GracefulCharmMethodology/SolarSocialise
Contents
Socialise
These Charms use the Unified Project Methodology, Principled Organisation Methodology, Acceptable Influence Methodology, and Crunchy Merit Methodology rules.
Dialectic
Culture Hero Approach
- Cost: 2m per dot, 1wp
- Type: Supplemental
- Duration: One Cultural project
- Mins: Socialise 1, Essence 1
The Solar may start a Cultural project in excess of their normal limit. They may not start a project to influence an organisation with a Magnitude higher than their Essence.
Harmonious Presence Meditation
- Cost: 5m, 1wp
- Type: Supplemental
- Duration: One Cultural project
- Mins: Socialise 4, Essence 2
- Prereqs: Culture Hero Approach
This Cultural project has its time increment reduced by one, and cannot be slowed through use of Charms.
Mastery Of Small Manners
- Type: Permanent
- Keywords: Psyche
- Mins: Socialise 3, Essence 1
- Prereqs: Culture Hero Approach
While undertaking a Cultural project to influence an organisation, the Solar is considered a native of that organisation by its members (becoming immune to any xenophobic Intimacies the organisation or its members might have). All of its members gain a Minor Tie of respect toward them for the duration.
Humble Servant Approach
- Type: Permanent
- Mins: Socialise 5, Essence 2
- Prereqs: Mastery Of Small Manners, Harmonious Presence Meditation
The leader of an organisation the Solar is influencing may not use Charms to resist their attempt. They are aware of the Solar’s actions, and that they are avoiding usual constraints and channels: any attempt to stop their efforts must be done in person.
Unimpeachable Discourse Technique
- Type: Permanent
- Mins: Socialise 5, Essence 3
- Prereqs: Humble Servant Approach
The Solar’s influence attempts on organisations are undetectable until they are completed, unless the organisation’s leader has Charms that specifically watch for such influence.
Flashing Soul Reform
- Type: Permanent
- Mins: Socialise 5, Essence 3
- Prereqs: Humble Servant Approach
While undertaking a Cultural project to influence an organisation, the Solar may use Charms as though they were that organisation’s leader.
Crowned King Of Eternity
- Type: Permanent
- Mins: Socialise 5, Essence 4
- Prereqs: Flashing Soul Reform
Each time the Solar succeeds at an organisational influence attempt, they may choose to gain a dot in Backing from it (up to the normal limit of the organisation’s Magnitude).