SolarMelee/Hanya

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Revision as of 18:07, 13 June 2008 by Han'ya (talk)
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Han'ya's Melee Charms of d00m

Unconquered Sunburn Technique

Cost: 3m per
Type: Reflexive (Step 7)
Keywords: Obvious, Combo-OK
Duration: Instant
Minima: Melee 2, Essence 3
Prerequisites: None

The sun, while being integral to all life, can also be merciless and destructive. This Charm allows the Solar to increase the severity of an attack by one class, e.g. Bashing becomes Lethal, Lethal becomes Aggravated, and for every 2 levels of Aggravated, you get an extra level. A number of levels equal to the player's Essence can be converted.

Sun's Cauterizing Fire Strike

Cost: 6m
Type: Supplementary
Keywords: Obvious, Combo-OK
Duration: Instant
Minima: Melee 5, Essence 3
Prerequisites: Unconquered Sunburn Technique

The Solar fills their weapon with the blazing fury of the sun, searing an unfillable hole into their target's very soul. This charm supplements a successful Melee attack that inflicts at least one level of Lethal damage. This Charm prevents the activation of any effects, artifacts, Charms, or inherent abilities that speed recovery of health levels lost to the attack for a full 24 hours, and penalty negators (e.g. Relentless Lunar Fury or the First Excellency) for (Essence) actions.


Unheld Blades of the Masterful Puppeteer

Cost: 7m & 1wp per sword
Type: Simple
Keywords: Obvious, Holy
Duration: One scene
Minima: Melee 5, Essence 4
Prerequisites: Glorious Solar Saber

The most masterful of swordsmen can wield multiple weapons at once without hindrance. The Solars can take this one step further, using pure Essence to direct multiple weapons in midair. This Charm functions as Glorious Solar Saber, except that up to the caster's Essence in blades may be created, and wielded simultaneously, in addition to any the Solar wields bodily. A number of sabers may be created equal to the caster's Essence.

Death Threats Turn Me On