ExaltedEssence/Spells/Sorcery/First Circle
Incantation of Effective Restoration
A boon to treasure hunters and scholars of ancient lore, this spell removes the ravages of time from inanimiate objects.
Spend 4 Will. Any damage suffered or deterioration from age are magically reversed, making the item pristine as it was the day it was first crafted. The sorcerer can affect any mundane object so long as it is a single object, it is is no larger than a person and she has at least half of what remains of the item. This spell can be used as part of a venture to repair a damaged artifact or repurpose the remains of a broken artifact to be used in crafting a new Artifact. This still requires the sorcerer to have has Wonder-Crafting Initiation. If used this way, casting this spell counts as completing one base obstacle.
Invulernable Skin of Bronze
The sorcerer suffuses the void between her skin and the surrounding air with Essence, weaving a second skin of shining bronze, supple and flexible as silk but cold and impervious as any magical material.
Spend 5 Will. A magical casing of bronze forms over the sorcerer’s body and lasts until she next sleeps. Her bronze skin is heavy—she will sink in water or mud, and fragile surfaces won’t support her weight. While this spell is active, the sorcerer is considered to be wearing light artifact armor and treats her natural attacks as light artifact weapons. The sorcerer can repurchase this spell to unlock Evocations for the artifact armor or artifact weapons granted by this spell. However, any such Evocations are only available while the spell is active.
Stormwind Rider
Bending the winds to her will, the sorcerer creates a servile dust devil to ride.
Spend 4 Will. The Stormwind Rider is treated as a flying mount that can travel no more than short range above the ground. It can carry the sorcerer and up to the sorcerer’s Essence in additional passengers or 100 pounds of cargo in place of a single passenger. It travels at nearly 100 miles per hour and is agile enough to maneuver through forests and cities. Attacks against those within the effect of the spell suffer a -2 penalty though if stuck with a decisive attack they are knocked out of the whirlwind and may suffer falling damage.