BogModAlternateSidereals/Sail

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Sail is the Constellation of the Captain.


Tireless Rower's Beat
Cost: 6m; Mins: Sail 3, Essence 2; Type: Simple
Keywords: None
Duration: One week
Prerequisite Charms: Any Sail Excellency

With the breath of Mercury in their sails and lungs a loyal crew can row without end. The crew of a ship can move as if they had Tireless Rowing while this charm is active. They do not need to stop for rest or sleep but must still be fed.


Fishing At World's Edge
Cost: 10m, 1wp; Mins: Sail 4, Essence 3; Type: Reflexive
Keywords: Combo-OK
Duration: One day
Prerequisite Charms: Tireless Rower's Beat

There would always be a need to travel to distant places. Places not safe for mortal or even exalted life. Viziers could help fascilitate such journeys and help ferry diplomats or armies to those places. This charm functions like the charm Integrity Protecting Prana except it extends to the ship and all on it. Furthermore it keeps the ship itself from being transformed into anything.


Storm Sailing Technique
Cost: 8m; Mins: Sail 4, Essence 2; Type: Simple
Keywords: None
Duration: One day
Prerequisite Charms: Tireless Rower's Beat

Admirals and navigators with few as their peers the Vizier's can sail a ship through a storm without worrying of being delayed. Currents, debrie and headwinds do not slow down a vessel when a Sidereal uses this charm on it. Ships still have to go around large obstacles, they still need some wind at least to move and large storms can still ruin a ship but wind in the wrong direction isn't an issue nor the usual things which delay a vessel at sea.


Dead Sea Winds Method
Cost: 5m; Mins: Sail 3, Essence 3; Type: Simple
Keywords: None
Duration: One day
Prerequisite Charms: Tireless Rower's Beat

Destiny does not strand the Sidereals in the open sea or deny them a good wind. If there would normally be no wind at all the Sidereal can use this charm to provide a gentle breeze, enough to move the ship at its normal movement speed.


Followed Star Map Technique
Cost: 8m, 1wp; Mins: Sail 5, Essence 5, House of Journeys 2; Type: Simple
Keywords: College, Combo-OK
Duration: Special
Prerequisite Charms: Storm Sailing Technique, Fishing At World's Edge

The Vizier's can read the stars to find all the secret paths in the world, fate and essence being a better map then anything made by mortal or immortal hands. The Sidereal makes a Perception + Sail roll at a variable difficulty. Places she is very personally familiar with are difficulty one. A place she has only been to once or twice is difficulty 3. A place well known around the world but one she has never gone to herself is difficulty 5. Hidden and secret places, or those just unknown to the world at large are difficulty 10 or the difficulty set by whatever magic hides the place. If she makes the difficulty she can sail the ship there or at least to the nearest point of land to it.



Sail ex(1b)

College, get authority on ship, can use on an owned vessel, makes Sid a 'second in command'.(2b), connects to 1b. Ship Soak booster(3b), connects to 1b.

Mass combat sea unit charm. No moral checks, relay/drilll bonus(4b), connects to 2b. Ship maker(5b), connects to 3b.

Warship maker,college(6b), connects to 5b.

College upgrade, airship(7b), connects to 6b.

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