Enchantress/Antagonists

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Revision as of 09:24, 14 October 2008 by Enchantress (talk)
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I've never been completely happy with the antagonists section in the core rulebook, don't get me wrong - its great for people who only have the core rulebook. However I have issues with some of the mortal ability scores- many of them are simply phenomenal for someone who's probably an extra, specialties seem to be an afterthought when in my mind at least these would make up the majority of mortal ability for all but the most heroic and gifted. Also, relatively few of these "group" antagonists are really up to fighting exalts - so this is my attempt to reconcile what's going on in my mind and in the game. Feedback is welcome.

Mortal Soldiers

Regular Troops (Infantry)

Strength 2 Dexterity 2 Stamina 2
Charisma 2 Manipulation 2 Appearence 2
Perception 2 Intelligence 2 Wits 2
Abilties:
Archery 1 (Self Bow +1), Athletics 1, Buraucracy 1, Craft (Fire) 1, Dodge 1, Integrity 1, Linguistics 1, Martial Arts 1 (unarmed +1), Medicine 1, Melee 2 (Sword +1), Occult 1, Presence 1, Resistance 1 (Disease +1), Socialise 1, Stealth 1 (prepared ambush +1), Survial 1, War 1 (infantry regiment +2)

Elite Soldiers (Infantry)

Strength 2 Dexterity 3 Stamina 2
Charisma 2 Manipulation 2 Appearence 2
Perception 2 Intelligence 2 Wits 2
Abilties:
Archery 1 (Self Bow +1), Athletics 1, Awareness 2, Buraucracy 1, Craft (Fire) 1 (Equipment repair +1), Dodge 2, Integrity 2, Investigation 1, Linguistics 2, Martial Arts 1 (unarmed +2), Medicine 1, Melee 2 (Sword +2), Occult 1, Presence 1 (Intimidate +1), Resistance 1 (Disease +3), Socialise 1, Stealth 1 (prepared ambush +1), Survival 1 (On campaign +2), War 1 (infantry regiment +2)