Enchantress/HeroicGunzosha
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Heroic Gunzosha
It’s bothered me for a while now how Lookshy Gunzosha come across more like faceless cannon fodder that’s slightly more powerful than usual. Considering the sacrifices required for becoming a Lookshy Gunzosha that seemed fundamentally wrong.
This is my attempt to turn a Gunzosha into a tragic hero who’ll often fight beyond their limits until their dying breath.
Abilities
As in Wonders of the Lost Age the Gunzosha armour provides a lethal and a bashing soak of 9L/9B with a hardness of 5L/5B with a –3 mobility and a fatigue of 2.
When encased in the armour a mortal commando gains access an effective access to a total essence pool of 20 motes, in addition while there are still motes in this pool they are treated as having an effective essence of 2. Exalts and Mortals with awakened essence will find their own essence interferes with that of the armour and prevents it's systems from functioning. Thus they only benefit from the bashing and lethal soak provided by the armour.
Weakness
Like most mortal essence users the essence pool of the Gunzosha Commando is far slower than that of an Exalted at the rate of one mote of essence per day, more would be damaging the commando’s health.
This can be countered however by a control based in the armour’s gauntlet, each time it is activated the Gunzosha regains a single mote of essence at the cost of one year of their life. In a simple skirmishthe Gunzosha need not reduce their lives in such a fashion, however battles against the Anathema and the Fair Folk allow no such luxury.
Weapon and Defence Systems
The suit’s systems function like charms, in that they utilise the Gunzosha’s essence pool in order to be utilised and at any given time only one system may be active.
Each suit has five systems and while most are made to a standard design a degree of customisation is not unheard of, particularly a variety of suits collectively known as Ronin Gunzosha.
Gunzosha of the First Age
The First Age Solar Exalted were initially slow to recognise the value of mortals given the then abundance of loyal Dragon-Blooded. It was when the Fair Folk attacks began that they realised they needed mortal armies to protect enforce Creation’s boarders. The most renowned of these mortals were known as Gunzosha, starting a military tradition that would continue even into the Age of Sorrows.
Solar Blast
Cost: 1m per 2L
Type: Reflexive
Duration: One Scene
Effect: The bolt is targeted with the Gunzosha's (Dexterity + Archery), with a +2 accuracy bonus and a range of 40 yards. The bolt inflicts 2L damage on all enemies in a 2 yard radius per mote spent, up to a maximum number of motes equal to the Gunzosha's Stamina. To Creatures of Darkness the damage is aggravated.
Advanced Warning System
Cost: 1m
Type: Reflexive
Duration: Instant
Effect: The armour detects the presence of both shadowlands and wyld zones within 10 miles of the Gunzosha.
Vitality Boosting System
Cost: 1m per health level
Type: Reflexive
Duration: Instant
Effect: The Gunzosha’s armour repairs 1 level of bashing damage per mote used. This cannot heal lethal or aggravated damage however.
Sensory Augmentation
Cost: 1m per die
Type: Simple
Duration: One Scene
Effect: Each motes used provides an additional perception dice.
Speed Enhancement
Cost: 1m
Type: Reflexive
Duration: One Scene
Effect: The Gunzosha’s ground speed is doubled for the duration of the scene.
Gunzosha of the Shgunate Era
Shogunate Gunzosha Armour was designed by the Dragon-Blooded in the era of the same name, unlike it's First Aged counterpart the Shogunate era Gunzosha were intended to fight other denizens of Creation rather than the Fair Folk.
Kinetic Bolt Attack
Cost: 1m per 2L
Type: Simple
Duration: Instant
Effect: The bolt is targeted with the Gunzosha's (Dexterity + Archery), with a +2 accuracy bonus and a range of 40 yards. The bolt inflicts 2L damage per mote spent, up to a maximum number of motes equal to the Gunzosha's Stamina. Like the Dragon-Blooded Elemental Bolt, multiple Gunzosha may combine their kinetic bolts into a single deadly blast. Each participant must be in close proximity and spend a number of motes to determine the attack’s base damage pool, using the (Dexterity + Archery) of the Gunzosha who commits the highest number of motes to the attack.
Word Carrier
Cost: 1m per message
Type: Simple
Duration: Instant
Effect: For a single mote of essence the Gunzosha armour can transmit a short message to any and all other Gunzosha in a specific area.
Impervious Defence
Cost: 1m per 2L/2B
Type: Simple
Duration: One Scene
Effect: For a single mote of essence the Gunzosha’s wrist mounted gauntlet crackles and provides an additional 2 bashing and lethal soak for that scene. The Gunzosha may spend up to two motes per scene in this fashion.
Unstoppable Offence
Cost: 1m
Type: Simple
Duration: Instant
Effect: For a single mote of essence the baleful energy of the Gunzosha’s essence pool manifests in the warrior’s fists. Close combat attacks ignore hardness and cause lethal damage.
Augmented Leap
Cost: 1m
Type: Simple
Duration: Instant
Effect: The Gunzosha’s armour provides less of a burden, allowing the wearer to treat their athletics rating as two higher than it normally is when determining jump distances.