Artifacts/Vampir

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Loyal Staff (Artifact 2)

Power 2 Usefulness 2 Game Impact 2 Script Immunity 5
Drawbacks: Essence +1 Notoriety 2

Speed +1 Accuracy +1 Damage +3L Defense +2 Minimum Strength 1

This staff was made by a powerful dog spirit as a gift for an even more powerful Solar Exalted sorcerer back in the First Age. The spirit blessed this type of staffs as to defend their masters and never leave from them. All attempts to steal them fail automatically. It looks like a normal staff made out of one of the Five Magical Materials, and it has a head with a socket for a single Hearthstone. It cost 4 motes to attune to this artifact. Their special power based upon the Magical Material used in their constructions cost one mote each and are as follow.
Orichalcum:Artifacts/Vampir/B> This staves shine with the glory that the Solars of the Fist Age once shown. The light of the staff reveals all dematerialized spirits in close vicinity for a scene.
<B>Moonsilver:Artifacts/Vampir/B> Lunar Exalted chose life upon their Exaltation and as such, their staves give them the power to heal. All Medicine rolls get an additional success.
<B>Jade:Artifacts/Vampir/B> Dragon-Blooded are warriors, and their staves let them show their combat prowess before an enemy. The Dragon-Blooded automatically wins initiative (if opposed to a similar effect roll initiative as normal).
<B>Starmetal:Artifacts/Vampir/B> Never common this staves give the Sidereals the ability to see for a short moment the threads of their own life. The Sidereal player can ask the Storyteller a single yes or no question that must refer to the characters own life. Each use of this power gives the Sidereal a Paradox point.
<B>Soulsteel:Artifacts/Vampir/B> The Deathlord made this blasphemous artifact according to their memories of time that passed. This staves purpose is to bring an end to all living things. When wielded against a living target the Abyssal may summon his raga throw the staff, from that time on, he gets an additional success when rolling for damage with this staff against the target. This power can target as many living creatures as the character has Essence, but it may not be switched, to target another creature the Abyssal must kill one of the previous targets first.