Day Moon Shadow
Name: Day Moon Shadow
Caste: Serenity
Nature: Caregiver
Concept: Frustrated trainer of young exalts
Faction: Gold
XP Left/Total: NPC
Attributes
Strength 3, Charisma 3, Perception 3
Dexterity 5, Manipulation 4, Intelligence 5
Stamina 3, Appearance 3, Wits 4
Abilities</b>
Archery 2, Athletics 4, Awareness 4, <b>Brawl 5, Bureaucracy 2, Craft 4, Dodge 5, Endurance 2, Investigation 3, Larceny 2, Linguistics 4, Lore 4, Martial Arts 5, Medicine 3, Melee 3, Occult 5, Performance 5, Presence 2, Resistance 3, Ride 3, Socialize 5, Stealth 3, Survival 4, Thrown 2
Backgrounds</b>
<b>Acquantinces 3
Allies 4
Artifact 3
Backing: Gold Faction 3
Celestial Manse 3
Connections 1
Salary 3
Savant 3
Sifu 3
Colleges</b>
<b>Battles: The Gauntlet 3, The Quiver 2, The Shield 3
Endings: The Haywain 2, The Rising Smoke 3, The Sword 1
Journeys: The Mast 2
Secrets: The Gaurdians 2, The Key 1, The Mask 1, The Sorcerer 2, The Treasure Trove 1
Serenity: The Ewer 3, The Lovers 2, The Musician 4, The Peacock 1, The Pillar 2
Virtues</b>
<b>Compassion 4, Temperance 3, Conviction 3, Valour 2
Willpower 8
Essence 5
Personal 18
Peripheral 50
Health Levels -0*2, -1*2, -2*2, -4*1, Incapacitated
Merits and Flaws</b>
Ambidextrous 1, Luck 5
<b>Charms</b>
<b>Athletics: Burn Life(3m/dot), Forgotten Earth(1m)
Awareness: Prior Warning(6m), Expected Pain(3m), Wise Choice(6m), Supernal Awareness(4m)
Brawl: Unobstructed Blow(5m), Tolerant Strife(3m+1/die), Horrific Wreath(2m), Crimson Palm Counterstrike(5m), Easily Accepted Proposition Stance(12m, 1wp, 1hl)
Bureaucracy: Icy Hand(1m)
Craft: Elegant Patterns of Fate(2m/die), Excellent Implementation of Objectives(8m+1m/tn), World Shaping Artistic Vision(Romance), Elemental Vision
Endurance: Ox-Body, Unswerving Juggernaut Principal(5m)
Dodge: Abscene(1m/tn), Duck Fate(10m), Avoidance Kata(2m), Trouble Reduction Strategy(5m), Neighborhood Relocation Scheme(15m, 1wp, 1hl)
Investigation: Auspicious Prospects for Serenity(1m)
Linguistics: Flavorable Inflection Procedure(5m), Blue Vervain Binding(5m, 1exp), Ice and Fire Binding(10m), Lover's Oath(20m, 1wp, 1hl)
Lore: Systematic Understanding of Everything(1m), The Methodology of Secrets(5m), Of Things Desired and Feared(10m)
Martial Arts: Sriking Cobra Technique(3m), Serpentine Evasion(3m), Snake Form(5m), Essance Fangs and Scales Technique(6m), Armor-Penetrating Fang Strike(5m, 1wp), Snake Strikes the Heel(4m), Crippling Pressure-Point Strike(3m), Uncoiling Serpent Prana(3m), Striking Serpent Speed(6m, 1wp), Essence Venom Strike(10m, 1wp, 1hl) | Secrets of Future Strife, Flight of Mercury(1m/init), Blade of the Battle Maiden(2m/die, 2wp), Joy in Adversity Stance(5m), Violent Bier of Sorrows Form(6m), Death-Parrying Stroke(2m/hl), Life-Severing Blow(2m/hl), Metal Storm(3m/attack), Conclusion-Pursuing Approach(10m, 1wp, 1hl) | Deadly Starmetal Offensive(5m), Orichalcum Sheathing Stance(5m, 1wp), Flickering Moonsilver Approach(10m), Five Jade Fury(10m), Four Magical Materials Form(15m)
Medicine: Smooth Transition(2m)
Melee: Empeding the Flow(3m)
Occult: Mark of Exaltation(2m), Terrestial Circle Sorcery(1wp), Celestial Circle Sorcery(2wp)
Performance: Compassionate Essence Replenishment, Perfection in Life(5m), Defense in Shing Joy(5m, 1wp), Song of Spirit Persuasion(5m, 1wp), Faultless Ceremony(1m+1/tn), Heart-Breghtening Presentation Style(2m/die), Harmonic Completion(16m, 1wp, 1hl)
Resistance: Shield of Mars(5m, 1wp)
Ride: Ordained Bridle of Mercury(10m, 1wp, 1exp), Yellow Path(2m)
Socialize: Stern Essence Replenishment, Shun the Smiling Lady(7m), Cash and Murder Games(10m, 1wp), Hot-Eyed Snake Whispering(1m/tn)
Stealth: Soft Presence Practice(1m/tn)
Survival: Becoming the Wilderness(1m/tn), Adopting the Untamed Face(4m), Dreaming the Wild Lands(5m, 2wp), Sky and Rain Mantra(10m), Sky Spirit Demand(5m, 1wp)
Power Combat</b>
<b>Base Initiative , Soak , Dodge , Mobility Penalty , Fatigue
Fist: Speed , Accuracy , Damage , Defense , Rate
Description
He hails originally from the north, from a village that in the last century has vanished under the snows of the north. Blonde hair, blue eyes, tall and slim yet strong. He generally wears the hooded robes of a follower of the Cult of the Illuminated, his face, hands and form hidden. Though the robe is all covering, it doesn't hinder his movements in anyway, as several would be muggers learned. Details about him are hard to remember.
History</b>
He has left all his original mortal ties long ago, having worked within Heaven's halls for over a century now. He was originally part of the Bronze faction, though he never liked their overemphasis on working on the Realm. He wanted to see them work to benifit more of Creation as a whole. So when the Gold Faction started to regain strength, he joined them immediently.
He worked as a trainer in a secret camp near Densador, training a young solar and running the local Cult in that area before he was reassigned to the South where he was suppossed to bring the Crimson Brotherhood over to their side. Sadly this has proven far more difficult then initially expected, and he is now stuck waiting for a response to his last report, trying to teach the two solars, and trying to make sure the lot of them don't get killed.
<b>Plot Hooks</b>