seemed to care, until her attention was drawn to the young child by instinct instead of by messenger. The young girl had found herself in a glittering room of jade and soulsteel, where ivy grew along the wall and cracks of the ancient room hollowed long ago by Dragon King artisans. The young girl had not accounted for things that wanted her dead. In an instant the Dowager offered her fleeting spirit the chance to survive, and as Exaltation gripped her like a sort of dark angel and drowned her in it's shadowy Essence, the vines coiled away from her body and made themselves subservient to her.
The Dowager already had made her plans by the time the child's last breath had returned to her lungs, and set about teaching the virtues of temperence and patience. From the mindless labor of feeding blood to the emerald constructs, she learned sacrifice and acceptance. From the crystal echoings of flower-bells that whispered the dreams of the Malfeans when held to her ears, she learned compassion and vengence. From the ancient tomes that scattered the library's halls she learned what the Dowager deemed it necessary for her to learn: the art of ships, the ways of spirits, and how to channel her essence in ways unnatural to the living world.
Finally, the girl was deemed ready to be unleashed upon the world, and so the Dowager took her deep into the Labyrinth to meet her forbidden masters. There the rites of power burned at her memory and her body, mysterious runes writ large across the face of oblivion in quickly fading ash. Once the incomprhensible runes were memorized, her soul was thus bound, and the Dowager draped her in a white gown of many sashes with the many tips dipped in red ink. Thus attired Starlit Keeper of the Emerald Vines stepped upon the dark ship destined to carry her to her destiny on the West. There she would meet Pontificus, Spymaster and ally, who watched the halls of the Dead while "Zephandraephel". Two years have passed since this day, and many among the living quiver in fear when a dove with red-tipped wings is sighted pecking on corpses in the bay, many among the living retreating in fear to dark places within their homes with the drapes drawn shut and wondering why they never thought to take precautions against when she, their dark mistress, would return to their home.
Custom Charms
Mist and Shadow Technique Cost: 2 motes Duration: One Turn Type: Supplemental Minimum Stealth: 5 Minimum Essence: 2 Prerequisite Charms: Concealing Distraction Discipline
Emulating the mists that rise to conceal the sun, the Abyssal works his essence to fade away leaving nothing but a rapidly-dissipating puff of fog. It is nearly impossible to pierce this invisibility. Close up, subtle hints allow an attack to only suffers a difficulty penalty of the deathknight's permanant Essence. But unless using some sort of magical aid to detect invisible foes it becomes nearly impossible to penetrate the disguise, adding a difficulty of the abyssal's Stealth on any Per + Awe roll to detect the character.