XerExaltedLite/DragonBlooded
The Dragon-Blooded
- /ElementalPaths - The Elemental Paths
- /DragonBloodedImmaculatePaths - Reorganized Immaculate Martial Arts Paths.
- /DBSquads - Dragon-Blooded Squads
- /DBAspects - Dragon-Blooded Aspect Abilities
- /DBAbilities - Abilities common to all Dragon-Blooded
Aspect Changes
As there are no more favored Abilities (just favored Charms), the Exalted need a bit more to differentiate themselves. For the Dragon-Blooded, this takes the form of special Squads, redesigned Aspects and such.
The basic premise is that, as the most common type of Exalt, they will be seen a lot more often. The nature of their Charms, however, requires more memorization than any other type of Exalt - which is a hassle enough when building a full scale Wyld Hunt party. When trying to build armies from them, it becomes nearly impossible.
Thus, this project attempts to redefine them as especially unique terrors of their elements that aren't so hard to pin down, ability wise. Many of their Charms still exist, but they more closely resemble Dragon King Paths in terms of design. They go to level 8, however, and are generally more powerful.
Character Creation
See /CharacterCreation for the basics and /Advancement for xp costs.
Step One: Choose Name, Concept, Nature, and Aspect.
Step Two: Assign 240 experience points to your /Attributes - or choose (4/3/3/3/3/3). Scores begin at 0, but must normally be raised to a minimum of 1. See /Attributes
Step Three: Choose /Abilities (4/4/3/2/1/1/1/0/0/0), or divide 160 xp between them. Abilities begin at 0.
Step Four: Note /Backgrounds - Outcaste Dragon-Blooded will normally begin with 15 xp of backgrounds, while Dynasts will begin with 45 xp of backgrounds.
- Choose Virtues (3/2/2/2) or assign 45 xp between them.
- Choose Paths, Talents, and Spells (8), or divide 90 xp among these.
Step Five:
- Record permanent Essence (2) - 45 xp
- Personal Essence is equal to Essence * 2 + Willpower
- Peripheral Essence is equal to Essence * 3 + Willpower + Sum of Virtues
- Willpower begins at 5 - 30 xp
- Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large).
- Apply /Merits and /Flaws as desired.
Apply Experience Points - 80, plus those gained from Training, Knowledge or Experience. No Trait may be raised above 5 (or Essence, whichever is higher) without Legendary (or 10 / Essence * 2 for Willpower). See /Essence rules for limits on Essence.