TheHoverpope/SolarMartialArts
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Dragon's Sinuous Evasion
Cost: 3m, 1wp; Mins: Martial Arts 4, Essence 2; Type: Reflexive
Keywords: Combo-OK, Stackable
Duration: One scene
Prerequisite Charms: Dragon Coil Technique
The Lawgiver binds his enemies to his will, but is not weakened by the exertion. The solar may use his DVs freely within clinches for the duration of the scene. This does not eliminate the DV penalties for actions such as initiating a clinch.
Enemy Shield Defense
Cost: 3m; Mins: Martial Arts 5, Essence 3; Type: Reflexive (Step 2)
Keywords: Combo-OK, Counterattack
Duration: Instant
Prerequisite Charms: Dragon's Sinuous Evasion
The Solar holds out his enemies against all attackers, and their attacks are blunted - at least as far as he is concerned.
This charm is activated in step two of a defense; it allows the Lawgiver to use any victim he is clinching as a melee or martial arts weapon for purposes of parrying, allowing the Lawgiver to defend in a clinch without penalty. The 'weapon' has a defense bonus equal to the extra successes the lawgiver has on the clinch, to a maximum of essence, or if his opponent controls the clinch, a defense penalty equal to the number of extra successes they rolled, to a maximum of their essence. If the attack is blocked successfully, it is applied directly to the character used as a weapon in step 9 as a counterattack. This attack is considered successful with a number of extra successes equal to the amount that the parry DV exceeded the original attack. This is a redirection effect.
Solar Dragon Form
Cost: 7m; Mins: Martial Arts 5, Essence 3; Type: Simple (Speed 5, DV-1)
Keywords: Form-type
Duration: One Scene
Prerequisite Charms: Solar Hero Form
The Solar exalt tenses his muscles to steel and twists with the sinuous power of a coiling dragon. For the duration of this charm, the solar adds his essence to his strength for all purposes related to clinching or athletics.
Note that this charm needs revision; it is pretty much worse than Terrestrial Hero in almost every way.
Sifu's Hand Style Offshoots
Arm and Fist Unity
Cost: 5m, 1wp; Mins: Martial Arts 5, Essence 5; Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One Scene
Prerequisite Charms: Exploding Heart Technique
The solar exalt strikes blows that transcend the unfortunate nature of chance that may cripple lesser fighters. The exalt converts his essence in dice to automatic successes on damage rolls.