Han'ya/RMMB
From Exalted - Unofficial Wiki
Contents
Revised Magical Material Bonuses
Melee
- Orichalcum: +1 Accuracy, Defense, Rate
- Electrum: +2 Accuracy, +1 Defense, +1 Rate
- Radiant Destiny: +2 Accuracy, +1 Defense, +3 Damage
- Moonsilver: +2 Accuracy & Defense
- Flowsteel: +2 Accuracy & Defense, drains (wielder's Essence)m from target whenever it inflicts damage
- Starmetal: +1 Accuracy, +3 Damage
- White Jade: +1 Defense, +2 Damage
- Black Jade: -1 Speed, +1 Accuracy
- Red Jade: -1 Speed, +1 Damage
- Green Jade: -1 Defense, +2 Rate
- Blue Jade: -2 Speed, -1 Defense
- Sanguine Jade: -1 Speed, +1 Damage
- Luminous Jade: -1 Defense, +2 Rate
- Osseous Jade: +1 Defense, +1 Rate
- Cinerary Jade: -2 Speed, -1 Defense
- Soulsteel: +2 Accuracy, drains (wielder's Essence)m from target whenever damage is inflicted
- Hexsteel: +3 Accuracy, +1 Damage
Ranged I (Archery)
- Orichalcum: +1 Accuracy, +1 Damage, +50 Range
- Electrum: +1 Accuracy, +1 Damage, +100 Range
- Radiant Destiny: +2 Accuracy, +2 Damage
- Moonsilver: +1 Accuracy, +100 Range
- Flowsteel: +1 Accuracy, +1 Damage, +100 Range
- Starmetal: +1 Accuracy, +2 Damage
- Black Jade: -2 Speed
- Blue Jade: +100 Range
- Green Jade: -1 Speed, +50 Range
- Red Jade: +1 Damage, +50 Range
- Purple Jade: +1 Damage, +150 Range
- Soulsteel: +2 Accuracy, +2 Damage, only when target is alive
- Hexsteel: +2 Accuracy, +1 Damage, +50 Range, only when target is alive
Ranged II (Thrown)
- Orichalcum: +1 Accuracy, +1 Damage, +10 Range
- Electrum: +1 Accuracy, +1 Damage, +20 Range
- Radiant Destiny: +2 Accuracy, +2 Damage
- Moonsilver: +1 Accuracy, +20 Range
- Flowsteel: +1 Accuracy, +1 Damage, +20 Range
- Starmetal: +1 Accuracy, +2 Damage
- Blue Jade: +20 Range
- Green Jade: -1 Speed, +10 Range
- Red Jade: +2 Damage
- Cinerary Jade: +20 Range
- Luminous Jade: +1 Damage, +10 Range
- Sanguine Jade: +2 Damage
- Soulsteel: +2 Accuracy, +2 Damage, only when target is alive
- Hexsteel: +2 Accuracy, +1 Damage, +10 Range, only when target is alive
Armor
- Orichalcum: +1B/1L Hardness, +2B/2L Soak
- Electrum: +1B/1L Hardness, +2B/2L Soak, +1 Mobility (min. -0)
- Moonsilver: No mobility penalty
- Flowsteel: +1B/1L Hardness, +2B/2L Soak, +1 Mobility (min. -0)
- Starmetal: +1B/1L Hardness, -1 to foe's post-soak damage (min. 0)
- White Jade: +2B/2L Soak
- Black Jade: No fatigue value
- Blue Jade: No fatigue value
- Green Jade: No fatigue value
- Red Jade: No fatigue value
- Sanguine Jade: +1 Mobility (min. -0)
- Cinerary Jade: +2B/2L Soak
- Osseous Jade: +1B/1L Hardness
- Soulsteel: +1B/1L Hardness, +2B/2L Soak
- Hexsteel: <nowii>+3B/3L Hardness</nowiki>
Comments
Wow, this is some extensive stuff! Where did you come up with the ideas for things like Flowsteel and Electrum? Or is it in a source-material that I don't own yet? - SamAndrews
- It isn't. I just have a surfeit of free time and a willingness to apply my fiendish intellect to strange, useless conundrums such as "Do fish have eyelids?", "How long does a pig's orgasm last?" (30 minutes, FYI), and "Let's create a huge, freakish breakdown of magical material bonuses based on my own strange interpretation of the Exalted fluff." - Han'ya