TheKawaiiEdition/Akira

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Akira (100 XP Tea House Ninja Kunoichi Bishoujo)

Obligatory Introductory Fiction

All was peaceful and quiet at the Takano Tea House. Dozens of people knealt and drank tea in peace and quiet, tended by Akira's many employees. Akira circulated quietly, checking in on her tea ceremony masters, who were all hard at work bringing the serenity of a well made cup of tea. Several minor goddesses could be found here, enjoying themselves. Akira smiled a little, glad the fame of her shop was spreading.

Something caught her keen senses. Heavy footsteps accompanied by two sets of light footsteps. That could mean only one thing.

Her peaceful afternoon was about to die. She signalled to her second, Sara, to circulate and make sure all was well; these customers required her personal touch and even THAT was probably not enough.

Harima, Tenma, and Yakumo walked in the doors. "Hello, everyone!" Tenma said cheerfully, waving. You could hardly see Harima behind the pile of boxes he was toting.

Akira slid up. "I've prepared a special room for you," she said. Strictly, this was true; she'd prepared it long ago, reinforcing the walls and laying in layers of sound-suppressing materials.

Yakumo nodded to Akira and Tenma bounced along. "Yakumo and I had to shop and Harima graciously volunteered to carry our purchases. He's such a good boyfriend to Yakumo, you know." She smiled brightly.

Akira just shook her head, knowing better, but not wanting to risk yet more trouble. Not in her tea shop.

She took them into the room and sat them down, having Harima stack the boxes in the corner she expected least likely to get smashed.

(To be continued)


Attributes

  • Physical: Secondary
    • Strength: 4
    • Dexterity: 5
    • Stamina: 3
  • Mental: Primary
    • Perception: 4
    • Intelligence: 4
    • Wits: 3
  • Social: Tertiary
    • Charisma: 1
    • Manipulation: 4
    • Appearance: 2


Abilities

(Bold are Favored)


Kensai:

  • Archery: 5 (From Ambush +2 dice)
  • Brawl:
  • Martial Arts:
  • Melee: 4
  • Thrown:

Stalwart:

  • Endurance:
  • Perform: 1
  • Presence:
  • Resistance:
  • Survival:


Meight:

  • Crafts: 1 (+2 dice tea-making)
  • Investigation:
  • Lore: 1
  • Medicine:
  • Occult:

Shinobi: All are Caste Abilities

  • Athletics: 4
  • Awareness: 2
  • Dodge: 3
  • Larceny: 2
  • Stealth: 4

Peacemakers:

  • Bureaucracy: 2
  • Linguistics: 1 (Rivertongue, Foresttongue)
  • Ride:
  • Sail:
  • Socialize:


Backgrounds:

  • Allies (Eri, Tenma, Mikoto, Sara, Yakumo) 5
  • Artifacts 3
  • Resources 4


Charms and other powers:

Anima Power: Innocent Giggle - Whenever a Kunoichi is caught doing something she shouldn't be doing she may giggle, bat her eyes and look innocent. Also she may spend 5 Moe. The witness must make a Conviction roll. Failure means he can't possibly assume she meant to do that, or that she is obviously being framed or anything he mist to think she is innocent. Success means he realises she did it but can't really blame her. He's at a penalty to all dicepools equal to her Moe to apprehend her or harm her for the remainder of the scene as his heart isn't in it. Rolling a number of successes equal to her Moe means this effects is negated. This effect must be activated seperatly for each witness you wish to effect.

Archery:

  • Graceful Bishoujo Archery
  • Superior Bishoujo Archery
  • Keen Arrow
  • Piercing Shot
  • Swift Sniper
  • Hail of Arrows

Bureaucracy:

  • Graceful Bishoujo Bureaucracy

Dodge:

  • Graceful Bishoujo Dodge
  • Superior Bishoujo Dodge
  • Instinctual Avoidance

Larceny:

  • Graceful Bishoujo Larceny

Melee:

  • Graceful Bishoujo Melee
  • Superior Bishoujo Melee

Stealth:

  • Graceful Bishoujo Stealth
  • Superior Bishoujo Stealth
  • Evidence Concealing Prana


Nature, Moe, Willpower, and Virtues

Nature: Master Planner

  • Permanent Moe: 3
    • Personal: 15
    • Peripheral: 36 (10 motes committed)

Willpower: 6

Virtues

  • Compassion 1
  • Temperance 2
  • Conviction 3
  • Valor 3

Virtue Flaw: Hidden Emotions. Any time she is forced to show strong emotions, she gains a point of limit. If she limit breaks, she goes on a giant emotional bender, with all her emotions turned up to 11.


Possessions

Equipment:

  • Exceptional Slashing Sword (Spd 0, Acc 2, Dam 4L, Def 2)
  • Ninja Clothing
  • Ordinary Clothing
  • Swift Horse and gear
  • Climbing Gear
  • Smoke Bombs


Artifacts

  • Reinforced Orichalcum Buff Jacket (3 motes, +9L/+12B, -1 Mobility)
  • Orichalcum Long Power Bow (7 motes, Acc 2, Dam +4, Rate 2, Range 400 yards.)


Miscellaneous

  • Lethal Soak: 11
  • Bashing Soak: 15
  • Dodge: 8 dice ( 7 dice with armor)
  • Fatigue: 0
  • Mobility Penalty: -1
  • Weapons:
    • Orichalcum Long Power Bow (7 motes, Spd 8, Acc 12 (14 from Ambush), Dam 10L, Rate 2, Range 400 yards.)
    • Exceptional Slashing Sword (Spd 8, Acc 11, Dam 8L, Def 11)
  • Health:
    • 1 –0
    • 2 –1
    • 2 –2
    • 1 –4
    • Incap.

Appearance

Akira is middling in height and skinny with short hair and angular features. She could easily pass as a boy if she chose to do so. On a mission, she dresses in the garb of her homeland; otherwise, she uses her wealth to acquire local clothing and blend in. Her hair is short and brown, as are her eyes. She rarely shows much emotion.


Fetishes

Her Moe 2 fetish is her Kunoichi status. Her Moe 3 fetish is her usual impassiveness.


Personality:

Akira has to always feel in control of what's going on. She generally shows little emotion and tries to convey the impression she's in control of events, whether or not she is. However, she is deeply loyal to her friends and always tries to work to take care of them quietly, when they're not looking. She also enjoys playing pranks on people.

She has an on-going feud with Hanai, who has an unusual amount of ability to get under her skin without meaning too, possibly the result of a crush she cannot express.


History:

Born in the land of the Ten Ninja Tribes of the East, Akira came west at the behest of Harima's cousin Itoko, who was visiting her home village when Akira exalted during a night raid on the Oni.

Since then, she has joined forces with Tenma's merry band of maniacs, acting as the brain of the group.

She has accumulated a substantial amount of wealth through wise investments of her cut of loot and ninja fees for solo ninja missions.


Storyteller's Notes:

Akira tends to be the brains behind the operations of her Circle. She prefers to operate from the shadows. She is usually the one who has to restrain everyone else's maniacal ideas.

Akira runs a tea house when not off on missions or with her friends.