DnDToExaltedRaces/Gnomes

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D&D Races: An Exalted Conversion - The Gnomes

Terms

  • Modified Attributes:
    • Increased (Attribute): (Attribute) maxima are one higher than allowed by Essence - for example, a maximum rating of •••••• at Essence •••••.
    • Decreased (Attribute): (Attribute) maxima are one lower than allowed by Essence - for example, a maximum rating of ••••• at Essence ••••••.
  • Racial Specialties
    • A race with racial specialties has one or more specialties at zero cost.
    • Characters of this race recieve the benefits of these free specialties only if they have at least • in the related Ability.
    • Racial specialties do not count toward specialty caps.
  • Statures
    • Small Stature: Remove one success from all Strength-based rolls. Gain a •• bonus to Dodge DVs.
    • Large Stature: Recieve •• penalty to Dodge DVs. Add one success to all Strength-based rolls.
  • Vision
    • Low-Light Vision: Any sight-based penalties involving light, for anything less than absolute darkness is negated. Vision is colou.
    • Darkvision: Any sight-based penalties involving light, including absolute darkness, are negated. In complete darkness, vision is black and white.
  • Sensitivity
    • Light Sensitive -2 penalties when acting in bright light, and are considered entirely blind when acting in full daylight.
    • Surface Sensitive: -2 penalties when acting outside of water, with an addition -2 for every day spent out of water.
    • Water Sensitive -2 penalties when acting in water or when soaking wet. Cannot hold breath in water.
  • Broken Spirit: Willpower is configured using the second and third-highest virtue, as opposed to highest and second-highest.
  • Heat Resistant: Character requires a quarter of the water others do, and gains two bonus dice on any survival roll involving the desert.

Races

Gnomes, Standard

  • Stamina ••.
  • Increased Stamina.
  • Decreased Strength.
  • Racial Specialties: "Illusions" in Awareness and Investigation.
  • Small Stature.
  • Low-Light Vision.

Gnomes, Mad

  • Dexterity ••.
  • Increased Dexterity.
  • Decreased Strength.
  • Larceny &bull.
  • Small Stature.
  • Low-Light Vision.
  • Broken Spirit.

Gnomes, Tinker

  • Dexterity ••.
  • Intelligence ••.
  • Increased Dexterity.
  • Increased Intelligence.
  • Decreased Strength.
  • Decreased Wits.
  • Crafts •.
  • Backing: (The Guild) •.
  • Additional point of Willpower at Character Generation.
  • Small Stature.
  • Low-Light Vision.

Gnomes, Ice

  • Ice Gnomes begin with Stamina ••.
  • Increased Stamina.
  • Decreased Strength.
  • Survival •.
  • Racial Specialties: "Illusions" in Awareness and Investigation.
  • Small Stature.
  • Low-Light Vision.