ExaltedPlanescape/Factions
The following poem is taken from the Google Cache Jon Winter's Mimir.net. I'll do something similar, but I just hope Mimir isn't gone:
Anarchists love fire and blade, They pull down those who've got it made.
Athar spit in the preacher's eye, While false powers bleed and die.
Bleakers laugh and go insane, There's no point and life is pain.
Ciphers act on whim and hunch, Weird and mystic are that bunch.
Dustmen're nought but cold hard death, Life is so much wasted breath.
Fated count the jink they make, Never give if you can take.
Godsmen tumble end o'er end, Seeking always to ascend.
Guvners order realms of dreams, Making rules and counting beans.
Hardheads are an ordered lot, March left, march right, no time for thought.
Indeps are a motley crew, Bloods and berks and shouters too.
Red Death saw your dirty deed, They'll make you pay until you bleed.
Sensates reach to feel it all, True bloods stand, while bubbers fall.
Signers think we're in their head, But we'll remain when they're all dead.
Sinkers revel in decay, By entropy we'll pass away.
Xaosmen embrace discord, Random chaos is their word.*
Sigil's guarded by She Who Flays, The Lady rules, now and always.
Factions will be mainly Mortal agencies. Proxies do sometimes join them, as do the half-blooded, to access facilites or because the share philospohies with the agency, but the people who actually performe the upkeep are the Mortals.
This is because they can create Heroic Exalted. Mortals can earn thei Exaltation by cleaving strongly enough to an organisation's philosophy.
I have yet to work out the rules, but I'm pretty sure that the Heroics will have a shared set of charms (based on Hunter Edges), and the Limit will be reflective of their philosophy (that is - their belief in what is "right").
~ AshenPhoenix