FrivYeti/Knacks
Knack List
Active Knacks
Active Knacks are used when the character wants them to be. They either reduce the Kismet cost for a favourable event to happen, or allow the character to choose to regain Kismet when unfavourable events happen, as well as encouraging said events to happen.
Active Knacks - Favourable
Active Knacks - Unfavourable
Passive Knacks
Passive Knacks provide a variety of permanent benefits to certain types of actions or events undertaken by the character. They often have restrictions on how they can operate. If a character would get two bonuses from different Passive Knacks to the same roll, use only the higher bonus. However, Knack bonuses stack normally with Techniques, Thaumaturgy, artifacts, or Bestowings.
However, Passive Knacks also warp a character's destiny, pushing them towards the tasks that they benefit. Passive Knacks apply a small penalty to certain actions opposed to the destiny that the character is developping.
Passive Knacks - Physical
Passive Knacks - Social
Passive Knacks - Mental