Grypph/ServantsRedoubt

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back to: Grypph
back to: Sorcery
back to: Grypph's Sorcery

Servant's Redoubt

Circle: Terrestrial
Cost: 5m+ (see text)
Duration: Permanent (see text)

As the Celestial Exalted grew more and more powerful, many of them did not want to waste the amount of Essence that Imbue Amalgam takes to create a lowly servant. Instead of creating a Warrior, cum Physician, cum Librarian, cum anything, etc. all wrapped up in one being, an Eclipse caste created this spell so he had a trustable servant he could bring to all his negotiations and not overly worry other diplomats.

To cast this spell, you must have the tears of the entity about to become a Servant and drink them at the end of an hour long ritual. At the end of the ritual if the entity was of a benign nature toward the sorcerer, they are now unswervingly loyal. If, however, they were actively hostile towards the sorcerer then this improves their nature by one step creating a diligent and hard working follower, subject to the usual persuasion attempts to steal them away from the sorcerer. Anything in between becomes a creative, hardworking, and pleasure-seeking servant of the sorcerer, unwilling to go against his wishes and grateful to have done something well for the sorcerer.

A Servant is easily recognized by two strips of Gold half an inch wide running from the bottom of the eyes to the top of the lower jaw. The material is different for each Exalt type, but the original was designed by a Solar.

This spell modifies a single entity with an Essence score no higher than 1. There is no upper limit on how many Servants may be maintained, but their usefullness is very narrowly oriented.

A Redoubtable Servant gains three (3) adjustable abilities, and one (1) adjustable attribute specified at the time of casting. The only limitation is one of the abilities must be a Caste or Favored ability of the Sorcerer, and the attribute must be one the Sorcerer has at three (3) dots or higher. Lunar Servant's gain two (2) adjustable abilities, and two (2) adjustable attributes, one (1) of which must be a Caste attribute, and the other must be from an attribute that is three (3) or higher.

All dots/points granted by this spell can be increased by no more than Sorcerer's Essence +1. A Sorcer can give a Servant a useable dot of Essence for a cost of six (6) motes at the time of casting. A Servant can have a maximum Essence of one (1). Attributes are increased for three (2) motes per dot. To raise an ability is one (1) mote per dot so raised. Charms are a bit more expensive than usual at five (5) motes. Favors are bought for two (2) motes apiece. Finally, a Servant can have his Virtues increased to a maximum of five for a cost of one (1) mote per point. A virtue specialty may be bought up to two (2) times at 2 motes apiece. Note that unlike Imbue Amalgam, Willpower cannot be bought, and all Servants are treated as extras barring the application of Favors. They heal, fight, resist disease and count 10's as mortals do.

Charms given to a Servant can have no more than an Essence 1 prerequisite.

|| Essence || 6m || || 3 motes Temporary Essence || 2m || || +1 Attribute || 2m || || +1 Ability || 1m || || Favor || 2m || || Charm || 5m || || +1 Virtue || 1m || || Virtue Specialty || 2m ||

Countering: A Servant may be countered by Terrestrial Circle Sorcery or higher, resulting in the original unmodified entity. Otherwise the effects of this spell are permanent.

Favors

A Favor is an expensive mini-Charm. All have a minimum Essence of 1 and cost 7 motes to activate, however it lasts all day long. All Favors detailed here are for Solar Exalts. Other Exalt types would grant Exalt-specific Favors, changing the name and/or the effects.

Increasing <Ability> Prana

Cost: 7m 
Duration: One Day 
Min. <Ability>: 2 
Min Essence: 1 

Increasing <Ability> Prana is actually 25 Favors with the same name. For each ability it is bought for, Increasing Ability Prana allows the Servant to gain two extra dice to all rolls involving that ability.

Ease Into <Ability> Approach

Cost: 7m 
Duration: One Day 
Min. Ability: 3 
Min Essence: 1 

Ease Into <Ability> Approach is actually 25 Favors with the same name. For each ability it is bought for, Ease Into Ability Approach allows the Servant to decrease the difficulty of all rolls involving that ability by one.

Unconquerable <Ability> Style

Cost: 7m 
Duration: One Day 
Min. <Ability>: 4 
Min Essence: 1 

Unconquerable <Ability> Style is actually 25 Favors with the same name. For each ability it is bought for, Unconquerable Ability Style allows the Servant to gain one automatic success on all rolls involving that ability.

Favorable <Ability> Technique

Cost: 7m 
Duration: One Day 
Min. <Ability>: 5 
Min Essence: 1 

Favorable <Ability> Technique is actually 25 Favors with the same name. For each ability it is bought for, Favorable Ability Technique allows the Servant to count tens as two success on all rolls involving that ability.

Comments

let the commenting, begin! -grypph,who's a little nuts