CrownedSun/Sonja

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Sonja, the Snake-Lady!

NAME				NATURE				CASTE
Sonja Viperblood		Explorer			Changing Moon
CONCEPT				HOMELAND			TELL
Your Character Idea		Jungly Jungle.			Twin Hourglasses like a Cobra.
TOTEM				[[FACECrownedSun/Sonja/RANK]]			ANIMA
King Cobra			Your Face Title			A huge cobra with its hood spread,
								that seeths with poisonous swirls.

--------------------------------ATTRIBUTES---------------------------------------
FULL MOON 	   (DBT)	CHANGING MOON			NO MOON
Strength	2  +5(7)	[[CrownedSun/Sonja/Charisma]]/	3		Perception	3
Dexterity	5  +2(7)	[[CrownedSun/Sonja/Manipulation]]/	5		Intelligence	3
Stamina		3  +4(7)	[[CrownedSun/Sonja/Appearance]]/	4		Wits		3

--------------------------------ABILITIES---------------------------------------
WAR				LIFE				WISDOM
Archery				Craft				Bureaucracy	
Athletics	***		Larceny				Investigation	
[[CrownedSun/Sonja/Awareness]]/	**		Linguistics	**		[[CrownedSun/Sonja/Lore]]/		*****
Brawl				Performance			Medicine	
[[CrownedSun/Sonja/Dodge]]/		*****		Presence	*		Occult		**
Endurance			Ride		
[[CrownedSun/Sonja/Martial]] Arts/	*****		Sail				SPECIALITIES (1)
Melee				Socialize			Martial Arts: Unarmed Combat
Resistance	**		Stealth		**		Lore: First Age Wonders
Thrown				[[CrownedSun/Sonja/Survival]]/	**		

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TEMPERS			ESSENCE		***	VIRTUES			RENOWN
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Willpower	8	Personal:	19	Compassion	***	(succor: 3)
x x x x x | x x x - -				Conviction	**	(mettle: 3)
			Periphereal:	44
						Temperance	**	(cunning: 5)
Limit Break		Committed:		Valor		****	(glory: 9)
- - - - - | - - - - - 	0/5 Pers; 0/12 Peri		

EXPERIENCE:	6	Virtue Flaw: the Curse of the Raging Bull

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				COMBAT STATISTICS
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Inituative:	8/10		Soak ([[LCrownedSun/Sonja/B]]):	(1/3); 3/7	Mobility:	-2
ARMOR:	Copper Armor, Earth'chant (7/7) w[[CrownedSun/Sonja/Armor]] (8/10); 10/14	Fatigue:	3

HEALTH LEVELS	0	1		2		5	Incapacitated
  ((/*xX))	x	x/		//		/	/
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				PERSONAL WEAPONS
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WEAPON			DAMAGE		ACC	DEFENSE		SPEED
Chopping Sword		5L (+4L)	+1 (2)	+0 (1)		+0 (2)

WEAPON			DAMAGE		ACC	RANGE		RATE
Hatchet, thrown		4L (+3L)	+3 (4)	10 yards	2
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				CHARM DESCRIPTIONS
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Charms					page #	type		cost
Finding the Spirit's Shape		pg.124	Reflexive	1 mote
Deadly Beastman Transformation (x3)	pg.124	Instant		5 motes
Humble Mouse Shape			pg.128	Special		None
Shaping the Ideal Form			Pg. 128	Simple		1 Mote
Rat Head Technique			Pg. 132	simple		3 motes
Body Weapon Technique			pg.136	Supplemental	1 mote
Sinuous Striking Grace			pg.136	Reflexive	1 mote per +1 initiative
Snake Body Technique			pg.137  Reflexive	5 motes
Deadly Claw Blow			pg.137	Reflexive	2 motes per success

DBT-form-		+5 Strength, +2 Dexterity, and +4 Stamina.
Gifts:	Horrifying Might, Resilience of Nature, Wound-knitting Power, Poison Bite


BACKGROUNDS		value	notes
Artifact		***	Map shows already-explored areas, and It notes things like secret doors, keeps track of features and
				notes without input from you guys, has an extensive database of First Age stuff...
Heart's Blood		***	You have twelve animal forms.
Manse			***	You have a level three Manse, a level two Manse, and a level one manse.

Shape Library:	King Cobra; Asp, Anaconda, Spider Monkey, Water Moccasin, Jaguar, Crocodile, Gazelle,
				Ibis, Falcon, Owl, Barracuda, Tiger, Wolf Spider

ARTIFACTS, FIRST AGE RELICS, and IMPORTANT ITEMS

(Manses & Hearthstones)
Spider's Eye Stone	2	Earth	pg. 113 [[Bo3C]]
	Medation: See through the eyes of any spider within a 10-yard radius
Stone of Quick Thought	1	Air	pg.111 [[Bo3C]]
	Concentration: Add +1 to Dex and Wits rolls
Stone of Dream Entrance	3	Lunar	pg.116 [[Bo3C]]
	Touch and Concentration: Enter another person's dreams and manipulate them. If they are harmed in the dream, they may
	make a WP roll, Diff2, to wake up. When the dreamer awakes, Int+awareness roll to see if she remembers

EQUIPMENT and OTHER GEAR