Blaque/CraftsandLinguistics

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Revision as of 19:25, 12 May 2004 by Blaque (talk) (Added some things 'bout.)
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Crafts and Linguistics

Right now, the problem I have with the Craft Ability is that its too specific. Simalerly, the Linguistics Ability is not sufficient to learn all the languages in the setting, forces non-Dragon-Blooded or non-Solars to start eating people or soemthing in order ot learn laguages, and leaving many mortals high and dry. As such, I have sorta developed the following changes to these Abilities. As such, I've made the following changes.

Crafts

  • Crafts now works like it does in Dark Ages: Vampire. When you purchase the Ability, you choose a Craft Focus, which is the primary focus of that Ability. Addional Craft Focuses can be purchased at the cost of 3 Experience a piece, or 2 each if Craft is a Caste/Aspect/Auspicious or Favored Ability.
  • Training time for a new Craft Focus is the same as a new Ability.
  • Craft Focuses cost the same as Abilities at character creation when it comes to bonus points.
  • If you lack a Craft focus, you still incur the -2 dice pool penalty for not knowing the Craft. For Exalted as of the PG, this instead means that when using a Craft focus, you gain two additional dice on rolls related to that Craft.

Linguistics

  • The Linguistics Ability still works about the same as it does int he core rules, with the following exception: One may opt to purchase additional languages for three experience points a piece up to your Ingelligence rating. These do not add dice to Linguistics rolls, nor count towards Charm minimums.
  • Training time for a new language is the same as a new Ability.
  • Additional languages cost the same as Abilities at character creation when it comes to bonus points.