Abilities/Resistance

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Revision as of 04:36, 25 March 2008 by Wordman (talk) (Created)
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Resistance measures how well a character can shrug off challenges to her physical body, such as poison, disease and so on. In SecondEdition, it has subsumed the role of /Endurance as well. It is used for:

  • 1E caste/aspect ability for: Zenith, Midnight, Earth, Journeys
  • 2E caste/aspect ability for: Zenith, Midnight, Earth, Battles
  • Long distance running and swimming (ex2e.126)
  • Fighting disease (ex2e.129, 152)
  • Enduring hardship (ex2e.129)
  • Holding breath (ex2e.130)
  • Strenuous activity (ex2e.130)
  • Withstanding poisons/environmental damage (ex2e.130)
  • Stopping bleeding (ex2e.151)
  • Avoiding knockdown (ex2e.153)
  • Single unit endurance in mass combat (ex2e.160)

Stunt Examples

Charms

  • AbyssalResistance
  • DragonBloodedResistance
  • SiderealResistance
  • SolarResistance

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