UnifiedProjectMethodology

From Exalted - Unofficial Wiki
Revision as of 15:45, 5 April 2016 by DeathBySurfeit (talk | contribs) (format tweaks)
Jump to: navigation, search

Unified Project Methodology

Or: Projects In Celestial Essence Supported Stories (PRinCESS)

This is a method to unify the Craft and Leadership rules in Exalted Third Edition. The intent is to create something more accessible than Craft, but more structured than Leadership.

Project Rating

Projects are rated with dots: 0-5, then N/A. The project’s dot-rating is always the dot-rating of the background level you are upgrading to.

  • 0-dot: flavour-only projects. Completed without a roll at ST’s discretion.
  • 1-dot: Difficulty 1, goal number 2, roll once/week.
  • 2-dot: Difficulty 2, goal number 5, roll once/month.
  • 3-dot: Difficulty 3, goal number 25, roll once/season.
  • 4-dot: Difficulty 4, goal number 50, roll once/year.
  • 5-dot: Difficulty 5, goal number 100, roll once/decade.
  • N/A-dot: At Storyteller discretion.

You must already have a background one level lower than your goal. If you want to create a powerful artifact from scratch, you will need to complete projects that create lower-levelled components or prototypes along the way (a 1-dot project, followed by a 2-dot project, and so on). Repairing a First Age mechanism is represented by a project to upgrade the dormant device (typically a 3- or 4-dot artifact) to its higher-levelled active state.

Supporting Backgrounds

You may choose one or more suitable supporting backgrounds to help you complete the project. These will make it easier to complete, but you will lose one dot from each of them upon completion of the project. Supporting backgrounds are usually chosen at the beginning of a project, but you can elect to add them in during subsequent rolls.

Project Types & Slots

There are two types of project:

  • Leadership: starting, joining, or leveraging organisations. Limited by Bureaucracy.
  • Craft: creating artifacts, manses, etc. Limited by Craft.

You may not have more project-dots of each type on the go than you have dots in its limiting Ability.

Progressing Projects

You roll against the project’s difficulty once per elapsed in-game time period. You may also roll for one project at the end of each session (or for every ~4 hours of play), but does this will not allow you to complete the project before one of its time periods has elapsed.

Roll [Attribute]+[Ability]+[Specialisations]+[All Supporting Backgrounds], against a Difficulty equal to the project’s dot-rating. The Attribute and Ability used is determined by the nature of the stunt used for the roll.

When you accrue successes equal to the goal number, the project completes and the background is upgraded. Lose one dot from any supporting backgrounds used in the project.

Complications

If you fail when making a project roll at the end of a session, a complication occurs. The ST should create a scene or segment of the next session where you deal with an unexpected challenge to the project’s success.

  • If the challenge is dealt with especially well, you get a bonus project roll.
  • If the challenge is dealt with satisfactorily, there is no further effect.
  • If the challenge is dealt with badly, you will lose a dot from a supporting background. If you have no supporting backgrounds for the project, the project will fail and must be started again.