DnDToExaltedRaces/Gnomes
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Revision as of 22:41, 2 August 2006 by Bassist159 (talk)
D&D Races: An Exalted Conversion - The Gnomes
Terms
- Modified Attributes:
- Increased (Attribute): (Attribute) maxima are one higher than allowed by Essence - for example, a maximum rating of •••••• at Essence •••••.
- Decreased (Attribute): (Attribute) maxima are one lower than allowed by Essence - for example, a maximum rating of ••••• at Essence ••••••.
- Racial Specialties
- A race with racial specialties has one or more specialties at zero cost.
- Characters of this race recieve the benefits of these free specialties only if they have at least • in the related Ability.
- Racial specialties do not count toward specialty caps.
- Statures
- Small Stature: Remove one success from all Strength-based rolls. Gain a •• bonus to Dodge DVs.
- Large Stature: Recieve •• penalty to Dodge DVs. Add one success to all Strength-based rolls.
- Vision
- Low-Light Vision: Any sight-based penalties involving light, for anything less than absolute darkness is negated. Vision is colou.
- Darkvision: Any sight-based penalties involving light, including absolute darkness, are negated. In complete darkness, vision is black and white.
- Sensitivity
- Light Sensitive -2 penalties when acting in bright light, and are considered entirely blind when acting in full daylight.
- Surface Sensitive: -2 penalties when acting outside of water, with an addition -2 for every day spent out of water.
- Water Sensitive -2 penalties when acting in water or when soaking wet. Cannot hold breath in water.
- Broken Spirit: Willpower is configured using the second and third-highest virtue, as opposed to highest and second-highest.
- Heat Resistant: Character requires a quarter of the water others do, and gains two bonus dice on any survival roll involving the desert.
Races
Gnomes, Standard
- Stamina ••.
- Increased Stamina.
- Decreased Strength.
- Racial Specialties: "Illusions" in Awareness and Investigation.
- Small Stature.
- Low-Light Vision.
Gnomes, Mad
- Dexterity ••.
- Increased Dexterity.
- Decreased Strength.
- Larceny &bull.
- Small Stature.
- Low-Light Vision.
- Broken Spirit.
Gnomes, Tinker
- Dexterity ••.
- Intelligence ••.
- Increased Dexterity.
- Increased Intelligence.
- Decreased Strength.
- Decreased Wits.
- Crafts •.
- Backing: (The Guild) •.
- Additional point of Willpower at Character Generation.
- Small Stature.
- Low-Light Vision.
Gnomes, Ice
- Ice Gnomes begin with Stamina ••.
- Increased Stamina.
- Decreased Strength.
- Survival •.
- Racial Specialties: "Illusions" in Awareness and Investigation.
- Small Stature.
- Low-Light Vision.