FornClakes/Silas Frostbound
Contents
Concept
A hunter of the coniferous taiga that surrounds his home of Bleak Pine who prefers the wilderness of Gaia than the confining walls of a town.
History
Description & Role-playing Tips
Statistics
Name: Silas Frostbound, “Sun Ranger”
Concept: Northern hunter
Nature: Paragon
Caste: Zenith Caste Solar
Anima: A golden owl flying through a snowstorm
Attributes: Strength , Dexterity , Stamina , Charisma , Manipulation , Appearance , Perception , Intelligence , Wits
Virtues: Compassion , Conviction , Temperance , Valor
Abilities:
Backgrounds:
Charms
Combat Statistics
Base Initiative:
Dodge Pool:
Soak:
Willpower:
Health Levels: -0/-1/-1/-2/-2/-4/incap
Essence:
Personal Essence:
Peripheral Essence:
Attacks
Backgrounds
Other Notes
Anima Banner: A golden owl, traversing a heavy snowstorm in pursuit of its prey, while being buffeted from all sides, relentless in its hunt.
Virtue Flaw: The Curse of the Caged Hunter: Silas sees himself as a cleanser of the wilderness, eradicating the unclean from Gaia, chosen by the Unconquered Sun as a vessel of his wrath against demons, undead and the Shadowlands and hating it when his Circle insist on staying in ‘civilisation’. Silas is truly devoted to the wilderness, seeking to shelter among Gaia, and his Great Curse reflects this. When his Limit Breaks, Silas becomes more solitary, leaving the city, town or village, wandering into the wilderness, no matter how dangerous, wishing nothing more than to “stretch his wings”, so to speak. For a number of days equal to his Conviction, he will hunt and live as a predator, not caring what he hunts, as long as he hunts, not worrying about showing his Anathema status, as he spends Essence in his release. Limit Break Condition: Silas spends a number of days (equal to 7 days minus his Conviction) surrounded by civilisation trappings and not out in the wilderness.
Quote:
Extra Experience
Comments
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