EndlessChase/SilisCharacter
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Nellens Silis
NAME HOMELAND Nellens Silis The Imperial City CASTE ANIMA POWER Fire Immune to Fire, [Essence] damage NATURE EXPERIENCE Thrillseeker ----------------------------------------------------------------------------------------- ATTRIBUTES ----------------------------------------------------------------------------------------- PHYSICAL SOCIAL MENTAL Strength * * * Charisma * * * * Perception * * * Dexterity * * * * * Manipulation * * Intelligence * * Stamina * * * Appearance * * * * Wits * * * ----------------------------------------------------------------------------------------- ABILITIES ----------------------------------------------------------------------------------------- --AIR -- --EARTH-- --FIRE-- □Linguistics * * □Awareness * * ■Athletics * * * * □Lore * * □Craft ■Dodge * * * * □Occult ■Endurance * * ■Melee * * * □Stealth ■Martial Arts * * * ■Presence * * * □Thrown * □Resistance * ■Socialize * * * --WATER-- --WOOD-- --SPECIALTIES-- □Brawl □Archery * □Bureaucracy * □Medicine □Investigation ■Performance * * * □Larceny □Ride * * □Sail □Survival * Languages known: Native: Low Realm, High Realm, Rivertongue ----------------------------------------------------------------------------------------- TEMPERS ESSENCE * * VIRTUES ----------------------------------------------------------------------------------------- Willpower: Personal: 11:11 Compassion * * * * * * * * * Committed: 00 Conviction * * * Peripheral: 25:25 Temperance * Committed: 00 Valor * * * * ---------------------------------------------------------------------------------------- BACKGROUNDS ---------------------------------------------------------------------------------------- BACKGROUND DESCRIPTION Breeding * * Father was a Dragon Blood Reputation * * Well-known circus performer in a famous group Resources * Money from performing Contacts (oulaws) * Shady people met in traveling Contacts (industry) * Tradesmen in various cities ----------------------------------------------------------------------------------------- MERITS/FLAWS ----------------------------------------------------------------------------------------- MERIT/FLAW COST DESCRIPTION Common Sense +1 ST helps when character is going to do something dumb Omnidextrous +2 No offhand penalty, can use feet too Daredevil +4 Double stunt dice on an action of Difficult 3+ when a Willpower point is spent Double-jointed +3 +2 dice on rolls dealing with flexibility ----------------------------------------------------------------------------------------- COMBAT STATISTICS ----------------------------------------------------------------------------------------- Initiative: 8 Soak (L/B): (1L/3B) Mobility: 0 ARMOR: None w/Armor: (1L/3B) Fatigue: -0 HEALTH LEVELS -0 -1 -2 -4 Incapacitated Negative O O O O O O O O O O O ----------------------------------------------------------------------------------------- COMBAT ACTIONS ----------------------------------------------------------------------------------------- ATTACKS MELEE SPEED ACCURACY DAMAGE DEFENSE Fist 8(+0) 8(+0) 3B(+0B) 8(+0) Knife 11(+3) 8(+0) 4L(+1L) 6(-2) RANGED RATE ACCURACY DAMAGE RANGE Dodge 9 ----------------------------------------------------------------------------------------- CHARM DESCRIPTIONS ----------------------------------------------------------------------------------------- CHARM COST DURATION TYPE EFFECT Effortlessly Rising Flame 1 mote Instant Reflexive Rise from prone position (Fire) reflexively Falling Star Maneuver 1 mote/ Instant Supplemental Add damage dice to an (Fire) 2 dice attack, max Perm. Essence Ox Body Technique (Earth) N/A Permanent Special -1 x 1, -2 x 1 HL's Flickering Candle Meditation 1 mote/ Instant Reflexive Add dice to a Dodge roll (Fire) 2 dice Dragon-Graced Weapon (Fire) 1 mote Instant Supplemental Flames on weapon. Target must soak 4L fire next turn Glowing Coal Radiance (Fire) 2 motes One turn Simple Succeed in a Willpower roll to attack the character Memorable Performance 1 mote/ Instant Supplemental Add dice to a Performance Technique (Wood) 2 dice roll ---------------------------------------------------------------------------------------- GEAR ---------------------------------------------------------------------------------------- ITEM QUANTITY NOTES Knives ---------------------------------------------------------------------------------------