XerExaltedLite/Abyssals

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Revision as of 04:11, 24 November 2004 by Xeriar (talk)
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The Abyssals

  • /AbyssalCharms - reorganized Charms

Abyssals have a bit of an edge in some arenas versus Solars. Particularly, they have a better means of regaining Essence in Creation versus Solars in the Underworld.

Caste Changes

Dusks pay only 5 motes to activate their Aura. Mortal creatures who fail a Valor Check suffer the Dusk's Essence score in die penalties to attack the Dusk. A botch on this roll freezes the Mortal in terror, losing his action.

Moonshadows may not learn non-Abyssal Charms. Oathbinding costs 5 motes to activate instead of 10.

Temporary Note

Abyssals need something to define them more thoroughly. I plan on writing up sacrifice rules for Artificing for them.

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