SilverMasks/FalseLight
Steal the Light
Devourer of Divinity's Light
Cost: None
Duration: Permanent
Type: Special
Minimum Intelligence: 4
Minimum Essence: 4
Prerequisite Charms: Spirit-Maiming Essence Attack
Lunars can drink the shape of any material creature and attain their form. Beasts, Men, Chosen, even Primordial Behemoths are theirs to consume... but not the beings of the spirit world. Raw essence in a facsimile of flesh, their blood is useless to a Moonchosen... but their soul is not. Devourer of Divinity's Light enhances all Lunar attacks that can permanently destroy spirits. When they are successful in forever vanquishing them, the Lunar receives a number of motes equal to the sum of the Spirit's Virtues, which are received as if the Lunar had just spent as many, in an impressive anima flare(the Lunar can choose to not to receive those motes!)
In addition, the Lunar may drink their soul's shape. The Lunar pays Experience Points equal to the Spirit's Essence Rating, and permanently receives his form in his Blood Library. The Lunar receives none of the being's Charms, but all of its physical attributes, appearance and innate abilities(such as Berengiere's Landslide, Octavian's Oil and Gumela's range) are given to the Lunar. Those shapes are always material. The Lunar also becomes able to take the shape of spirits with more transient Charms such as Life of the Hummingbird.
Mask of Worlds Beyond
Cost: 4 motes
Duration: Indefinite
Type: Simple
Minimum Intelligence: 5
Minimum Essence: 4
Prerequisite Charms: Devourer of Divinity’s Light
A Lunar who has learned to take the shape of spirits can do more than take a simple shape, and actually adapt her internal geomancy to resonate with the lights and essence of a spiritual enviroment, becoming in essence a being from this world! The Lunar may commit 4 motes as to become able to respire essence normally in those realms indefinetly, and becomes recognized as a God in Yu-Shan, able to drink blood for Essence if she is a ghost... of course, that makes the Lunar vulnerable to things that affect dwellers of those realms, becoming in Essence a God, Wyld-Spawned being, Outside of Fate or Creature of the Darkness for the purpose of Charms that affect those. The Lunar may reflexively end this Charm when attacked with such Charms. This Charm instantly activates, at no cost, when the Lunar dons a shape of a inhabitant of this Realm.
Mask of Hearth and Flame
Cost: None
Duration: Permanent
Type: Special
Minimum Intelligence: 3
Minimum Essence: 3
Prerequisite Charms: None
Driking the blood of dragons, a Lunar can take the face of a Prince of the Earth, marked by the scales of the Dragons, commanding the respect of the world as a Chosen of the Dragons does. However, it is a merely physical guise, the elemental powers of the body untouched for the Lunar. But they are there. The power of the Dragons is on the Blood, and by harmonizing his essence and shape, perfecting his geomancy to it, the Lunar is able to draw on its raw connection to the elements, blossoming in power as one of the Dragon-Blooded!
Taking the shape of a Terrestrial the Lunar has consumed the Heart's Blood of, the Lunar may flare his anima with their colors, and maintain his Form up to the 13+ level of anima banner without his Tatoos or Tell showing. This anima has all the characteristics of a Terrestrial Anima Banner, including the damage wrought by this anima. While in this form, the Lunar may use the Anima Power of the Terrestrial and receives no surcharge to practice Martial Arts aligned to the desired Element, qualifying for any other bonus a Terrestrial would receive while practicing it. Mask of Hearth and Flame allows the Lunar to use the Blood Power of God-Blooded, Demon-Blooded, Fae-Blooded, Ghost-Blooded and other half-human creatures.
Mantle of (Type) Radiance
Cost: None
Duration: Permanent
Type: Special
Minimum Intelligence: 4
Minimum Essence: 4
Prerequisite Charms: Mask of Hearth and Flame
Harder to harmonize with are the raw powers of the Celestial Exalted. Their power is not on their body, but their soul... and suffused as it is with their energies, their blood holds faint traces of it. That, however, is enough. Drawing that raw, simplest connection with the lights of heaven, the Lunar manages to mimic the light of the many types of Celestial Exalted the Lunar has consumed the Heart's Blood of, and stretch the tolerance of Luna’s truth, able to flare his anima with their colors, and maintain his Form up to the 13+ level of anima banner without his Tatoos or Tell showing. The Mantle is actually four different Charms...
- ... Mantle of (Empyrean) Radiance allows them to shine with the light of the Solar Exalted.
- ... Mantle of (Entropic) Radiance allows them to shine with the darkness of the Abyssal Exalted.
- ... Mantle of (Auspicious) Radiance allows them to shine with the light of the Sidereal Exalted.
- ... Mantle of (Shifting) Radiance allows them to shine with the light of the Lunar Exalted.
In those forms, the Lunar may pay 1 willpower to be able to use the Exalt's Anima for a number of turns equal to her Essence. While in the form of Lunar Exalted, this duration is doubled. When in the shape of Auspicious or Emyprean Radiance, the Lunar experiences the Blossom of the Perfected Lotus, and may be taught and practice Sidereal Martial Arts. This allows the Lunar to assume their Infernal version, but their animas are usually different ones then.
Heaven-and-Earth Mask
Cost: 5 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Intelligence: 5
Minimum Essence: 4
Prerequisite Charms: Mantle of (Type) Radiance
Drawing on the channel opened by the consumed shapes in her soul, the Lunar opens her body to the essence of the Exalted, shifting her internal geomancy to resonate with them. The Essence of the Elements fills her body, turning it into flame or charcoal when channeling a consumed Fire Aspect, salt water and seaweed when channeling a Water Aspect, eyes of ruby, tatoos spreading and turning crimson over her body, turning into representation of weapons when channeling a Chosen of Battles. This Charm allows the Lunar to call on the anima banner of other Exalted while in any form. As long as the motes remain committed, the Lunar...
- ... receives one automatic success on all the Abilities or Attributes of the Caste she channels.
- ... may pay 1 willpower to be able to use the Exalt's Anima Power(s) for a number of turns equal to her Essence.
- ... is counted as one from the Caste she channels for the purpose of Charm surcharges and benefits of weapons and attunement.
- ... may practice Sidereal Martial Arts, if using the Banner of a Sidereal or Solar Caste.
- ... may use Shaping the Ideal Form to appear to be an Spirit of the appropriate type - an Elemental when channeling a consumed Terrestrial, or a God when channeling a consumed Celestial, a Ghost when channeling a consumed Abyssal. To appear as an specific spirit is a roll with a difficulty equal to 5+ the being's Essence, using Shaping the Ideal Form. The Lunar does not become a spirit, but can at least fake their appearance. Demon-Blooded and Fae-Blooded allow the Lunar to appear as Demons or Faerie, again with the proper type in mind(Tracing the demonic lineage, and the characteristics of the Fae-Blooded's parents)
This charm may be activated multiple times, up to a maximum of the Lunar's Essence, each time granting the benefits listed above for the new Anima. Elements are joined in steam, incense, prismatic light and other fantastical combinations.
Flickering Star Infusion
Cost: None
Duration: Permanent
Type: Special
Minimum Intelligence: 4
Minimum Essence: 3
Prerequisite Charms: Mask of Hearth and Flame
When a Lunar drinks the Heart’s Blood of another and takes his face and life, the victim’s star flickers out and dies. They become invalid targets for Astrology and other effects that target them by name or specific identity. Many Lunars, having to face Sidereals or infiltrate more esoteric places, cannot bear this weakness in their perfect disguises. Any form the Lunar acquires after learning this Charm keeps its destiny intact: the moonchild devours it together with the victim’s shape, although this destiny remains subordinate to the Lunar’s own destiny and will. The shape is still a valid target for Astrology and any and all Sorcerous effects the target one by their trune name or identity, for good or bad. Ongoing effects, such as Astrology, affect the Lunar as soon as she shifts to the victim’s form. Instant effects, such as Infallible Messenger, target the Lunar no matter her form, but she can feel as they do, and negate them with the expenditure of 1 mote. The Lunar does not know what she has negated. The Lunar may instantly and permenantly sever this fate by paying 1 willpower. If the fate has a Destiny, however, the threads of fate take more time to unravel and so she must spend a number of hours equal to that destiny rating meditating under a New Moon.
Green Sun Child
Cost: None
Duration: Permanent
Type: Special
Minimum Intelligence: 5
Minimum Essence: 5
Prerequisite Charms: Flickering Star Infusion, Mask of Worlds Beyond
No demon is a full creature. They are component souls, part of the immense geomancy that defines the creators of existence, the Primordials. A million invisible strings connect them, give them power, keep them in thrall. With the use of Green Sun Child, a Lunar becomes able to don the face of a Primordial Soul, shifting her geomancy to be part of that great whole. For other such souls and the Primordial Itself, the Lunar appears to be the Soul she has taken the form of. She can hear the whispers of the Primordial on the back of her mind, and can even be taken over by it – although, unlike normal demons, she can spend 1 willpower to force herself out of the Demon’s shape rather than following the Yozi’s orders. She also becomes able to use the ‘Gift’ of the Primordial in this demon’s shape – the one ability of the demon that is a direct channel of its parent’s power.