DKMortals
The Once and Future Dead
Once Dead - Organizational Information.
Setting - Misc. Setting Information.
Session Logs
Chapter One
The Haslanti League is a place of tumult, vitality, and energy. Problems of varied size and scope appear with each day, and conflict looms on the horizon. The Once Dead, a band of elite mortal troubleshooters, must solve these problems with no small amount of effort - and bloodshed.
Chapter Two
The Winter War
Rumors flow like currency throughout the Haslanti League. Lately, whispers are growing more urgent: increasing raids along the borders, slow, deliberate movement among the Haslanti's neighbors, mixed signals from Gethamane...
Session Twenty-Six - New Blood, Part One - Avir, Miruna, and company are in charge of training six new recruits in a vicious hazing process known as the Last Rite...
Session Twenty-Seven - New Blood, Part Two - The training continues, and an ancient enemy rears its head...
Session Twenty-Eight - New Blood, Part Three - Stranded in the Crag Mountains, the Once Dead race to avert utter diaster...
Session Twenty-Nine - New Blood, Part Four - The Once Dead are captives of the dreaded Lunar Anathema, and Avir will find that he is in a poor position to bargain...
Session Thirty - New Blood, Part Five - The Once Dead find shelter at last, but it's not the one they expected...
Session Thirty-One - Interlude - Back in Icehome, Otter deals with the fallout of her promise to Hand-of-Ice.
Comments
Please leave any comments or questions here! -DK