Nikink/TheHorrorUnderLockAndKey
Name:The Horror Under Lock and Key
Caste:Slayer (for true combat monkeyness this should be Defiler, but that would be silly)
Motivation: Prove myself the greatest martial artist in Creation
Urge: Slay all who fail to show me proper respect
Anima: Brassy-green flames, a pair of giant red curved horns with a malefic green crown suspended between them
- +2DV vs all with Valor <= my Essence, mortals must make Valor roll or flee
Concept: A monster kept sedated and leashed until useful to his masters
XP: Left/Total:
Attributes
- Strength: 3+4, Dexterity: 5, Stamina: 3+4
- Charisma: 1, Manipulation: 3, Appearance: 3
- Perception: 4, Intelligence: 1, Wits: 4
Abilities
- Archery: x, Athletics: 2, Awareness: 3, Bureaucracy x, Craft(): x, Dodge: 3+2(2bp), Integrity: 3+2, Investigation: x, Larceny: x, Linguistics(): x, Lore: x, Martial Arts: 3+2(2bp), Medicine: x, Melee: 3, Occult: x, Performance: x, Presence: 1, Resistance: 3, Ride: x, Sail: x, Socialize: x, Stealth: 3, Survival: 1, Thrown: 3, War: x
Specialties
Languages
- High Realm
Backgrounds
- Allies:
- Artifact: 3+1(2bp)
- Backing (Malfeas): 2
- Contacts (Martial Arts world): 1
- Cult: 3
- Familiar:
- Followers:
- Influence (Progeny of Malfeas): 1
- Manse:
- Mentor:
- Resources:
Virtues
- Compassion: 1, Conviction: 3+2(6bp), Temperance: 1, Valor 4+1(3bp).
- Intimacies: Respect for Malfeas.
- Virtue Flaw:
Willpower: 10
Essence: 3
Essence pool: 19 Personal / 43 Peripheral / Committed
Health Levels -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/-4/Incap/Dying
Charms
- Retribution Will Follow (1m/R(10)/Scene: Uncontrolled Berserk Anger Limit Break effects, Immune to negative effects from wound penalties. All mental influence from <= Ess foe treated as unacceptable orders, Lose 1 limit first time kill or maim foe in scene.)
- Raging Behemoth Charge (4m/R/Scene: +MA to Move or Dash action if heading towards foe observed attacking me this scene, foe must be perceivable, Dash= -0 DV penalty)
- Infernal Monster Form (6m/Sim/Scene: +10% mass+size, Unarmed attacks = Piercing, Every unarmed attack gives +1 STR for Scene (max Ess, counts as dice from Charm), Parry Lethal and Ranged without stunts, Speed of unarmed attack decreased -1 speed if not part of flurry, Outside Fate, Native of Malfeas, Creature of Darkness)
- God Smashing Blow (3m(+1w)/Sup/Instant: Unarmed attack cause automatic knockdown, surface beneath target suffers damage as well, wp to cause materialised gods to become de-materialised.)
- Fists of the Old Ones (-/-/-: Upgrades God Smashing Blow, Hit foe with Fierce Blow + GSB flings foe back STRx5 yards, foe takes falling damage as if fallen from that distance, foe can try to tumble to mitigate damage and not fall again from any high point they've been flung into, GSB effects take place at final resting place, normal falling damage limits apply.)
- World-Breaker Grip (5m1w/Sup/Until Released: Grapple without off-hand penalties, sub MA for Athletics on Feats of Strength table, successful grapple holds foe only, control roll reflexive action at full pool, use foe as improvised weapon to strike or parry, every strike or parry inflicts damage upon foe.)
- Screaming Meat Shield (5m/R(2)/Instant: defend vs any perceived attack by making target the foe held already in World-Breaker Grip, attacker loses 1wp if had intimacy toward victim.)
- Glory to the Demon-Monster (-/-/-: When RWF + IMF both active, all Style Charms + Expansions -1m to use (min 0m))
- Joyful Cessation of Restraint (3m1w/Sup/Instant: Flurry Ess unarmed attacks at single foe, ignore rate limits, no multiple action penalties, DV penalty of highest penalty for one attack, if target is animate being and prone upon final attack +2 attacks may immediately be made and these are undodgeable)
- God Smashing Blow (3m(+1w)/Sup/Instant: Unarmed attack cause automatic knockdown, surface beneath target suffers damage as well, wp to cause materialised gods to become de-materialised.)
- Infernal Monster Form (6m/Sim/Scene: +10% mass+size, Unarmed attacks = Piercing, Every unarmed attack gives +1 STR for Scene (max Ess, counts as dice from Charm), Parry Lethal and Ranged without stunts, Speed of unarmed attack decreased -1 speed if not part of flurry, Outside Fate, Native of Malfeas, Creature of Darkness)
- Raging Behemoth Charge (4m/R/Scene: +MA to Move or Dash action if heading towards foe observed attacking me this scene, foe must be perceivable, Dash= -0 DV penalty)
9 Charms, 11 to go
- <Raging Behemoth Charge>
- Impatient Slaughter Speed (-/-/-: RBC activation innate power, not charm use while using RWF or IMF, for duration of RBC no fatigue penalties, climb + swim at full movement, actions not capped by Athletics while moving towards victim over any form of unstable ground)
- Bounding Beast Advance (-/-/-: With RBC active, Add MA+Ess to Athletics for Jump distance calculation)
- Leaping Smash Technique (2m/R(1)/Instant: Unarmed attack may be made after reflexive Jump towards victim, if victim within reach after jump +2 damage to attack, activate as innate power if RBC or IMF active, only 1st attack in flurry affected at Ess 3.)
- Shock and Awe Slam (-(+4m)/-/-: Improves LST, pay extra 4m to grant victim -(MA)PDV penalty or -(MA/2)DDV, defences making unexpected attacks expected will negate this penalty)
- Leaping Smash Technique (2m/R(1)/Instant: Unarmed attack may be made after reflexive Jump towards victim, if victim within reach after jump +2 damage to attack, activate as innate power if RBC or IMF active, only 1st attack in flurry affected at Ess 3.)
13 Charms 7 to go. Bugger all defensive capability at this point, but murderous on the attack.
- By Pain Reforged (1hl/R/Scene: Ignore all penalties from Bashing Damage, including incapacitation.)
- Scar-Writ Saga Shield (x2) (-/-/-: Soak Bashing + Lethal with Sta+Ess, gain Bashing Hardness = Sta.)
- Viridian Legend Exoskeleton (10m1w/Sim(7)/Scene: Creates natural Armour +10B/+10L and Hardness same, no mobility or fatigue penalties.)
- Scar-Writ Saga Shield (x2) (-/-/-: Soak Bashing + Lethal with Sta+Ess, gain Bashing Hardness = Sta.)
- Hardened Devil Body (x3) (-/-/-: -2/-2/-2/-4 Health levels.)
Bad touch charms will screw him royally. Counterattacks will cause harm. All the Monster can do is take blows on the chin and rage back until the victim is red paste.
Combos
- Combo Name
- Combo Charms
Equipment
- Equipment here
Combat
- Join Battle: 7
- Soak: B/L/A 7/3/0
- Scar-Writ Saga Shield x1: 7/7/0 Hardness: 7/0/0
- Scar-Writ Saga Shield x2: 10/10/0 Hardness: 7/0/0
- Viridian Legend Exoskeleton: 20/20/10 Hardness: 10/10/10 if attack not charm or artifact enhanced
- DDV: 5+5+3=13/2=7 (+2 Anima)
- PDV: 5+5=10/2=5 (6w/arm, 4w/leg)(+2 Anima)
- DMDV: 10+5+3=18/2=9
- PMDV: 3+1=4/2=2
- Attacks:
- Punch: Spd- 5, Acc- 11, Dmg- 7B, Def- +2, Rate- 3
- Kick: Spd- 5, Acc- 10, Dmg- 10B, Def- -2 , Rate- 2
- Clinch: Spd- 6, Acc- 10, Dmg- 7B, Def- N/A, Rate- 1
Movement
- Move: 5 (10 RBC)
- Dash: 11 (16 RBC)
- Jump: High:7 (15 BBA)
- Jump: Long:14 (30 BBA)