FixTheSolarCharmTrees/TripleDistanceAttackTechnique

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Revision as of 13:06, 6 February 2005 by Grandmasta (talk)
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Original version

Triple Distance Attack Technique</b>

<b>Cost: 3 motes
Duration: Instant
Type: Supplemental
Min. Thrown: 2
Min. Essence: 2
Prerequisite Charms: None
   Triples weapon ranges for purposes of range penalties.

(This effectively eliminates range penalties for a single attack.)

Toram's Version

As the original, except:

   Triples weapon ranges (without qualification).
Vote Tally

Original Version

Nobody

Toram's Version

  1. Toram
  2. NatalieD
  3. MetalFatigue
  4. Grandmasta
Comments

This charm as written seems too weak for a solar charm, particularly when contrasted with Precision of the Striking Raptor

Consider: At short range this charm is useless, while PotSR is fully effective. At medium range this charm costs three motes to eliminate a -2 penalty. PotSR could compensate for 2 motes. At long range this charm costs three motes to eliminate a -4 penalty; slightly more efficient than PotSR.


Summary: This charm's uses are currently limited to:

- Saving one mote when attacking at long range.
- Adding a small additional bonus at medium/long range when PotSR has already been maxed out on the attack.
- Solars who don't also have PotSR.

Actually tripling the range of the attack gives this charm a real use, although it still seems fairly weak. - Toram

I'd bet the last slice of pizza that it was intended that way, despite sloppy wording. - NatalieD