Falcon/ImperiouslyRaisedEyebrowForm

From Exalted - Unofficial Wiki
Jump to: navigation, search

Imperiously Raised Eyebrow Form

Cost: 5 motes\\ Duration: Scene\\ Type: Simple\\ Minimum Ability: Martial Arts 3, Presence 3\\ Minimum Essence: 2\\ Prerequisites: /InvincibleAttitudeStance"", /AvoidanceThroughObservationPractice

There are many lessons the Invincible Emperor must learn...

Bringing together the lesser elements of the style, the intermediate student of Imperiously Raised Eyebrow learns to simultaneously avoid her opponent's attacks and project her aura of confidence. Furthermore, she learns how to tie these two together, so that every failure by her attackers contributes to their fear and destroys their confidence in the face of her invincible composure.

For the rest of the scene, you may add your Perception in dice to all dodges and blocks you make. If you have no dodge or parry pool, you may reflexively dodge with just your Perception.

In addition, anyone who wants to attack you must make a Valour roll (diff 1) or be too overcome with fear and doubt. They may try again next turn. After this charm has been activated, every time an 'able combatant' (definition left intentionally vague) actually attacks you and fails - whether by missing, or soak, or Invincible Attitude Stance, or whatever - the difficulty of the Valour roll increases by one. Botches on this roll generally lead to panicked flight.


Comments

Okay, that's just sick for a Terrestrial Style.

First, the Form should idealy not render the pre-Form Charms into speedbumbs. Why would anyone use Avoidance Through Observation Practice again?

Falcon - Well, ATOP gives you a better defence. I think you mean the other one, Blow-Predicting Eye. Maybe if you could use BPE to enhance your defences on top of the pool the form gives you?

Second, you don't specify the base difficulty of the Valor check to act against the character. Assuming it's 1, it would still rapidly skyrocket to enormous- most fights in Exalted have vast numbers of misses, which are a logical and inevitible part of the fight itself.

Furthermore, if two Dragonblooded, each with Valor 3, fought one another with this style, the fight would probablly end in less than 6 seconds, with both too intimidated to do anything against the other.

Requiring a Willpower check that starts at 1, rises when the character is not harmed for an entire turn by anyone, and caps out at the Exalt's Valor (or Essence, or Presence) would be way more in line with my expectations, and still fit the theme of the Charm.

DS

Falcon - I like the idea of 'not being hurt for an entire turn'. That makes it less powerful, and the difficulty does need a cap... I still think it should be Valour rather than Willpower, because it's all about courage. Maybe something like 'for every full turn in which you are unharmed (or use IAS to appear to be so), all attackers must make a difficulty 1 Valour roll or retreat in fear', and rely on the sheer volume of rolls to get the effect across?