Abilities/MartialArts
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Revision as of 16:32, 7 August 2008 by EwindaleMoss (talk)
- back to Abilities.
Martial Arts is the ability that governs disciplined hand-to-hand fighting. It is used for:
- 1E caste/aspect ability for: Dawn, Dusk, Earth, Endings
- 2E caste/aspect ability for: Dawn, Dusk, Water, Endings
- MartialArts
Stunt Examples
Charms
- AbyssalMartialArts
- DragonBloodedMartialArts
- SiderealMartialArts
- SolarMartialArts
Other Pages
- Morpheus's Martial Arts Rules -- introduces a "focus" system; tries to make the differences between mortal, Terrestrial, Celestial and Sidereal martial arts more understandable and interesting.
- MundaneMartialArts - styles for mortals feeling uncool and wimpy.
- MartialArts/KataSystem -- Makes Martial Arts more like Sorcery or Necromancy than Charms, with Initiation levels and Ability-augmenting goodness.
- EwindaleMoss/BrawlvMartialArts - A set of movelists for use with the revised mechanics and setting in EwindaleMoss' A Hole In Creation