Savare/AllGoodThings

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All Good Things

This campaign was about the ending of the realm. As the saying goes, all good things must end. Well, this is the end of the Age of Sorrows, and the dawning of something else on the horizon. This game was plagued with people coming in and leaving. Therefore, by the time session 15 came around, the game was just about to explode. Therefore, I chose to end it, much to my chagrin. I particularly enjoyed running these sessions. Nevertheless, read on for your further enjoyment.

Outlines

/AGTPrelude -- This is the prelude story that will introduce the characters and bring them together as friends and warriors.
/OutlineCast -- Some of the ruling Solars
/Outline1 -- This is the first part of the epic of All Good Things, this will lay the ground work of things to come.
/Outline1TheFall -- This is a mini story arc about the fall of the characters
/Outline2 -- Still needs work
/Outline3 -- The startling conclusion that needs lots of work

Sessions

/SessionOne -- The Summoning
/SessionTwo -- Lifes End
/SessionThree -- The Doom of the Book
/SessionFour -- The Chace Begins
/SessionFive -- The Battle of Castle Vegita
/SessionSix -- Red Star Rising
/SessionSeven -- At Wits End
/SessionEight -- All Good Things ..
/SessionNine -- The Rising Doom
/SessionTen -- All Eyes
/SessionEleven -- TBA
/SessionTwelve -- The Blessed Isle
/SessionThirteen -- The Fall
/SessionFourteen -- The Fall cont.
SessionFifteen -- The Fall cont.


Misc

/PCBackgrounds -- This is the players backgrounds at the start of Part One of the story. During the Prelude, it was just Gutts and Rabbit.
/TimeTable -- A day by day accounting of when things happened in group and around the world.
/LetterToRabbit -- A hand out that was given to the player.
/Recollections -- Recollections of Jinn and Rabbit
/DarkRiders -- Rules for the Dark Riders while they are present in the Prelude
/MajorNPC -- Major players in the World of AGT.


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