FrivYeti/EnliTraits
Contents
Traits
For the most part, this game uses the same Traits as Exalted: Second Edition. Any changes will be noted below.
Attributes And Abilities
All Attributes are identical to Exalted Second Edition.
The Martial Arts Ability is renamed Brawl, so as to keep a distinction between it and Martial Arts. 'Martial Arts' weapons from the Second Edition corebook may only be used with melee; brawling aids may be used normally.
Backgrounds
The following Backgrounds are identical to those in Exalted: Second Edition.
Allies, Backing, Contacts, Familiar, Influence, Reputation (as per Exalted: The Dragon-Blooded), Resources.
In addition, characters have access to the following Backgrounds.
Followers: This gives large numbers of extras and non-heroic mortals that work for the player. These characters should have a 5,4,3 Attribute spread, and any number of relevant Abilities at 2. Alternately, a character may take half the number of Followers listed below (round up), and give them relevant Abilities at 3, with up to three Specialties spread around their abilities. Numbers are as follows:
0 - Up to 5 Followers.
00 - Up to 25 Followers.
000 - Up to 100 Followers.
0000 - Up to 300 Followers.
00000 - Up to 1,000 Followers.
A character may purchase this Background repeatedly.
Henchmen: This grants skilled mortal servants. Each servant is bought as a seperate Background.
0 - A skilled mortal. 6, 4, 3 Attributes, 21 Abilities, 5 Virtues, 3 background dots. Standard Willpower. 5 freebies. No Attribute or Ability may be raised above 3.
00 - A very skilled mortal. 6, 4, 4 Attributes, 24 Abilities, 5 Virtues, 4 background dots. Standard Willpower. 10 freebies. No Attribute or Ability may be raised above 4.
000 - A servant who is highly skilled and useful. 6, 5, 4 Attributes, 25 Abilities, 5 Virtues, 5 background dots. Standard Willpower. 15 freebies. No Ability may be raised above 4. Freebies may be used to buy Awakened Essence, Knacks, or Charms.
0000 - A servant as skilled as the player. 7, 5, 4 Attributes, 27 Abilities, 5 Virtues, 7 background dots. Standard Willpower. 18 freebies. Freebies may be used to buy Awakened Essence, Knacks, or Charms.
00000 - A servant more skilled than the player. 7, 6, 4 Attributes, 30 Abilities, 5 Virtues, 8 background dots. Standard Willpower. 24 freebies. Freebies may be used to buy Awakened Essence, Knacks, or Charms.
Henchmen gain 1 experience for every 2 experience gained by their player.
The Artifact background is bought as per Exalted: Second Edition. However, artifacts in Enlightened are less powerful; treat any Artifact from the Exalted main line as being 1 dot higher than it actually is, and add a strange Drawback to it (see Understandings for more details). Anyone can commit to artifacts, but 'magical material' bonuses are granted based on the style of the Artifact, rather than literal construction.
Finally, the Locus background gives the character access to a Locus. This Background will be fully detailed at a later date.
Virtues, Intimacies, and Willpower
Virtues are identical to Exalted: Second Edition, as are Intimacies and Willpower.
Essence
Essence begins at 1 for all player characters. Characters may not raise Essence past 3 without either a year of training or fulfilling their Motivation. No character may ever raise Essence past 5 without living for 100 years. No character may ever raise Essence past 6 under any circumstances. Note that, as a rule, Essence is only used by thaumaturges, martial artists, and avatars; no one else is liable to raise it ever.
As a character's Essence raises, it fortifies their bodies and souls. Because of this, a character's aging rate is slowed so that they only age one year every (Essence / 2, rounding up) years. This continues to slow as they age.
All characters have an Essence pool equal to (Essence x5) + (Willpower x2) + (Sum of Virtues). Most people, however, never actually use their pools.
Kismet
In addition to the raw power of Essence, there is a more subtle force at work in Creation. Kismet represents the degree to which Fate intervenes in the lives of heroes, and the degree to which heroes shape their own fate. Kismet begins at 1 for all player characters. Characters may not raise Kismet past 3 without fulfilling their Motivation. No character may ever raise Kismet past 6 under any circumstances. All Heroic characters have Kismet 1 or better. Non-heroic characters do not have Kismet.
Kismet determines the power of some Knacks, as well as Kismet pool and recovery. In addition, Heroic characters add their Kismet to their pool when determining Dodge and Parry DV.
Characters also have a temporary Kismet pool. Temporary Kismet is equal to (Kismet x3) + (Willpower) + (Highest Virtue x2).
Essence and Kismet Bonuses
The powers of Essence and Kismet work to keep characters alive, either through reinforcing themselves or through the vagaries of chance. Either way, as their Traits rise, they gain new benefits. When consulting the following table, use only the higher of Essence or Kismet.
(Trait) 1: Characters resist poison and disease as Exalts do.
(Trait) 2: Characters with (Trait) 2 heal at twice the rate that mortals do.
(Trait) 3: Characters with (Trait) 3 have lethal soak equal to half their Stamina.
(Trait) 4: Characters with (Trait) 4 heal as Exalts do.
(Trait) 5: Characters with (Trait) 5 soak lethal damage with their full Stamina, as well as soaking aggrvated damage with half Stamina (round down).
(Trait) 6: Characters with (Trait) 6 may raise their Attributes and Favoured Abilities to 6.