Pokexalted/Movedex

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When Techniques benefit you, they can do so to a maximum of your Growth. Agility boosts your Dex by +1, but will only do so up to +3 for an adolescent Pokémon. Most attacks are (instant, supplemental); a few are (instant, reflexive), generally interrupts that let you get a first strike in, and are noted as such. Any stat boosts/drains, status conditions, and status defenses should be considered scenelongs.

Struggle is the only attack not found. Why? Struggle is only used when all other Techniques are exhausted; in Pokémon, this is the last line of defense. But in this conversion, one can make non-Technique attacks in its place.

Absorb: An attack that absorbs damage inflicted.
Base: Presence
Accuracy: +5
Move power: 2B
PP: 5m
Effects: User absorbs half the damage inflicted in HLs.
Hits: Selected Target

Acid: Sprays a hide-melting acid.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 3m
Effects: -1 to opponent's Sta.
Hits: Both enemies

Acid Armor: Liquifies the user's body.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 1m
Effects: +1 to user's Resistance.
Hits: Self

Aerial Ace: An extremely speedy and unavoidable attack.
Base: Physical
Move power: 6B
Accuracy: N/A
PP: 5m
Effects: Perfect attack with a minimum of one success after defense, except when opponent using Dig.
Hits: Selected Target

Aeroblast: Launches a vacuumed blast.
Base: Physical
Move power: 8B
Accuracy: +5
PP: 7m
Effects: Count all successes as critical successes when determining damage.
Hits: Selected Target

Agility: Relaxes the body to sharply boost speed.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 3m
Effects: +1 to user's Dex.
Hits: Self

Air Cutter: Hacks with razorlike wind.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 4m
Effects: Count all successes as critical successes when determining damage.
Hits: Both enemies

Amnesia: Forgets about something and sharply raises defense.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: +1 to user's Willpower.
Target: Self

Ancient Power: An attack that may raise all stats.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 7m
Effects: User rolls Willpower; on success, +1 to all user's pools.
Target: Selected Target

Arm Thrust: Straight-arm punches that strike the foe repeatedly.
Base: Physical
Move power: 2B
Accuracy: +5
PP: 5m
Effects: Make a number of attacks equal to Growth.
Target: Selected Target

Aromatherapy: Heals all status problems with a soothing scent.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 7m
Effects: Negates all status conditions.
Target: User's team

Assist: Attacks randomly with a partner's moves.
Base: Physical
Move power: N/A
Accuracy: +5 
PP: 5m
Effects: Attacks with the highest Move Power of any Technique known by user's partners.
Target: Selected Target

Astonish: An attack that may shock the foe into flinching.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
Target: Selected Target

Attract: Makes the opponent less likely to attack.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Status Condition: Attracted.
Hits: Selected Target

Aurora Beam: Fires a rainbow-colored beam that lowers attacks.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 5m
Effects: -1 to opponent's Brawl.
Hits: Selected Target

Barrage: Hurls round objects at the foe.
Base: Physical
Move power: 2B
Accuracy: +2
PP: 5m
Effects: Make a number of attacks equal to Growth.
Hits: Selected Target

Barrier: Creates a barrier that sharply raises defense.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 3m
Effects: +1 to user's Sta.
Hits: Self

Baton Pass: Switches out the user while keeping effects in play.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 1m
Effects: Switches Pokémon, but keeps all stat boosts and penalties in play.
Hits: Self

Beat Up: Summons party Pokémon to join in the attack.
Base: Presence
Move power: 2B
Accuracy: +5
PP: 6m
Effects: All able Pokémon in party make a standard attack on the opponent.
Hits: Selected Target

Belly Drum: Maximizes attack while sacrificing health.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: +1 to Str for every HL sacrificed.
Hits: Self

Bide: Endures attack to doubly retaliate.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Holds for two turns, then makes an attack with a base attack and damage of twice any HLs suffered.
Hits: Reaction Target

Bind: Binds and squeezes the foe.
Base: Physical
Move power: 2B
Accuracy: +1
PP: 5m
Effects: Clinches opponent.
Hits: Selected Target

Bite: Bites with vicious fangs.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 4m
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
Hits: Selected Target

Blast Burn: Powerful, but leaves the user immobile the next turn.
Base: Presence
Move power: 8B
Accuracy: +2
PP: 7m
Effects: User must spend next turn recharging.
Hits: Selected Target

Blaze Kick: A highly-damaging kick.
Base: Presence
Move power: 6B
Accuracy: +2
PP: 6m
Effects: Count all successes as critical successes when determining damage.  Opponent makes a Resistance roll; if fails, Status Condition: Burned.
Hits: Selected Target

Blizzard: Hits the foe with an icy storm.
Base: Presence
Move power: 8B
Accuracy: +1
PP: 7m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Frozen.
Hits: Both enemies

Block: Blocks the foe's way to prevent escape.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 7m
Effects: Status Condition: Trapped.
Hits: Selected Target

Body Slam: A full-body slam.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.
Hits: Selected Target

Bone Club: Clubs the foe with a bone.
Base: Physical
Move power: 6B
Accuracy: +2
PP: 5m
Effects: Opponent makes a Willpower roll; if fails, Status Condition: Flinched.
Hits: Selected Target

Bone Rush: Strikes the foe repeatedly with a bone in hand.
Base: Physical
Move power: 4B
Accuracy: +2
PP: 6m
Effects: Make a number of attacks equal to Growth.
Hits: Selected Target

Bonemerang: Throws a bone boomerang that strikes twice.
Base: Physical
Move power: 4B
Accuracy: +2
PP: 6m
Effects: Make two attacks.
Hits: Selected Target

Bounce: Bounces up, then down the next turn.
Base: Physical
Move power: 6B
Accuracy: +2
PP: 7m
Effects: Pays for two turns; before attack on second turn, is airborne and can only be attacked with Gust, Sky Uppercut, or Twister.  (Only useable with headspace.)  Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.
Hits: Selected Target

Brick Break: Destroys barriers such as Reflect and causes damage.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Negates defensive barriers (Reflect, Light Screen).
Hits: Selected Target

Bubble: An attack using bubbles.
Base: Presence
Move power: 2B
Accuracy: +5
PP: 3m
Effects: -2 to opponent's Init.
Hits: Both enemies

Bubble Beam: Forcefully sprays bubbles.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 5m
Effects: -1 to opponent's Dex.
Hits: Selected Target

Bulk Up: Bulks up the body to boost both attack and defense.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: +1 to user's Str, +1 to user's Sta.
Hits: Self

Bullet Seed: Shoots repeatedly to strike the foe.
Base: Presence
Move power: 2B
Accuracy: +5
PP: 3m
Effects: Make a number of attacks equal to Growth.
Hits: Selected Target

Calm Mind: Raises concentration by focussing the mind.
Base: Presence
Move power: N/A
Accuracy: N/A 
PP: 5m
Effects: +1 to user's Presence and Per.
Hits: Self

Camouflage: Alters the Pokémon's type depending on the location.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: Around water, user's type changes to water; around grass, user's type changes to grass; etc.
Hits: Self

Charge: Charges power to boost the electric move used next.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: Any electric-type move used in the user's next turn counts all successes as critical successes when determining damage.
Hits: Self

Charm: Charms the foe and sharply reduces its attack.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: -1 to opponent's Brawl.
Hits: Selected Target

Clamp: Traps and squeezes the foe repeatedly.
Base: Presence
Move power: 4B
Accuracy: +1
PP: 6m
Effects: Clinches opponent.
Hits: Selected Target

Comet Punch: Repeatedly punches the foe.
Base: Physcial
Move power: 2B
Accuracy: +2
PP: 6m
Effects: Make a number of attacks equal to Growth.
Hits: Selected Target

Confuse Ray: A sinister ray that confuses the foe.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Status Effect: Confused.
Hits: Selected Target

Confusion: A psychic attack.
Base: Presence
Move power: 4B
Accuracy: +5
PP: 4m
Effects: Opponent makes a Presence roll; if fails, Status Condition: Confused.
Hits: Selected Target

Constrict: Constricts to inflict pain.
Base: Physical
Move power: 2B
Accuracy: +5
PP: 2m
Effects: -2 to opponent's Init.
Hits: Selected Target

Conversion: Changes the user's type into a better type.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 3m
Effects: Changes user's type to strong against last attack type suffered.
Hits: Self

Conversion2: Makes the user resistant to the last attack's type.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 3m
Effects: Changes user's type to resistant against last attack type suffered.
Hits: Self

Cosmic Power: Raises defense with a mystic power.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: +1 to user's Sta and Presence.
Hits: Self

Cotton Spore: Spores cling to the foe, sharply reducing speed.
Base: Presence
Move power: N/A
Accuracy: +2
PP: 1m
Effects: -2 to opponent's Init.
Hits: Selected Target

Counter: Retaliates any physical hit with double the power.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: Makes an attack with a base attack and damage of double any HLs suffered.
Hits: Reaction Target

Covet: Cutely begs to obtain an item held by the foe.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 1m
Effects: If the opponent is holding an item, the user permanently obtains the item.  Only works if the user is not already holding an item.
Hits: Selected Target

Crabhammer: Hammers with a pincer.
Base: Presence
Move power: 6B
Accuracy: +2
PP: 6m
Effects: Count all successes as critical successes when determining damage.
Hits: Selected Target

Cross Chop: A double-chopping attack.
Base: Physical
Move power: 8B
Accuracy: +2
PP: 7m
Effects: Count all successes as critical successes when determining damage.
Hits: Selected Target

Crunch: Crunches with sharp fangs.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent rolls Willpower; on failure, -1 to opponent's Presence.
Hits: Selected Target

Crush Claw: Tears at the foe with sharp claws.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent rolls Resistance at diff 3; on failure, -1 to opponent's Sta.
Hits: Selected Target

Curse: A move that functions differently for darkness-types.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: If user is darkness-type, sacrifices two HLs and inflicts Status Condition: Cursed on opponent.  Otherwise, -1 to user's Dex and +1 to user's Sta.
Hits: Selected Target

Cut: Cuts the foe with sharp scythes, claws, etc.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 3m
Effects: Adds 4 to Str+Ath pool for breaking things.
Hits: Selected Target

Defense Curl: Curls up to conceal weak spots and raise defense.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 1m
Effects: +1 to user's Resistance.  If user uses Rollout next, damage successes are counted as critical.
Hits: Self

Destiny Bond: If the user faints, the foe is also made to faint.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 7m
Effects: If user faints this turn, opponent does as well.
Hits: Reaction Target

Detect: Evades attack, but may fail if used in succession.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 7m
Effects: Perfect dodge of opponent's attack; -1 to user's Dex.
Hits: Self

Dig: Digs underground the first turn and strikes next turn.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Pays for two turns; after first turn, is underground and can only be attacked by Fissure, Earthquake or Magnitude - count all successes as critical successes when determining damage for these Techniques.  This Technique is only useable while standing on earth.
Hits: Selected Target

Disable: Psychically disables one of the foe's moves.
Base: Physical
Move power: N/A
Accuracy: -1
PP: 5m
Effects: Disables the last Technique used by the opponent for Growth turns.
Hits: Selected Target

Dive: Dives underwater the first turn and strikes next turn.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Pays for two turns; after first turn, is underwater and can only be attacked by Surf - count all successes as critical successes when determining damage for this Technique.  This Technique is only useable in water.  Outside of combat, may be used to travel long distances underwater.
Hits: Selected Target

Dizzy Punch: A rhythmic punch.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Confused.
Hits: Selected Target

Doom Desire: Summons strong sunlight to eventually attack.
Base: Physical
Move power: 8B
Accuracy: +2
PP: 7m
Effects: Damage is dealt after two turns pass; attack has no type affinity.
Hits: Selected Target

Double Kick: A double-kicking attack that strikes the foe twice.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 3m
Effects: Make two attacks.
Hits: Selected Target

Double Team: Creates illusory copies to raise evasiveness.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: +1 to user's Dodge.
Hits: Self

Double Edge: A life-risking tackle that also hurts the user.
Base: Physical
Move power: 8B
Accuracy: +5
PP: 6m
Effects: User loses one HL recoil upon doing damage.
Hits: Selected Target

Doubleslap: Repeatedly slaps the foe.
Base: Physical
Move power: 2B
Accuracy: +2
PP: 6m
Effects: Make a number of attacks equal to Growth.
Hits: Selected Target

Dragon Claw: Slashes the foe with sharp claws.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 6m
Effects: None
Hits: Selected Target

Dragon Dance: A mystical dance that boosts attack and speed.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: +1 to user's Dex, +2 to user's Init.
Hits: Self

Dragon Rage: Launches shock waves that nearly always inflict damage.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 6m
Effects: All damage dice are considered to have one success.
Hits: Selected Target

Dragonbreath: Strikes the foe with an incredible blast of breath. 
Base: Presence
Move power: 6B
Accuracy: +5
PP: 5m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.
Hits: Selected Target

Dream Eater: Absorbs damage inflicted on a sleeping foe.
Base: Presence
Move power: 8B
Accuracy: +5
PP: 6m
Effects: Only works against opponents who are Asleep.  User absorbs half the damage inflicted in HLs.
Hits: Selected Target

Drill Peck: A corkscrewing attack with the beak acting as a drill.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 5m
Effects: None
Hits: Selected Target

Dynamicpunch: Powerful and sure to cause confusion, but inaccurate.
Base: Physical
Move power: 8B
Accuracy: -1
PP: 7m
Effects: Status Condition: Confused.
Hits: Selected Target

Earthquake: A powerful quake, but has no effect on flying foes.
Base: Physical
Move power: 8B
Accuracy: +5
PP: 6m
Effects: Count all successes as critical successes when determining damage against Pokémon using Dig; does no damage to Pokémon using Fly.
Hits: All other Pokémon in play

Egg Bomb: An egg is forcibly hurled at the foe.
Base: Physical
Move power: 8B
Accuracy: +1
PP: 6m
Effects: None
Hits: Selected Target

Ember: A weak fire attack.
Base: Presence
Move power: 4B
Accuracy: +5
PP: 4m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned.
Hits: Selected Target

Encore: Makes the foe repeat its last move.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 7m
Effects: Opponent forced to repeat last Technique used for Growth turns.
Hits: Selected Target

Endeavor: Gains power if the user's health is lower than the foe's health.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 7m
Effects: Move power is equal to the difference in HLs between user and opponent.  If user's health is higher, move has no power.
Hits: Selected Target

Endure: Endures any one attack, leaving at least some health.
Base: Physical (reflexive)
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: User's last HL is protected against next attack, preventing fainting.
Hits: Self

Eruption: The higher the user's health, the more damage caused.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 7m
Effects: Move power is equal to the number of HLs user has remaining.
Hits: Both enemies

Explosion: Inflicts severe damage but makes the user faint.
Base: Physical
Move power: 12B
Accuracy: +5
PP: 7m
Effects: User suffers Status Condition: Fainted.  Count all successes as critical successes when determining damage.
Hits: All other Pokémon in play

Extrasensory: Attacks with a peculiar power.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 3m
Effects: Opponent makes a Presence roll; if fails, Status Condition: Flinched.
Hits: Selected Target

Extremespeed: An extremely fast and powerful attack.
Base: Physical (reflexive)
Move power: 6B
Accuracy: +5
PP: 7m
Effects: none
Hits: Selected Target

Facade: Boosts attack when burned, paralyzed, or poisoned.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 5m
Effects: When under Status Condition: Burned, Paralyzed or Poisoned, count all successes as critical successes when determining damage.
Hits: Selected Target

Faint Attack: Draws the foe close, then strikes without fail.
Base: Presence
Move power: 6B
Accuracy: N/A
PP: 5m
Effects: Perfect attack with a minimum of one success after defense.
Hits: Selected Target

Fake Out: A 1st-turn, 1st-strike move that causes flinching.
Base: Physical (reflexive)
Move power: 4B
Accuracy: +5
PP: 6m
Effects: Status Condition: Flinched.  Can only be used on the user's first turn.
Hits: Selected Target

Fake Tears: Feigns crying to sharply lower the foe's defenses.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 5m
Effects: -1 to opponent's Presence.
Hits: Selected Target

False Swipe: An attack that leaves the foe with at least some health.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 1m
Effects: Opponent's last HL is protected, preventing fainting.
Hits: Selected Target

Featherdance: Envelops the foe with down to sharply reduce attack.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: -1 to opponent's Str, -1 to opponent's Brawl.
Hits: Selected Target

Fire Blast: A fiery blast that scorches all.
Base: Presence
Move power: 8B
Accuracy: +2
PP: 7m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned.
Hits: Selected Target

Fire Punch: A fiery punch.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned.
Hits: Selected Target

Fire Spin: Traps the foe in a ring of fire.
Base: Presence
Move power: 2B
Accuracy: +1
PP: 6m
Effects: Opponent unable to escape combat for a number of turns equal to Growth.
Hits: Selected Target

Fissure: A one-hit KO move that drops the foe in a fissure.
Base: Physical
Move power: N/A
Accuracy: -5
PP: 7m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Fainted.  Doesn't work against Pokémon using Flying, but will strike Pokémon using Dig.
Hits: Selected Target

Flail: Inflicts more damage when the user's health is down.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Move power is equal to HLs user has taken in damage.
Hits: Selected Target

Flame Wheel: A fiery charge attack.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 4m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned.  Can be used by Frozen Pokémon to thaw themselves.
Hits: Selected Target

Flamethrower: A powerful fire attack.
Base: Presence
Move power: 8B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned.
Hits: Selected Target

Flash: Looses a powerful blast of light that cuts accuracy.
Base: Physical
Move power: N/A
Accuracy: +1
PP: 5m
Effects: -1 to opponent's Brawl.  Outside of combat, can be used to negate darkness penalties.
Hits: Selected Target

Flatter: Confuses the foe, but raises its spirits.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 6m
Effects: +1 to opponent's Presence; Status Condition: Confused.
Hits: Selected Target

Fly: Flies up on the first turn, then strikes the next turn.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Pays for two turns; before attack on second turn, is flying and can only be attacked with Gust, Sky Uppercut, or Twister.  (Only useable with headspace.)
Hits: Selected Target

Focus Energy: Focuses power to raise critical success.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 3m
Effects: On next Technique, count all successes as critical successes when determining damage.
Hits: Self

Focus Punch: A powerful loyalty attack.
Base: Physical
Move power: 8B
Accuracy: +5
PP: 5m
Effects: Automatically loses initiative; if user takes damage before he can perform this attack, the move fails.
Hits: Selected Target

Follow Me: Draws attention to make foes attack only the user.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: All opposing Techniques that only target one Pokémon are forced to target user for this turn.
Hits: Self

Foresight: Negates the foe's efforts to heighten evasiveness.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 1m
Effects: Resets the opponent's Dodge to normal.
Hits: Self

Frenzy Plant: Powerful, but leaves the user immobile the next turn.
Base: Presence
Move power: 8B
Accuracy: +2
PP: 7m
Effects: User must spend next turn recharging.
Hits: Selected Target

Frustration: An attack that is stronger if the trainer is disliked.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: Move power is inversely based on Temperance; at 0 dots, 10B; at 1 dot, 8B; at 2 dots, 6B, etc.
Hits: Selected Target

Fury Attack: Jabs the foe repeatedly with sharp horns, etc.
Base: Physical
Move power: 2B
Accuracy: +2
PP: 5m
Effects: Make a number of attacks equal to Growth.
Hits: Selected Target

Fury Cutter
Base: Physical
Move power: 2B
Accuracy: +5
PP: 5m
Effects: Each time the Technique is used, add 2B if the previous time was successful.  Resets after Growth turns.
Hits: Selected Target

Fury Swipes: Rakes the foe with sharp claws, etc., repeatedly.
Base: Physical
Move power: 2B
Accuracy: +2
PP: 6m
Effects: Make a number of attacks equal to Growth.
Hits: Selected Target

Future Sight: Heightens inner power to strike.
Base: Presence
Move power: 6B
Accuracy: +2
PP: 6m
Effects: The actual attack takes place after two turns pass, using the pools of the Pokémon currently in play - switches do not prevent the attack from taking place.  Damage has no type affinity.
Hits: Selected Target

Giga Drain: An attack that steals damage inflicted.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 7m
Effects: User absorbs half the damage inflicted in HLs.
Hits: Selected Target

Glare: Intimidates and frightens the foe into paralysis.
Base: Physical
Move power: N/A
Accuracy: +1
PP: 3m
Effects: Status Condition: Paralyzed.
Hits: Selected Target

Grasswhistle: Lulls the foe into sleep with a pleasant melody.
Base: Presence
Move power: N/A
Accuracy: -1
PP: 6m
Effects: Status Condition: Asleep.
Hits: Selected Target

Growl: Growls cutely to reduce the opponent's attack.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 1m
Effects: -1 to opponent's Brawl.
Hits: Both enemies

Growth: Forces the body to grow and heightens confidence.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 1m
Effects: +1 to user's Presence.
Hits: Self

Grudge: If the user faints, absorbs the energy of the attacker.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 7m
Effects: If user faints, opponent responsible is drained again of the motes used on the final Technique.
Hits: Reaction Target

Guillotine: A powerful pincer attack.
Base: Physical
Move power: N/A
Accuracy: -5
PP: 7m
Effects: Status Condition: Fainted.
Hits: Selected Target

Gust: Strikes the foe with a gust of wind whipped up by wings.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 2m
Effects: Negates Spikes.  Hits while using Fly.  Forces opponent to switch Pokémon.
Hits: Selected Target

Hail: Summons a hailstorm that strikes every turn.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: Causes hailstorm weather for Growth turns; everyone involved must soak 2B the first turn, 4B the next, etc.
Hits: All Pokémon in play

Harden: Stiffens the body's muscles to raise defense.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 3m
Effects: +1 to user's Sta.
Hits: Self

Haze: Creates a black haze that eliminates all stat changes.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 3m
Effects: Returns all altered stats and pools to normal.  Does not negate Status Conditions.
Hits: All Pokémon in play

Headbutt: A ramming attack.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Flinched.
Hits: Selected Target

Heal Bell: Chimes soothingly to heal all status abnormalities.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 7m
Effects: Clears all status conditions in team.
Hits: User's team

Heat Wave: Exhales a hot breath on the foe.
Base: Presence
Move power: 8B
Accuracy: +2
PP: 6m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned.
Hits: Both enemies

Helping Hand: Boosts the power of the recipient's moves.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: +1 to Brawl of the next allied Pokémon to attack.
Hits: User's team.

Hi Jump Kick: A jumping knee kick. If it misses, the user is hurt.
Base: Physial
Move power: 6B
Accuracy: +2
PP: 5m
Effects: User takes one HL of damage if opponent is missed.
Hits: Selected Target

Hidden Power: The effectiveness varies with the user.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Damage type is considered to be strong against opponent.
Hits: Selected Target

Horn Attack: Jabs the foe with sharp horns.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 4m
Effects: none
Hits: Selected Target

Horn Drill: A one-hit KO attack that uses a horn like a drill.
Base: Physical
Move power: N/A
Accuracy: -5
PP: 7m
Effects: Status Condition: Fainted.
Hits: Selected Target

Howl: Howls to raise the spirit and boosts attack.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 1m
Effects: +1 to user's Brawl.
Hits: Self

Hydro Cannon: Powerful, but leaves the user immobile the next turn.
Base: Presence
Move power: 8B
Accuracy: +2
PP: 7m
Effects: User must spend next turn recharging.
Hits: Selected Target

Hydro Pump: Blasts water at high power to strike the foe.
Base: Presence
Move power: 8B
Accuracy: +2
PP: 7m
Effects: none
Hits: Selected Target

Hyper Beam: Powerful, but leaves the user immobile the next turn.
Baes: Physical
Move power: 8B
Accuracy: +2
PP: 7m
Effects: User must spend next turn recharging.
Hits: Selected Target

Hyper Fang: Attacks with sharp fangs.
Base: Physical
Move Power: 6B
Accuracy: +2
PP: 6m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Flinched.
Hits: Selected Target

Hyper Voice: A loud attack that uses sound waves to injure.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: none
Hits: Both enemies

Hypnosis: A hypnotizing move.
Base: Presence
Move power: N/A
Accuracy: -1
PP: 5m
Effects: Status Condition: Asleep.
Hits: Selected Target

Ice Ball: An attack that gains power on successive hits.
Base: Presence
Move power: 4B
Accuracy: +2
PP: 5m
Effects: Pays for Growth turns; each successful attack adds 2B to the move power of the next.
Hits: Selected Target

Ice Beam: Blasts the foe with an icy beam.
Base: Presence
Move power: 8B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Frozen.
Hits: Selected Target

Ice Punch: An icy punch.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Frozen.
Hits: Selected Target

Icicle Spear: Attacks the foe by firing icicles repeatedly.
Base: Presence
Move power: 2B
Accuracy: +5
PP: 3m
Effects: Make a number of attacks equal to Growth.
Hits: Selected Target

Icy Wind: A chilling attack that lowers the foe's speed.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 6m
Effects: -2 to opponent's Init.
Hits: Both enemies

Imprison: Prevents foes from using moves known by the user.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Opponent can't use any Techniques known by the user.
Hits: Selected Target

Ingrain: Lays roots that restore health.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: Status Condition: Trapped; every turn Trapped, recovers one HL.
Hits: Self

Iron Defense: Hardens the body's surface to sharply raise defense.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m 
Effects: +1 to user's Sta, +1 to user's Resistance.
Hits: Self

Iron Tail: Attacks with a rock-hard tail.
Base: Physical
Move power: 8B
Accuracy: +1
PP: 6m
Effects: Opponent makes a Resistance roll at diff 2; if fails, -1 to opponent's Sta.
Hits: Selected Target

Jump Kick: A strong jumping kick.  May miss and hurt the kicker.
Base: Physical
Move power: 6B
Accuract: +5
PP: 4m
Effects: User takes one HL of damage if opponent is missed.
Hits: Selected Target

Karate Chop: A highly-damaging chopping attack.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 7mm
Effects: Count all successes as critical successes when determining damage.
Hits: Selected Target

Kinesis: Distracts the foe.
Base: Presence
Move power: N/A
Accuracy: +2
PP: 6m
Effects: -1 to opponent's Per.
Hits: Selected Target

Knock Off: Knocks down the foe's held item to prevent its use.
Base: Presence
Move power: 2B
Accuracy: +5
PP: 5m
Effects: Disarms any item held by the opponent.  Standard disarm rules apply.
Hits: Selected Target

Leaf Blade: Slashes with a sharp leaf.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Count all successes as critical successes when determining damage.
Hits: Selected Target

Leech Life: An attack that steals damage inflicted.
Base: Physical
Move power: 2B
Accuracy: +5
PP: 6m
Effects: User absorbs half the damage inflicted in HLs.
Hits: Selected Target

Leech Seed: Plants a seed on the opponent to steal health on every turn.
Base: Presence
Move power: N/A
Accuracy: +2
PP: 6m
Effects: Each turn, opponent rolls Resistance; on failure, transfer one HL from opponent to user.
Hits: Selected Target

Leer: Frightens the foe with a leer.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 3m
Effects: -1 to opponent's Dodge.
Hits: Both enemies

Lick: Licks with a long tongue to injure.
Base: Physical
Move power: 2B
Accuracy: +5
PP: 5m
Effects: Opponent rolls Resistance at diff 2; on failure, Status Condition: Paralyzed.
Hits: Selected Target

Light Screen: Creates a wall of light that shields against subconscious shocks.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 3m
Effects: When attacked, critical successes on Presence attacks are treated as normal successes.  Lasts for Growth turns.
Hits: Self

Lock-On: Locks on to the foe to ensure the next move hits.
Baes: Physical
Move power: N/A
Accuracy: +5
PP: 7m
Effects: Next move is a perfect attack, with a minimum of one success after defense.
Hits: Selected Target

Lovely Kiss: Demands a kiss with a scary face that induces sleep.
Base: Physical
Move Power: N/A
Accuracy: +1
PP: 6m
Effects: Status Condition: Asleep.
Hits: Selected Target

Low Kick: A kick that inflicts more damage on heavier foes.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: Move Power is 1B per 100 lbs of opponent's weight.

Luster Purge: Attacks with a burst of light.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 7m
Effects: Opponent rolls Willpower, diff 3; on failure, -1 to opponent's Per.
Hits: Selected Target

Mach Punch: A punch is thrown at wicked speed to strike first.
Base: Physical (reflexive)
Move power: 4B
Accuracy: +5
PP: 7m
Effects: none
Hits: Selected Target

Magic Coat: Reflects special effects back to the attacker.
Base: Presence (reflexive)
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: If the opponent uses a non-damaging attack involving status conditions or stat boosts/drains, protects user and reflects effect back upon opponent.
Hits: Reaction Target

Magical Leaf: Attacks with a strange leaf that cannot be evaded.
Base: Presence
Move power: 6B
Accuracy: N/A
PP: 5m
Effects: Perfect attack, with a minimum of one success after defense.
Hits: Selected Target

Magnitude: A ground-shaking attack of random intensity.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 3m
Effects: Roll 1d10; this is the Move Power.  All successes count as critical against Pokémon using Dig.
Hits: All other Pokémon in play

Mean Look: Fixes the foe with a mean look that prevents escape.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 7m
Effects: Status Condition: Trapped.
Hits: Selected Target

Meditate: Meditates in a peaceful fashion to raise attack.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 1m
Effects: +1 to user's Brawl.
Hits: Self

Mega Drain: An attack that absorbs damage inflicted.
Base: Presence
Move power: 4B
Accuracy: +5
PP: 6m
Effects: Absorbs half the damage inflicted in HLs.
Hits: Selected Target

Mega Kick: An extremely powerful kick with intense force.
Base: Physical
Move power: 8B
Accuracy: +1
PP: 7m
Effects: none
Hits: Selected Target

Mega Punch: A strong punch thrown with incredible power.
Base: Physical
Move power: 6B
Accuracy: +2
PP: 5m
Effects: none
Hits: Selected Target

Megahorn: A brutal ramming attack using out-thrust horns.
Base: Physical
Move power: 8B
Accuracy: +2
PP: 6m
Effects: none
Hits: Selected Target

Memento: The user faints and lowers the foe's abilities.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 6m
Effects: -1 to opponent's Dex and Per; user suffers Status Condition: Fainted.
Hits: Selected Target

Metal Claw: A claw attack that may raise the user's attack.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 2m
Effects: User rolls Str; on failure, +1 to user's Str.
Hits: Selected Target

Metal Sound: Emits a horrible screech that sharply lowers defense.
Base: Physical
Move power: N/A
Accuracy: +2
PP: 1m
Effects: -1 to opponent's Dodge.
Hits: Selected Target

Meteor Mash: Fires a meteor-like punch.
Base: Physical
Move power: 8B
Accuracy: +2
PP: 6m
Effects: User rolls Brawl; on failure, +1 to user's Brawl.
Hits: Selected Target

Metronome: Waggles a finger to use any Pokémon move at random.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: Choose any one TM or HM available to the Pokémon at random.  Yes.  Randomly.  I don't have any ideas about how to make this reasonable so I won't even try - come up with your own solution, probably involving percentile dice.
Hits: varies

Milk Drink: Recovers health.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: User recovers any HL penalties at -2 or below.  Outside of combat, transfers one HL from user to another Pokémon.
Hits: Self

Mimic: Copies a move used by the foe during one battle.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Replaces Mimic with next Technique used by opponent for the remainder of the battle.
Hits: Selected Target

Mind Reader: Senses the foe's action to ensure the next move's hit.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 7m
Effects: User's next move is a perfect attack, guaranteeing at least one success after defense.
Hits: Self

Minimize: Minimizes the user's size to raise evasiveness.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: +1 to user's Dodge.
Hits: Self

Mirror Coat: Counters the foe's special attack at double the power.
Base: Presence (reflexive)
Move power: N/A
Accuracy: +5
PP: 5m
Effects: If the opponent uses a Presence attack, counters with same move power and normal successes are counted as critical on damage.
Hits: Reaction Target

Mirror Move: Counters the foe's attack with the same move.
Baes: Physical
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: Counters opponent's physical Technique with same move.
Hits: Reaction target

Mist: Creates a mist that stops reduction of abilities.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 3m
Effects: User's team is immune to stat and pool reductions for Growth turns.
Hits: Team

Mist Ball: Attacks with a flurry of down.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 7m
Effects: Opponent rolls Willpower; on failure, -1 to opponent's Per.
Hits: Selected Target

Moonlight: Restores health.  The amount varies with the time of day.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 7m
Effects: User recovers any HL penalties at -1 or below in the night, and any HL penalties at -2 or below at any other time of day.
Hits: Self

Morning Sun: Restores health.  The amount varies on the time of day.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 7m
Effects: User recovers any HL penalties at -1 or below in the morning (before noon, sun up), and any HL penalties at -2 or below at any other time of day.
Hits: Self

Mud Shot: Hurls mud at the foe and reduces speed.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: -1 to opponent's Dex.
Hits: Selected Target

Mud Sport: Covers the user in mud to raise electrical resistance.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: All Pokémon are considered to be strong against electric-type moves.
Hits: All Pokémon in play

Muddy Water: Attacks with muddy water.
Base: Presence
Move power: 8B
Accuracy: +2
PP: 6m
Effects: Opponent rolls Willpower, diff 2; on failure, -1 to opponent's Per.
Hits: Both enemies

Mud-Slap: Hurls mud in the foe's face to reduce its accuracy.
Base: Physical
Move power: 2B
Accuracy: +5
PP: 6m
Effects: -1 to opponent's Brawl.
Hits: Selected Target

Nature Power: The type of attack varies depending on the location.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: The local terrain defines which Technique is used; grasslands (Stun Spore), tall grasses (Razor Leaf), desert (Earthquake), shallow water (Bubblebeam), deep water (Surf), underwater (Hydro Pump), mountain (Rock Slide), cave (Shadow Ball), and anywhere else (Swift).
Hits: Depending upon location

Needle Arm: Attacks with thorny arms.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
Hits: Selected Target

Night Shade: Inflicts damage based on the user's growth.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Move power is 2B per level of Growth.
Hits: Selected Target

Nightmare: Inflicts damage on a sleeping foe every turn.
Base: Physical
Move Power: N/A
Accuracy: +5
PP: 6m
Effects: Inflits two HLs damage on a sleeping enemy.
Hits: Selected Target

Octazooka: Fires a lump of ink to damage and cut accuracy.
Base: Presence
Move Power: 6B
Accuracy: +2
PP: 6m
Effects: Opponent makes a Resistance roll at diff 3; if fails, -1 to opponent's Per.
Hits: Selected Target

Odor Sleuth: Negates the foe's efforts to heighten evasiveness.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 1m
Effects: Negates any negative modifiers to user's Brawl.
Hits: Self

Outrage: A rampage that confuses the user.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Pays for two attacks across two turns; after second attack, user suffers Status Condition: Confused.
Hits: Random Target

Overheat: Allows a full-power attack, but sharply lowers attack.
Base: Presence
Move power: 8B
Accuracy: +2
PP: 7m
Effects: -1 to user's Per.
Hits: Selected Target

Pain Split: Adds the user and foe's health, then shares them equally.
Base: Physical
Move Power: N/A
Accuracy: +5
PP: 5m
Effects: Adds the users and opponents HLs, then splits them evenly.  Any overflow HLs are lost.
Hits: Selected Target

Pay Day: Throws coins at the foe.  Money is recovered after.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 5m
Effects: Provides Loot equal to Growth after battle is done.  (Loot is like Resources, but more volatile; making purchases permanently removes dots of Loot.)
Hits: Selected Target 

Peck: Attacks the foe with a jabbing beak, etc.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 2m
Effects: None
Hits: Selected Target

Perish Song: Any Pokémon hearing this song eventually faints.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 7m
Effects: Any Pokémon hearing this song faints in 3 turns.  A newly switched Pokémon that has not heard this song will not faint.
Hits: All Pokémon in play

Petal Dance: A rampage that confuses the user.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 5m
Effects: Pays for two attacks across two turns; after second attack, user suffers Status Condition: Confused.
Hits: Random Target

Pin Missile: Sharp pins are fired to strike repeatedly.
Base: Physical
Move power: 2B
Accuracy: +2
PP: 5m
Effects: Make a number of attacks equal to Growth.
Hits: Selected Target

Poison Fang: A sharp-fanged attack.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll at diff 3; if fails, Status Condition: Poisoned.
Hits: Selected Target

Poison Gas: Envelops the foe in a toxic gas.
Base: Physical
Move power: N/A
Accuracy: -1
PP: 1m
Effects: Status Condition: Poisoned.
Hits: Selected Target

Poison Sting: A toxic attack with barbs, etc.
Base: Physical
Move power: 2B
Accuracy: +5
PP: 2m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned.
Hits: Selected Target

Poison Tail: A highly-damaging attack.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 7mm
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Poisoned. Count all successes as critical successes when determining damage.
Hits: Selected Target

Poisonpowder: Scatters a toxic powder.
Base: Physical
Move power: N/A
Accuracy: +1
PP: 2m
Effects: Status Condition: Poisoned.
Hits: Selected Target

Pound: Pounds the foe with forelegs or tail.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 2m
Effects: None
Hits: Selected Target

Powder Snow: Blasts the foe with a snowy gust.
Base: Presence
Move power: 4B
Accuracy: +5
PP: 7mm
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Frozen.
Hits: Both enemies

Present: A gift in the form of a bomb.
Base: Physical
Move Power: N/A
Accuracy: +2
PP: 5m
Effects: Random chance of move power 4B, 6B, 8B - or restoring one HL to opponent.  I hate to do this, but on 1d10, 1-4 (4B), 5-7 (6B), 8 (8B), 9-10 (HL).
Hits: Selected Target

Protect: Evades attack, but may fail if used in succession.
Base: Physical (reflexive)
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: Provides one perfect dodge; -1 to user's Dex.
Hits: Self

Psybeam: Fires a peculiar ray.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 5m
Effects: 10% chance to confuse target.
Hits: Selected Target

Psych Up: Copies the foe's effects and gives to the user.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: Copies opponent's stat boosts and negatives.
Hits: Selected Target

Psychic: A powerful psychic attack.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Presence roll; if fails, -1 to opponent's Per.
Hits: Selected Target

Psycho Boost: Allows a full-power attack, but sharply lowers focus.
Base: Presence
Move power: 8B
Accuracy: +2
PP: 7m
Effects: Following attack, -1 to user's Presence.
Hits: Selected Target

Psywave: Attacks with a psychic wave of varying intensity.
Base: Presence
Move power: N/A
Accuracy: +2
PP: 6m
Effects: Move power is 2B per level of Growth.
Hits: Selected Target

Pursuit: Inflicts bad damage if used on a foe switching out.
Base: Presence
Move power: 4B
Accuracy: +5
PP: 5m
Effects: If opponent attempts to switch out, count all successes as critical successes when determining damage.
Hits: Selected Target

Quick Attack: An extremely fast attack that always strikes first.
Base: Physical (reflexive)
Move power: 4B
Accuracy: +5
PP: 3m
Effects: none
Hits: Selected Target

Rage: Raises the user's attack every time it is hit.
Move power: 2B
Accuracy: +5
PP: 5m
Effects: Rage is automatically used until the battle ends or user faints; each time the user takes damage, Move Power increases by 2B.
Hits: Selected Target

Rain Dance: Boosts the power of water-type moves.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 7m
Effects: Causes rain for Growth turns; affects Thunder, Solarbeam, similar Techniques.  All fire-type Techniques are at diff 2, while water-type Techniques count all successes as critical successes when determining damage.
Hits: All Pokémon in play.

Rapid Spin: Spins the body at high speed to strike the foe.
Base: Physical
Move power: 2B
Accuracy: +5
PP: 1m
Effects: Frees user from clinches, Leech Seed, and Spikes.
Hits: Selected Target

Razor Leaf: Cuts the enemy with leaves.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 4m
Effects: Count all successes as critical successes when determining damage.
Hits: Both enemies

Razor Wind: A 2-turn move that strikes the foe on the second turn.
Base: Physical
Move Power: 6B
Accuracy: +5
PP: 6m
Effects: Pays for two turns, takes effect on the second.  Count all successes as critical successes when determining damage.
Hits: Both Enemies

Recover: Recovers health.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: User recovers any HL penalties at -2 or below.
Hits: Self

Recycle: Recycles a used item for one more use.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: Allows user to re-use a held item.
Hits: Self

Reflect: Creates a wall of light that weakens physical attacks.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: When attacked, critical successes on physical attacks are treated as normal successes.  Lasts for Growth turns.
Hits: Self

Refresh: Heals poisoning, paralysis, or a burn.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: Negates Burned, Poisoned, or Paralyzed.
Hits: Self

Rest: The user sleeps, restoring health.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: Returns to 0-penalty HLs; any status condition is replaced by Status Condition: Asleep.
Hits: Self

Return: An attack that increases in power with friendship.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: Move power is 2B per dot of Compassion.
Hits: Selected Pokémon

Revenge: An attack that gains power if injured by the foe.
Base: Physical (reflexive)
Move power: 6B
Accuracy: +5
PP: 6m
Effects: If user takes damage, count all successes as critical successes when determining damage for user's attack.
Hits: Selected Target

Reversal: Inflicts more damage when the user's health is down.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Move power is equal to HLs user has taken in damage.
Hits: Selected Target

Roar: Makes the foe flee to end the battle.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: Forces the trainer to switch Pokémon.
Hits: Selected Target

Rock Blast: Hurls boulders repeatedly at the foe.
Base: Physical
Move power: 4B
Accuracy: +2
PP: 6m
Effects: Make a number of attacks equal to Growth.
Hits: Selected Target

Rock Slide: Large boulders are hurled.
Base: Physical
Move power: 6B
Accuracy: +2
PP: 6m
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
Hits: Both enemies

Rock Smash: A rock-crushing attack.
Base: Physical
Move power: 2B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll at diff 2; if fails, -1 to opponent's Sta.  Adds 4 to Str+Ath pool for breaking objects.
Hits: Selected Target

Rock Throw: Throws small rocks to strike the foe.
Base: Physical
Move power: 4B
Accuracy: +2
PP: 6m
Effects: none
Hits: Selected Target

Rock Tomb: Stops the foe from moving with rocks.
Base: Physical
Move power: 4B
Accuracy: +2
PP: 6m
Effects: -1 to opponent's Dex.
Hits: Selected Target

Role Play: Mimics the target and copies its special ability.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Changes user's ability to the opponent's until the user leaves battle.
Hits: Selected Target

Rolling Kick: A fast kick delivered from a rapid spin.
Base: Physical
Move power: 6B
Accuracy: +2
PP: 6m
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
Hits: Selected Target

Rollout: An attack with rising intensity.
Base: Physical
Move power: 4B
Accuracy: +2
PP: 5m
Effects: Each successful attack raises move power by 2B.  This continues up to Growth turns or until user takes some other action.
Hits: Selected Target

Sacred Fire: A mystical fire attack.
Base: Presence
Move power: 8B
Accuracy: +5
PP: 7m
Effects: Opponent makes a Resistance roll at diff 3; if fails, Status Condition: Burned.
Hits: Selected Target

Safeguard: A mystical force prevents all status problems.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 4m
Effects: User's party is protected from all status abnormalities for Growth turns.
Hits: User's team

Sand Tomb: Traps and hurts the foe in quicksand.
Base: Physical
Move power: 2B
Accuracy: +1
PP: 6m
Effects: Clinches opponent.
Hits: Selected Target

Sand-Attack: Reduces the foe's accuracy by hurling sand in its face.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: -1 to opponent's Brawl.
Hits: Selected Target

Sandstorm: Causes a sandstorm that rages for some time.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: All Pokémon in play soak damage each turn, beginning at 1B and increasing indefinitely at the rate of 1B/turn, up to 3*Growth.  Once no longer being used each turn, lasts for Growth turns.
Hits: All Pokémon in play.

Scary Face: Frightens with a scary face to sharply reduce speed.
Base: Physical
Move power: N/A
Accuracy: +2
PP: 6m
Effects: -1 to opponent's Dex.
Hits: Selected Target

Scratch: Scratches the foe with sharp claws.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 2m
Effects: none
Hits: Selected Target

Screech: Emits a screech to sharply reduce the foe's defense.
Base: Physical
Move power: N/A
Accuracy: +2
PP: 1m
Effects: -1 to opponent's Brawl.
Hits: Selected Target

Secret Power: An attack with effects that vary by location.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 5m
Effects: The local terrain defines its effects.  Grasslands (Status Condition: Poisoned), tall grasses (Status Condition: Asleep), shallow water (-1 to Dex), deep water (-1 to Str), underwater (-1 to Sta), mountain (Status Condition: Confusion), cave (Status Condition: Flinched), and anywhere else (Status Condition: Paralyzed).
Hits: Selected Target

Seismic Toss: Inflicts damage based on the user's growth.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: Move power is 2B per level of Growth.
Hits: Selected Target

Self Destruct: Inflicts severe damage but makes the user faint.
Base: Physical
Move power: 10B
Accuracy: +5
PP: 7m
Effects: User suffers Status Condition: Fainted.  Count all successes as critical successes when determining damage.
Hits: All Pokémon in play

Shadow Ball: Hurls a black blob.
Base: Physical
Move Power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent rolls Willpower; on failure, -1 to opponent's Dodge.
Hits: Selected Target

Shadow Punch: An unavoidable punch that is thrown from shadows.
Base: Physical
Move power: 6B
Accuracy: N/A
PP: 5m
Effects: Perfect attack with a minimum of one success after defense.
Hits: Selected Target

Sharpen: Reduces the polygon count and raises attack.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: +1 to user's Brawl.
Hits: Self

Sheer Cold: A chilling attack that causes fainting.
Base: Presence
Move power: N/A
Accuracy: -5
PP: 7m
Effects: Status Condition: Fainted.
Hits: Selected Target

Shock Wave: A fast and unavoidable electric attack.
Base: Presence
Move power: 6B
Accuracy: N/A
PP: 5m
Effects: User's next move is a perfect attack, guaranteeing at least one success after defense.
Hits: Selected Target

Signal Beam: A strange beam attack.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Presence roll; if fails, Status Condition: Confused.
Hits: Selected Target

Silver Wind: A powdery attack.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 7m
Effects: User rolls Willpower; on success, +1 to all user's pools.
Hits: Selected Target

Sing: A soothing song lulls the foe into a deep slumber.
Base: Physical
Move power: N/A
Accuracy: -1
PP: 6m
Effects: Status Condition: Asleep.
Hits: Selected Target

Sketch: Copies the foe's last move permanently.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 10m+1w
Effects: Permanently replaces Sketch with the last Technique used by the opponent.
Hits: Selected Target

Skill Swap: The user swaps special abilities with the target.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 6m
Effects: User and opponent trade abilities.
Hits: Selected Target

Skull Bash: Tucks in the head, then attacks on the next turn.
Base: Physical
Move power: 8B
Accuracy: +5
PP: 6m
Effects: Pays for two turns; on first turn, +1 to user's Sta; on second turn, attack takes place.
Hits: Selected Target

Sky Attack: Searches out weak spots, then strikes the next turn.
Base: Physical
Move power: 8B
Accuracy: +2
PP: 7m
Effects: Pays for two turns; charges on first turn, then attacks on second turn.
Hits: Selected Target

Sky Uppercut: An uppercut thrown as if leaping into the sky.
Base: Physical
Move power: 6B
Accuracy: +2
PP: 6m
Effects: Can hit an opponent using Fly.
Hits: Selected Target

Slack Off: Slacks off and restores health.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: User recovers any HL penalties at -2 or below.
Hits: Self

Slam: Slams the foe with a long tail, vine, etc.
Base: Physical
Move Power: 6B
Accuracy: +1
PP: 5m
Effects: none
Hits: Selected Target

Slash: Slashes with claws, etc.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 5m
Effects: Count all successes as critical successes when determining damage.
Hits: Selected Target

Sleep Powder: Scatters a sleeping powder.
Base: Presence
Move power: N/A
Accuracy: +1
PP: 6m
Effects: If it hits, the target is afflicted with sleep.
Hits: Selected Target

Sleep Talk: Uses an own move randomly while asleep.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: Only useable while Asleep; uses one of user's other Techniques on user.
Hits: Self

Sludge: Sludge is hurled to inflict damage.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 5m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned.
Hits: Selected Target

Sludge Bomb: Sludge is hurled to inflict damage.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned.
Hits: Selected Target

Smellingsalt: Powerful against paralyzed foes, but also heals them.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: If opponent is Paralyzed, Count all successes as critical successes when determining damage; negates Paralyzed in opponent.
Hits: Selected Target

Smog: An exhaust-gas attack.
Base: Physical
Move power: 2B
Accuracy: +1
PP: 5m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned.
Hits: Selected Target

Smokescreen: Lowers the foe's accuracy using smoke, ink, etc.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: -1 to opponent's Brawl.
Hits: Selected Target

Snatch: Steals the effects of the move the foe uses next.
Base: Presence (reflexive)
Move power: N/A
Accuracy: +5
PP: 6m
Effects: If the opponent uses a move that has a positive effect, that effect is performed on the user and/or the user's allies instead.
Hits: Selected Target

Snore: A loud attack that can be used only while asleep.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 6m
Effects: Only useable while Asleep.  Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
Hits: Selected Pokémon

Softboiled: Recovers health.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: User recovers any HL penalties at -2 or below.  Outside of combat, transfers one HL from user to another Pokémon.
Hits: Self

Solarbeam: Absorbs light in one turn, then attacks next turn.
Base: Presence
Move power: 8B
Accuracy: +5
PP: 6m
Effects: Pays for as many turns as necessary.  Normally in first turn, charges up with sunlight, attack takes place in second turn.  When Sunny Day is in effect, no charge is necessary; when Rain Dance is in effect, two charges are necessary.
Hits: Selected Target

Sonicboom: Launches shock waves that nearly always inflict damage.
Base: Physical
Move power: N/A
Accuracy: +2
PP: 5m
Effects: All damage dice are considered to have one success.
Hits: Selected Target

Spark: An electrified tackle.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 5m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.
Hits: Selected Target

Spider Web: Ensnares the foe to stop it from fleeing or switching.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Status Condition: Trapped.
Hits: Selected Target

Spike Cannon: Launches several sharp spikes.
Base: Physical
Move power: 2B
Accuracy: +5
PP: 6m
Effects: Make a number of attacks equal to Growth.
Hits: Selected Target

Spikes: Sets spikes that hurt a foe switching out.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: When any enemy Pokémon is switched in, they immediately lose 1 HL.
Hits: Both enemies

Spit Up: Releases stockpiled power - the more the better.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Stockpile stores energy; if 0 turns stored, does no damage.  With 1 turn stored, move power 6B.  Each turn stored afterwards adds 2B to the move power.
Hits: Selected Target

Spite: Spitefully cuts the energy of the foe's last move.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Drains motes equal to those the opponent spent on their last Technique.
Hits: Selected Target

Splash: It's just a splash... has no effect whatsoever.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 1m
Effects: Has no effect; this is not an attack, it just... is.
Hits: Self

Spore: Scatters a cloud of spores that always induce sleep.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Status Condition: Asleep
Hits: Selected Target

Steel Wing: Strikes the foe with hard wings spread wide.
Base: Normal
Move power: 6B
Accuracy: +2
PP: 4m
Effects: User rolls Sta; if fails, +1 to user's Sta.
Hits: Selected Target.

Stockpile: Charges up power.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: Stores energy up to Growth times for use with Spit Up and Swallow.
Hits: Self

Stomp: Stomps the enemy with a big foot.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 5m
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
Hits: Selected Target

Strength: Builds enormous power, then slams the foe.
Base: Physical
Move Power: 6B
Accuracy: +5
PP: 6m
Effects: none in combat; adds 4 to a Str+Ath pool for brute strength.
Hits: Selected Target

String Shot: Binds the foe with string to reduce its speed.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 1m
Effects: -2 to Init.
Hits: Both enemies

Stun Spore: Scatters a stun powder.
Base: Presence
Move power: N/A
Accuracy: +1
PP: 3m
Effects: Status Condition: Paralyzed.
Hits: Selected Target

Submission: A reckless body slam that also hurts the user.
Base: Physical
Move Power: 6B
Accuracy: +2
PP: 4m
Effects: User loses one HL recoil upon doing damage.
Hits: Selected Target

Substitute: Creates a decoy to take damage.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: User sacrifices a number of HLs up to Growth to create a decoy; the decoy soaks all damage and status conditions until it loses these HLs and breaks.
Hits: Self

Sunny Day: Boosts the power of fire-type moves.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 7m
Effects: Causes sunshine for Growth turns; affects Thunder, Solarbeam, similar Techniques.  All water-type Techniques are at diff 2, while fire-type Techniques count all successes as critical successes when determining damage.
Hits: All Pokémon in play.

Superpower: Boosts strength sharply, but lowers abilities.
Base: Physical
Move power: 8B
Accuracy: +5
PP: 7m
Effects: After attack takes place, -1 to user's Str and Dex.  Outside combat, +2 to one Str+Ath check, followed by -1 to Str and Dex.
Hits: Selected Target

Supersonic: Emits bizarre sound waves.
Base: Physical
Move power: N/A
Accuracy: -1
PP: 5m
Effects: Status Condition: Confused.
Hits: Selected Target

Super Fang: Attacks with sharp fangs and cuts the foe's health down.
Base: Physical
Move power: N/A
Accuracy: +2
PP: 6m
Effects: Drops HLs to next penalty down.
Hits: Selected Target

Surf: Creates a huge wave, then crashes it down on the foe.
Base: Presence
Move power: 8B
Accuracy: +5
PP: 6m
Effects: none in combat; allows sea travel
Hits: Both enemies

Swagger: Confuses the foe, but also sharply raises attack.
Base: Physical
Move power: N/A
Accuracy: +2
PP: 6m
Effects: Status Condition: Confusion; +1 to opponent's Dex.
Hits: Selected Target

Swallow: Absorbs stockpiled power and restores health.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: Stockpile stores energy; if 0 turns stored, has no effect.  Recovers HLs equal to number of turns stored.
Hits: Self

Sweet Kiss: Demands a kiss with a cute look.
Base: Physical
Move power: N/A
Accuracy: +1
PP: 6m
Effects: Status Condition: Confused.
Hits: Selected Target

Sweet Scent: Allures the foe to reduce evasiveness.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: -1 to opponent's Dodge.  Out of combat, attracts any wild Pokémon in the area.
Hits: Both enemies

Swift: Sprays star-shaped rays that never miss.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 5m
Effects: Ignores any bonuses to Dodge affecting the opponent.
Hits: Selected Target

Swords Dance: A fighting dance that sharply raises attacks.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 3m
Effects: +1 to user's Brawl.
Hits: Self

Synthesis: Restores health.  The amount varies with the time of day.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 7m
Effects: User recovers any HL penalties at -1 or below in the day (after noon, sun up), and any HL penalties at -2 or below at any other time of day.
Hits: Self

Tackle: Charges the opponent with a full-body tackle.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 2m
Effects: none
Hits: Selected Target

Tail Glow: Flashes a light that sharply raises awareness.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: +1 to user's Presence, +1 to user's Per.
Hits: Self

Tail Whip: Wags the tail to lower the foe's defense.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 3m
Effects: -1 to opponent's Dodge.
Hits: Both Enemies

Take Down: A reckless charge attack that also hurts the user.
Base: Physical
Move power: 6B
Accuracy: +2
PP: 5m
Effects: User loses one HL recoil upon doing damage.
Hits: Selected Target

Taunt: Taunts the foe into only using attack moves.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 5m
Effects: Any non-damaging Techniques used by opponent for Growth turns automatically fail.
Hits: Selected Target

Teeter Dance: Confuses all Pokémon on the scene.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: Confuses all Pokémon on the field but the user.
Hits: All Pokémon in play

Teleport: A psychic move for fleeing from battle instantly.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: Automatically switches out from battle; out of combat, may be used to return to known location.
Hits: Self

Thief: While attacking, it may steal the foe's items.
Base: Presence
Move power: 4B
Accuracy: +5
PP: 6m
Effects: If the opponent has any sort of item, the item is taken.  Normal disarm defenses apply.
Hits: Selected Target

Thrash: A rampage that confuses the user.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 5m
Effects: Pays for two attacks across two turns; after second attack, user suffers Status Condition: Confused.
Hits: Random Target

Thunder: A Electric attack.
Base: Presence
Move power: 8B
Accuracy: +1
PP: 6m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.  Sunny Day lowers accuracy to -5; Rain Dance boosts accuracy to +5; if opponent is using Fly, all successes on damage dice count as critical.
Hits: Selected Target

Thunder Wave: A weak jolt of electricity that paralyzes the foe.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 5m
Effects: Status Condition: Paralyzed.
Hits: Selected Target

Thunderbolt: A strong electrical attack.
Base: Presence
Move power: 8B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Paralyzed.
Hits: Selected Target

Thunderpunch: An electrified punch.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.
Hits: Selected Target

Thundershock: An electrical attack.
Base: Presence
Move power: 4B
Accuracy: +5
PP: 3m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Paralyzed.
Hits: Selected Target

Tickle: Makes the foe laugh to lower attack and defense.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: -1 to opponent's Dex.
Hits: Selected Target

Torment: Torments the foe and stops successive use of a move.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Opponent can no longer use same move twice in a row.  Wears off if opponent is switched out.
Hits: Selected Target

Toxic: Poisons the foe with an intensifying toxin.
Base: Physical
Move power: N/A
Accuracy: +2
PP: 6m
Effects: Status Effect: Poisoned.
Hits: Selected Target

Transform: Alters the user's cells to become a copy of the foe.
Base: Physical
Move Power: N/A
Accuracy: +5
PP: 6m
Effects: Turns into a copy of the attacking Pokémon, with all stats and Techniques copied.  HL levels remain the same and the cost for all Techniques is 7m.
Hits: Selected Target

Tri-Attack: Fires three types of beams at the same time.
Base: Physical
Move Power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition takes effect.  I hate to do this, but on 1d6, 1-2 (Frozen), 3-4 (Burned), 5-6 (Paralyzed).
Hits: Selected Target

Trick: Tricks the foe into trading held items.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 6m
Effects: If the opponent has any sort of item, the item is switched with that of the user.  The user must be holding an item for this to have an effect.
Hits: Selected Target

Triple Kick: Kicks the foe three times in a row with rising intensity.
Base: Physical
Move power: 2B
Accuracy: +2
PP: 6m
Effects: Make three attacks.  Each successful attack raises the move power of the next attack by 1B.
Hits: Selected Target

Twineedle: Stingers on the forelegs jab the foe twice.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 4m
Effects: Make two attacks.  Opponent makes a Resistance roll; if fails, Status Condition: Poisoned.
Hits: Selected Target

Twister: Whips up a vicious twister to tear at the foe.
Base: Presence
Move power: 4B
Accuracy: +5
PP: 5m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Flinched.  Can blow away spikes.  Count all successes as critical successes when determining damage against opponents using Fly.
Hits: Both enemies

Uproar: Causes an uproar and prevents sleep.
Move power: 4B
Accuracy: +5
PP: 6m
Effects: Apart from attack, starts an uproar which lasts for Growth turns and prevents Status Condition: Asleep in any Pokémon in play.
Hits: All Pokémon in play

Vicegrip: Grips the foe with large and powerful pincers.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 3m
Effects: none
Hits: Selected Target

Vine Whip: Strikes the opponent with slender, whiplike vines.
Base: Presence
Move power: 4B
Accuracy: +5
PP: 6m
Effects: none
Hits: Selected Target

Vital Throw: Makes the user's move last, but it never misses.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Automatically loses initiative; perfect attack with a minimum of one success after defense.
Hits: Selected Target

Volt Tackle: A life-risking tackle that slightly hurts the user.
Base: Presence
Move power: 8B
Accuracy: +5
PP: 5m
Effects: User loses one HL recoil upon doing damage.
Hits: Selected Target

Water Gun: Squirts water to attack the foe.
Base: Presence
Move power: 4B
Accuracy: +5
PP: 4m
Effects: none
Hits: Selected Target

Water Pulse: Attacks with ultrasonic waves.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 5m
Effects: Opponent makes a Willpower roll; if fails, Status Condition: Confused.
Hits: Selected Target

Water Sport: The user becomes soaked to raise resistance to fire.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: Considered strong against fire-type moves until end of battle.
Hits: Self

Water Spout: Inflicts more damage if the user's health is high.
Base: Presence
Move power: 8B
Accuracy: +5
PP: 7m
Effects: Move power is equal to the number of HLs user has remaining.
Hits: Both enemies

Waterfall: Charges the foe with speed enough to climb waterfalls.
Base: Presence
Move Power: 6B
Accuracy: +5
PP: 6m
Effects: none in combat; out of combat, allows a Pokémon with Surf to climb waterfalls.  (Shrug.)
Hits: Selected Target

Weather Ball: The move's type and power change with the weather.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 6m
Effects: When a weather effect is in play, count all successes as critical successes when determining damage; damage type matches that of the weather effect.
Hits: Selected Target

Whirlpool: Traps and hurts the foe in a whirlpool.
Base: Presence
Move power: 2B
Accuracy: +1
PP: 6m
Effects: Clinches opponent.  Outside combat, may have beneficial effects against bad weather at sea, or vice versa.
Hits: Selected Target

Whirlwind: Blows away the foe with wind and ends the battle.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: Blows away spikes.  Forces opponent to switch Pokémon.
Hits: Selected Target

Will-O-Wisp: Inflicts a burn on the foe with intense fire.
Base: Presence
Move power: N/A
Accuracy: +1
PP: 6m
Effects: If it hits, the target is burned.
Hits: Selected Target

Wing Attack: Strikes the foe with wings spread wide.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 2m
Effects: none
Hits: Selected Target

Wish: A wish that restores health. It takes time to work.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: User recovers any HL penalties at -2 or below.  This takes effect at the end of the following turn.
Hits: Self

Withdraw: Withdraws the body into its hard shell to raise defense.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 1m
Effect: +1 to user's Resistance.
Hits: Self

Wrap: Wraps and squeezes the foe with vines, etc.
Base: Physical
Move power: 2B
Accuracy: +2
PP: 5m
Effects: Clinches opponent.
Hits: Selected Target

Yawn: 	Lulls the foe into yawning, then sleeping next turn.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Status Condition: Asleep; takes effect at the end of the next turn.  If Pokémon is switched before this time, effect is cancelled.
Hits: Selected Target

Zap Cannon: Powerful and sure to cause paralysis, but inaccurate.
Base: Presence
Move power: 8B
Accuracy: -1
PP: 7m
Effects: Status Condition: Paralyzed.
Hits: Selected Target

ABILITIES

AIR LOCK	Negates all weather effects.
ARENA TRAP	Prevents a Pokémon from switching/fleeing.
BATTLE ARMOR	Any critical successes are counted as normal successes.
BLAZE		Any HL penalties are added to attack pools.
CHLOROPHYLL	If Sunny Day is in effect, automatically wins initiative.
CLEAR BODY	Pokémon's stats cannot be reduced by the opponent.
CLOUD NINE	Negates all weather effects.
COLOR CHANGE	Pokémon will change to the type of attack that last hit it.
COMPOUND EYES	+1 to Brawl.
CUTE CHARM	Any opponent directly attacking rolls against Presence; if fails, Status Condition: Attracted.
DAMP		Prevents the use of Selfdestruct and Explosion.
DRIZZLE		Sets up Rain Dance when active.  Rain Dance continues for Growth turns after the Pokémon leaves the battle.
DROUGHT		Sets up Sunny Day when active.  Sunny Day continues for Growth turns after the Pokémon leaves the battle.
EARLY BIRD	+1 to recover from Status Condition: Asleep.
EFFECT SPORE	Any opponent directly attacking rolls against Resistance; if fails, Status Condition: Paralysis.
FLAME BODY	Any opponent directly attacking rolls against Resistance; if fails, Status Condition: Burned.
FLASH FIRE	Activates when attacked by a fire-type move.  Acts as strong against fire moves and boosts fire-type pools by +1.
FORECAST	Changes type according to the weather.
GUTS		Any normal attack successes are counted as critical successes while under a status condition.
HUGE POWER	Any normal physical successes are counted as critical successes.
HUSTLE		+1 to damage pools, but -1 to attack pools.
HYPER CUTTER	Pokémon's Brawl pool cannot be reduced by the opponent.
ILLUMINATE	Heightens the rate of wild Pokémon battles.
IMMUNITY	Negates Status Condition: Poisoned.
INNER FOCUS	Negates Status Condition: Flinched.
INSOMNIA	Negates Status Condition: Asleep.
INTIMIDATE	-1 to opponent's attack pools.
KEEN EYE	Pokémon's Brawl pool cannot be reduced by the opponent.
LEVITATE	Negates ground-type attacks and Arena Trap.
Electric ROD	This Pokémon draws all Electric-type moves to itself.
LIMBRE		Negates Status Condition: Paralyzed.
LIQUID OOZE	If opponent uses an absorption attack, they take damage instead of absorbing it.
MAGMA ARMOR	Negates Status Condition: Frozen.
MAGNET PULL	Prevents Metal Pokémon from switching/fleeing.
MARVEL SCALE	Any normal defense successes are counted as critical successes while under a status condition.
MINUS		+1 to Presence pools while partnering a Pokémon with Plus.
NATURAL CURE	Negates all status conditions when switched out.
OBLIVIOUS	Negates Status Condition: Attracted.
OVERGROW	Adds any HL penalties to the damage of Grass-type Techniques.
OWN TEMPO	Negates Status Condition: Confused.
PICK UP		Provides Larceny equal to Growth.
PLUS		+1 to Presence pools while partnering a Pokémon with Minus.
POISON POINT	Any opponent directly attacking rolls against Resistance; if fails, Status Condition: Poisoned.
PRESSURE	Attacks that hit the Pokémon cost twice the number of normal motes.  No effect on WP costs.
PURE POWER	Any normal attack successes are counted as critical successes.
RAIN DISH	Heals one HL per turn when Rain Dance is in effect.
ROCK HEAD	Negates recoil damage against this Pokémon.
ROUGH SKIN	Any opponent directly attacking soaks 4B recoil damage.
RUN AWAY	Easier to flee from wild Pokémon battles
SAND STREAM	Sets up Sandstorm indefinitely when active.
SAND VEIL	If Sandstorm is in effect, +1 to defense pools and takes no damage from Sandstorm.
SERENE GRACE	When rolling to avoid status conditions from Techniques, pools are at +1.
SHADOW TAG	Prevents a Pokémon from switching/fleeing.
SHED SKIN	User rolls Growth; on success, removes all status conditions.
SHELL ARMOR	Negates critical successes against this Pokémon, treating as normal successes.
SHIELD DUST	Negates all additional side effects from damaging attacks.
SOUNDPROOF	The following sound moves have no effect: Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Sing, Supersonic, Screech, Snore, Uproar.
SPEED BOOST	+1 to init every turn, stacking.
STATIC		Any opponent directly attacking rolls against Resistance; if fails, Status Condition: Paralyzed.
STENCH		Reduces the rate of wild Pokémon battles.
STICKY HOLD	Items cannot be removed from this Pokémon.
STURDY		Negates one-hit KOs that result in Fainted.
SUCTION CUPS	Negates Whirlwind and Roar.
SWARM		Any HL penalties are added to damage pools.
SWIFT SWIM	If Rain Dance is in effect, increase init by +2.
SYNCHRONIZE	If this Pokémon is paralysed, burned or poisoned, the same status ailment is inflicted on the opponent.
THICK FAT	Negates Status Conditions: Burned and Frozen.
TORRENT		Any HL penalties are added to damage pools.
TRACE		Copies the opponent's Ability.
TRUANT		Moves every second turn.
VITAL SPIRIT	Negates Status Condition: Asleep.
VOLT ABSORB	Absorbs any critical successes on damage from Electric-type attacks.
WATER ABSORB	Absorbs any critical successes on damage from Water-type attacks.
WATER VEIL	Negates Status Condition: Burned.
WHITE SMOKE	Pokémon's pools cannot be reduced by the opponent.
WONDER GUARD	Only STAB-affecting damaging attacks can hit this Pokémon (fire attacking metal, etc).  The following attacks will still have an effect: Hail, Leech Seed, Sandstorm, Spikes.  Is still vulnerable to status ailments.