XerExaltedLite/Abyssals
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The Abyssals
- /AbyssalCharms - reorganized Charms
Abyssals have a bit of an edge in some arenas versus Solars. Particularly, they have a better means of regaining Essence in Creation versus Solars in the Underworld.
Caste Changes
Dusks pay only 5 motes to activate their Aura. Mortal creatures who fail a Valor Check suffer the Dusk's Essence score in die penalties to attack the Dusk. A botch on this roll freezes the Mortal in terror, losing his action.
Moonshadows may not learn non-Abyssal Charms. Oathbinding costs 5 motes to activate instead of 10.
Temporary Note
Abyssals need something to define them more thoroughly. I plan on writing up sacrifice rules for Artificing for them.