Enchantress/Cecelyne

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Seeing Infinity
Cost: special; Mins: Essence 3; Type: Simple
Keywords: None
Duration: Indefinite
Prerequisite Charms: Hellscry Chakra, Transcendent Desert Creature
To use this charm the Infernal must satisfy two criteria, first she must be in solitude in a place of physical desolation and second, she must be suffering starvation penalties.
The Infernal rolls a number of dice equal to her starvation penalty + her permanent essence, the number of successes determines the relevancy and importance of events that the Infernal observes.
Once the vision passes the Infernal is left spiritually exhausted and is drained of all willpower as the cost of the charm.
One success: fractured visions of the past and present, leaving the Infernal unlikely to change the outcome of an event but possibly able to glean useful information.
Three successes: a random event in the not too distant future that can be avoided (or spurred on) with the Infernal’s intervention.
Five or more successes: visions relevant to the Infernal’s intimacies, motivation and urge or insights into world shaking events such as the Primordial War or the Usurpation with enough successes the Infernal may even see the next world potentially shattering event.


Beauteous Wasp Iridescence
Cost: 7m; Mins: Essence 3; Type: Reflexive (Step 2)
Keywords: Obvious, Social
Duration: One scene
Prerequisite Charms: Demonic Primacy of Essence
The Infernal is surrounded by a halo of transfiguring light; those who witness this light can find their arguments powerless in the face of such glory. Even those who would seek to cause the Infernal physical harm may quickly find that their heart betrays them.
This charm has two effects;
In combat: An enemy must fail a Compassion roll in order to cause the Infernal to come to physical harm, unless she is attacking him or one of his intimacies.
In social combat: social attacks made against the Infernal are negated unless the attacker’s player succeeds on a reflexive resistance roll (difficulty 1) Temperance.
Both of the Charm’s effects are a form of unnatural mental influence, and characters can spend three Willpower to resist the effects of Beauteous Wasp Iridescence for a scene.

Faithful Disciple Acquisition
Cost: 15m 1wp; Mins: Essence 3; Type: Simple
Keywords: None
Duration: Indefinite
Prerequisite Charms: Scoured Perfection of Form
This Charm targets an Essence 1 character who cannot channel Essence. This Charm increases the target’s effective Essence to 2, allows him an (initially empty) 15-mote pool and the ability to regain Essence as a Infernal, and it permits him to learn Cecelyne Charms with the normal training time for 10 experience points each.
There are two conditions for the Disciple however, first of all she gains a Cecelyne Urge assigned by the Storyteller. Second of all she only has access to this increased Essence, pool and Charms only when actively under the influence of Faithful Disciple Acquisition.
The charm ends immediately if the mortal suffers the effects of torment or the Infernal allows her commitment of 15 motes to lapse. If either of these occur then the Disciple reverts back to essence 1 and any Cecelyne charms she learnt (in addition to her Urge) become dormant until she is once again under the effects of Faithful Disciple Acquisition or seeks a more permanent solution, in the form of Investiture of Infernal Glory.

Seeing Infinity
Cost: special; Mins: Essence 3; Type: Simple
Keywords: None
Duration: Indefinite
Prerequisite Charms: Hellscry Chakra, Transcendent Desert Creature
To use this charm the Infernal must satisfy two criteria, first she must be in solitude in a place of physical desolation and second, she must be suffering starvation penalties.
The Infernal rolls a number of dice equal to her starvation penalty + her permanent essence, the number of successes determines the relevancy and importance of events that the Infernal observes.
Once the vision passes the Infernal is left spiritually exhausted and is drained of all willpower as the cost of the charm.
One success: fractured visions of the past and present, leaving the Infernal unlikely to change the outcome of an event but possibly able to glean useful information.
Three successes: a random event in the not too distant future that can be avoided (or spurred on) with the Infernal’s intervention.
Five or more successes: visions relevant to the Infernal’s intimacies, motivation and urge or insights into world shaking events such as the Primordial War or the Usurpation with enough successes the Infernal may even see the next world potentially shattering event.