Han'ya/Melee

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Infernal Melee

Aggravation of the Tender Frame

Cost: 3m
Duration: Instant
Type: Reflexive (Step 5)
Keywords: None
Minima: 3/1
Prereqs: None

The Infernal aims their strike in such a way that an enemy must contort unnaturally, wrenching wounds open wider. This Charm may be activated when the Infernal makes an attack against a target suffering from wound penalties. If the attack is not completely negated by DV, the target adds one die to the wound penalty until their DV refreshes.

Resurgence of Old Wounds Technique

Cost: 5m, 1lhl
Duration: One Scene
Type: Simple
Keywords: Obvious
Minima: 5/2
Prereqs: Aggravation of the Tender Frame

The Infernal's Essence blazes forth from their body, tearing through the bodies of all who surround them. All mortals and Exalts within (Essence) yards increase the severity of all wound penalties by 1 dice, and if they have any scarring or old injuries, they must roll (Stamina+Resistance) or have them reopen, adding to wound penalties appropriately.

Rage of the Self-Righteous

Cost: 2m per attack
Duration: Instant
Type: Extra Action
Keywords: Obvious
Minima: 2/2
Prereqs: Any Melee Excellency

The Infernal channels the fury of the Yozis at their imprisonment into their bodies, filling them with unnatural vigor. They may make a number of extra attacks at 2m per attack, up to their flawed Virtue in attacks.

Corrosive Chakra Whirlpool

Cost: 2m
Duration: One Scene
Keywords: Obvious
Type: Simple
Minima: 3/2
Prereqs: Any Melee Excellency

The Infernal allows the fires of Malfeas to blaze forth from their form, surrounding themselves with chaotic currents of corrupted Essence. For the remainder of the scene, the Infernal may parry ranged attacks without a stunt, using their Essence instead of their normal Parry DV. The character receives a -1 penalty from any projectiles made entirely of metal or one of the magical materials. All mortals within 1 yard take a level of lethal damage for every (Essence) ticks spent within this radius. This damage may be soaked or deflected by armor.

Ravening Chakra Vortex

Cost: 4m
Duration: One Scene
Type: Simple
Keywords: Obvious
Minima: 3/3
Prereqs: Corrosive Chakra Whirlpool

Corrupted Essence spills forth from the Infernal's every pore, forming a raging vortex that puts the elemental effects of the Air Aspected Dragon-Bloods to shame. The power of the maelstrom is such that ranged attacks are actually drawn into it. For the remainder of the scene, all ranged attacks aimed at a target within (Essence) yards of the Infernal instead are targeted at the Infernal themselves, excluding large projectiles such as those launched by siege weapons. Also, the Infernal may parry these attacks without a stunt, and substitutes their Essence for their normal Parry DV. The Infernal does not suffer onslaught penalties. The downside of this protection is that, of course, the raging vortex of blighted Essence makes it accordingly more difficult to make ranged attacks. All ranged attacks made within this radius count the Infernal as their target and are at a -2 external penalty. Also, all mortals within this radius take (Essence) levels of soakable bashing damage for every tick spent within this radius. This damage can be negated by Hardness and armor soak as well.

Hatred Given Form Prana

Cost: 5m, 1hl
Duration: One Scene
Type: Simple
Keywords: Combo-OK, Obvious
Minima: 4/3
Prereqs: Any 2 Melee Excellencies

The Infernal calls forth the corrupted Essence of Malfeas, soaked with the hatred of the Yozis at their banishment. Sprouting forth from their flesh, it shapes itself into a weapon to communicate that hatred. The appearance of the blade is variable, changing to suit the situation and emotions of its wielder. Upon use of this Charm, a weapon of some description appears in a bright flash of vitriolic green Essence, dripping with pus and blood as it bursts forth from the Infernal's hand. The weapon always uses Melee as its attack ability, and has a number of points equal to {(Meleex2)+Essence} to divide between Speed, Accuracy, Defense, lethal Damage, and Rate. Rate, Accuracy, Defense, and Damage start at 0 and cannot be lowered. Speed starts at 6, and every point spent lowers it by 1. No characteristic may be raised above or lowered by more than the Infernal's permanent Essence score.

Smoke of the Burning Heart Prana

Cost: 2m
Duration: One Scene
Type: Simple
Keywords: Combo-OK, Obvious
Minima: 3/2
Prereqs: Any Melee Excellency

The Infernal's rage radiates from them, setting their very Essence smoldering. For the rest of the scene, wisps of foul smoke rise from the character's skin and sword, and belch forth from their wounds. This imposes a -1 external penalty to everybody except the Infernal due to poor visibility and the corrosive nature of the vapors. This Charm may be invoked for a number of scenes equal to the Exalt's Resistance per day without ill effects, but any further use imposes a -1 penalty to all actions due to mild burns, depletion of bodily Essence reserves, toxic buildup in the bloodstream, irritated eyes and throat, etc.

Banefire Technique

Cost: 3m
Duration: Instant
Type: Reflexive (Step 3)
Keywords: Obvious
Minima: 3/3
Prereqs: Smoke of the Burning Heart Prana

The Infernal's twisted aura radiates from their weapon, searing their target with its unholy energies. For a single attack, the Infernal adds their permanent Essence score in dice to the raw damage of the attack. If even a single level of damage is inflicted, the target's wounds automatically become infected.

Boil Within Armor Method

Cost: 5m
Duration: Instant
Type: Simple (Speed 7)
Keywords: None
Minima: 4/4
Prereqs: Banefire Technique, all 3 Melee Excellencies

The Infernal understands that armor is a trap as much as it is protection. They allow the fiery currents of their Essence to surface in their hands, and radiate through the metal coffin their opponents have donned. The Infernal must make a single unarmed (Dexterity+Melee) attack on an opponent wearing full-body armor such as chain swathing or articulated plate. The armor in question must be metal or made from one of the magical materials. If the attack hits, the opponent suffers levels of lethal damage equal to the lower of the Hardness ratings of the armor. This damage can be soaked. This damage increases healing times for the damage by 50%. The Infernal's DV also suffers an additional -1 penalty. (Tip: Shells, chitin, and other natural platings are viable targets. Instant boiled lobster, dude.)