FrivYeti/RadiantSorcery

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The Power of Sorcery

Sorcery's powers, the Sorcerers have learned, work through the power of Fives. Sorcerers have learned that by combining the Five Divinities with the Five Elements, understood through the Five Embodiments of Being and the Five Principles of Creation, a sorcerer may unleash powerful magic using the Five Gates of Essence.

Each of these things has a different meaning, which must be understood seperately, for a sorcerer to truly triumph over her foes and gain ultimate power.

The Five Gates of Essence

Without power, there can be no strength. The will to succeed is meaningless without the means to accomplish your desires.

The five Essence Gates are the power at the heart of all sorcery. Within every person lies the potential for sorcery, through the Gates. While locked, they define a person's form and Essence, creating everything that makes her herself. By learning to focus and control these gates, a sorcerer learns to unleash the Essence within her.

In mechanical terms, a sorcerer has an Essence rating equal to the number of Gates that they have Unlocked plus 1. For example, a new sorcerer who has Unlocked only one Essence Gate has an Essence rating of 2. A master sorcerer, at the pinnacle of her power, will have unlocked all five Essence Gates and will have an Essence rating of 6.

For more information on Unlocking Gates, see the 'Advancement' section.

The Five Divinities

Without purpose, there can be no power. All the strength in the world will not avail you if you do not learn to apply it.

The Five Divinities determine and shape what a sorcerer can do. Each of them governs a way of working magic, and those who can gain mastery in many find themselves true champions of magic.

The Five Divinities are:
Tiphereth, The Body, which governs powers that change living beings.
Binah, The Mind, which governs powers that change thoughts and emotions.
Malchuth, The World, which governs powers that manipulate the elements directly.
Yesod, The Soul, which governs powers that use the metaphysical nature of an element.
Gevurah, The Void, which governs the powers of destruction.

Divinities are rated from 1 to 5. A character begins play with a single Favoured Divinity, and may have others. Favoured Divinities have a maximum rating equal to the character's Essence rating, while non-Favoured Divinities have a maximum rating of the character's Essence - 1.

For full information on what the divinities allow a character to do, refer to their subsection, found here.

The Five Elements

Without direction, there can be no purpose. Your goals will never be attained unless you know what paths to follow to achieve them.

The Five Elements focus and direct the Divinities. Some sorcerers theorize that, without the elements, a full Divinity could be unleashed through workings, but this has never been proven. Instead, the Divinities are limited and chained, working only through the channels that a sorcerer wishes.

The five Elements are Air, Earth, Fire, Water and Wood, as the elements of the world. Elements are rated from 1 to 5. A character begins play with a single Favoured Element, and may have others. Favoured Elements have a maximum rating equal to the character's Essence rating, while non-Favoured Elements have a maximum rating of the character's Essence - 1.

For full descriptions on what each element allows, refer to the subsection here.

The Five Embodiments of Being

Without wisdom, there can be no direction. Unless you know when to use your power and how, it does not matter what you unleash it against.

The Five Embodiments of Being are the collected understanding of how the Divinities are shaped. Unlike the Divinities and Elements, they are a set of twenty-five Charms, along five paths, that help to define extra circumstances in which sorcery may be used.

The Five Embodiments are definitions of space and time, and are as follows:
Akasha, the Embodiment of Scope
Bhumi, the Embodiment of Duration
Agni, the Embodiment of Condition
Jala, the Embodiment of Restoration
Vayu, the Embodiment of Distance

The Five Principles of Creation

Without knowledge, there can be no wisdom. Learning and understanding bring about the understanding of how power is meant to be shaped.

The Five Principles of Creation are powerful Charms that were developed by five ancient sorcerers. Since then, other sorcerers have discovered new Principles, building on the knowledge granted by the first sorcerers; in their honour, the Five Principles are named for them. These Principles alter the ways in which sorcery is cast, making it faster, easier, or stronger to use.

The Principles of the Magus: The Arrow of Light
The Principles of Galen: The Subtle Knife
The Principles of Lelia: The Ritual Storm
The Principles of Faveros: The Sword of Focus
The Principles of Poras: The Chain of Blood