DualMegami/SolarAthletics

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Increasing Dexterity Exercize
5 motes per point of increase
Athletics 4, Essence 2
Scene, Simple
None
Combo-Ok
The Lawgivers hone their bodies to the specifications of battle. This works as Increasing Strength Excersize, save that it 1)Increases Dex 2)costs 5 motes per point of increase. Like Increasing Strength, no combination of charms can increase his Dexterity higher than his Essence. The benefits of Increasing Dexterity Exercise are considered dice added via Charms.

Increasing Stamina Exercize
3 motes per point of increase
Athletics 3, Essence 2
Scene, Simple
None
Combo-Ok
This works as Increasing Strength Excersize, save that it Increases Stamina. Like Increasing Strength, no combination of charms can increase his Stamina higher than his Essence. The benefits of Increasing Stamina Exercise are considered dice added via Charms.

Perfection of Body Concentration
12 motes, 1 willpower
Athletics 5, Essence 4
Scene, Simple(-2 DV)
Any Athletics Excellency, Increasing Strength, Dexterity, Stamina Exercizes
Combo-Basic, Obvious

The Lawgiver assumes her ultimate combative form, Solar Essence forced through her veins and muscles to shape them to her desires. It is not the transformative might of their Lunar Exalted counterparts, but a heroic mastery of one's own body. Mechanically, this increases all the Solar's Physical attributes by her Essence, as with its prequisite charms, no combination of Charms may increase her Attributes higher than her Essence. The benefits of Perfection of Body Concentration are considered dice added via Charms. Cosmetically, this causes the Solar to undergo some sort of physical change, obvious even to the untrained eye. She may glow radiantly, become taller, bulge with sinews or take on unearthly grace. Whatever it is, it is entirely up to the player.

Ascended Flight Mastery
---, Athletics 5/Essence 5
Permanent
Eagle Wing Method

Removes all limitations on Eagle Wing Method, allowing the Solar to truly fly, albeit for one scene at a time. The Solar may stop and hover for [Essence] Miscellanious actions, though past that she must continue moving or fall.
For 10 motes and 1 wp, the Solar may fly 3x the distance she can walk in a day as an extended dramatic action.

Limitless Freedom of Movement
---, Athletics 5, Essence 4
Permanent
Spider/Feather Foot Styles

Allows Graceful Crane Stance, Spider and Feather Foot Styles to be activated freely as noncharm actions. This charm also permanently increases Move and Dash distances by one yard.

Flickering Ray Form
4 motes, 1 willpower, Athletics 5, Essence 4
One Scene, Reflexive (Step 1 or 3, 2 or 6)
Combo-Ok
Lightning Speed

Allows Solar to vanish and instantly reappear up to [Dash x 2] yards away. The Solar may teleport through 100% cover—note that this enhances movement, not attacks, this charm does not allow a Solar to ignore cover with his blows. He will need another effect for that.

  • If a Solar should vanish and appear behind his target, the target must make a Reflexive Wits/Awr roll at diff 2 or be taken by surprise. Any effect that negates unanticipated attacks negates this effect.
  • His ability to vanish and reappear adds 2 dice to all attempts to establish/re-establish Stealth. These dice do not count towards the dice-adder cap.
  • This Charm permits the Solar to dodge without penalty in places where he could not normally do so.