XerExaltedLite/Solars

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Revision as of 04:39, 27 November 2004 by Xeriar (talk)
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The Solars

  • /DawnCharms - Reorganized Dawn Charms
  • /ZenithCharms - Reorganized Zenith Charms
  • /TwilightCharms - Reorganized Twilight Charms
  • /NightCharms - Reorganized Night Charms
  • /EclipseCharms - Reorganized Eclipse Charms

With the beefing of Sidereal Charm ability, and Lunars getting a reverse vasectomy, Solars need a better-defined shtick. A part of this easily lies in their utter awesomeness in general, but they still need help.

In this sense, all Solars, not just Eclipses, may learn non-Solar Charms as per the Eclipse Rules, spending double for both puchasing the Charm and for activation. In no case may a Solar learn a Talent from another Exalt type.

Caste Changes

Dawns pay only 5 motes to activate their Aura. Mortal creatures who fail their Valor Check suffer the Dawn's Essence score in die penalties to attack her. A botch on this roll drives the mortal to rout.

A Zenith flaring her aura follows these changes (5 motes, etc.)

Eclipse oathbinding costs 5 motes to activate instead of 10.

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