XerExaltedLite/Solars
The Solars
- /DawnCharms - Reorganized Dawn Charms
- /ZenithCharms - Reorganized Zenith Charms
- /TwilightCharms - Reorganized Twilight Charms
- /NightCharms - Reorganized Night Charms
- /EclipseCharms - Reorganized Eclipse Charms
With the beefing of Sidereal Charm ability, and Lunars getting a reverse vasectomy, Solars need a better-defined shtick. A part of this easily lies in their utter awesomeness in general, but they still need help.
In this sense, all Solars, not just Eclipses, may learn non-Solar Charms as per the Eclipse Rules, spending double for both puchasing the Charm and for activation. In no case may a Solar learn a Talent from another Exalt type.
Caste Changes
Dawns pay only 5 motes to activate their Aura. Mortal creatures who fail their Valor Check suffer the Dawn's Essence score in die penalties to attack her. A botch on this roll drives the mortal to rout.
A Zenith flaring her aura follows these changes (5 motes, etc.)
Eclipse oathbinding costs 5 motes to activate instead of 10.