Shorlixa/Okihana
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Kiyomizu Okihana
Presenting Kiyomizu Okihana.
Name: Kiyomizu Okihana (Hana) Caste: Night
Age: 24 Concept: Avenger/Assassin
Motivation:
Intimacies:
Anima:
Attributes
Strength 2 Charisma 3 Perception 4
Dexterity 5 Manipulation 3 Intelligence 3
Stamina 2 Appearance 5 Wits 2
Abilities *(favoured/caste)
Dawn Zenith Twilight
Archery 0 Integrity 0 Craft 0
Martial Arts 0 *Performance 2 *Investigation 3
Melee 0 Presence 0 Lore 0
*Thrown 5 Resistance 0 Medicine 0
War 0 Survival 0 Occult 0
Night Eclipse Specialities
*Athletics 3 Bureaucracy 0 Awareness: Listening
*Awareness 5 *Linguistics 3 Dodge: Multiple Opponents
*Dodge 5 Ride 0 Thrown: Attacking from Cover
*Larceny 5 *Sail 4 Performance: Improvisation, Shadow Puppetry, Sleight-of-Hand
*Stealth 5 Socialize 0
Languages Known
Seatongue (Native)
Riverspeak
Low Realm
High Realm
Merits
Flaws
Enemies 2: Pirates!
Charms
Awareness
Surprise Anticipation Method
1m | Reflexive (Step 2) | Combo-OK | Instant
Guarantees success on any Awareness roll to notice immediate mortal danger.
Can be awake or asleep, charm invokes itself automatically.
Third Awareness Excellency - Essence Resurgent
4m | Reflexive (4/ATK, 6/DEF) | Combo-OK | Instant
Can be used to reroll an Awareness-based dice result, new score is optional.
Increases (Attr + Thrown) rating for one task by the Thrown rating.
Keen (Hearing and Touch) Technique
3m | Reflexive | Combo-OK | Scene
Gives two bonus successes on Awareness actions that use the abovementioned
senses. Also allows perception of sensory impressions that are normally too
faint to observe at all (Elaborated on pg 226, Core)
Keen (Sight) Technique
3m | Reflexive | Combo-OK | Scene
Gives two bonus successes on Awareness actions that uses the abovementioned
sense. Also allows perception of sensory impressions that are normally too
faint to observe at all (Elaborated on pg 226)
Dodge
Shadow Over Water
1m | Reflexive (Step 2) | Combo-OK | Instant
Negate all penalties that apply to DDV in response to an attack. Still 0 VS
undodgeable ones but no further penalties.
Reflex Sidestep Technique
1m | Reflexive (Step 2) | Combo-OK | Instant
Unexpected attack is no longer unexpected.
Seven Shadow Evasion (Conviction Flaw)
3m | Reflexive (Step 2) | Combo-OK, Obvious | Instant
Dodges and perfectly defends against any expected attack, even if attack is
undodgeable.
Larceny
Flawless Pickpocketing Technique
3m | Supplemental | Combo-OK | Instant
Guarantees success on pickpocketing provided object is not in active use.
If contested by:
Awareness: Voided
Charm: Add Essence (3) in auto successes to a (Dex + Larceny) roll to
oppose the other Charm.
Inhuman sensory acuity: +4 difficulty penalty on contestant
Stealing From Plain Sight Spirit
5m, 1wp* | Simple | Combo-OK | Until DV refreshes 3x
Steals item in plain sight within (3) yards. Must be able to be carried,
cannot be in active use. Stealing an item out of reach (outside of a cell,
on the other side of a window..) requires 1wp.
If contested by:
Awareness - Voided
Charm - Add Essence (3) in auto successes to a (Dex + Larceny) roll to
oppose the other Charm.
Inhuman sensory acuity: +4 difficulty penalty on contestant to notice
thief and +8 difficulty penalty to notice item's absence.
Sail
Hundredfold Navigator Essence
3m | Supplemental | Scene
Add Essence (3) in auto successes to any Sail rolls.
Thrown
Third Thrown Excellency - Essence Resurgent
4m | Reflexive (4/ATK, 6/DEF) | Combo-OK | Instant
Can be used to reroll a Thrown-based dice result, new score is optional.
Increases (Attr + Thrown) rating for one task by the Thrown rating.
Joint-Wounding Attack
3m | Supplemental | Combo-OK, Cripple | Instant
Stuns/cripples; subtracts 1 die as a -1 internal penalty from target's Phys
Attr dice pools and from equivalent static ratings, lasts for the scene.
Observer-Deceiving Attack
3m | Supplemental | Combo-OK
Thrown attack seems as if it's coming from any named distance and direction
for characters not watching the user. Conversely, (3) successes on a reflexive
(Wits + Awareness) check is needed to notice it.
Mist on Water Attack
3m/action | Supplemental | Combo-OK, Cripple | Varies
Silences and cripples target completely. If target dies the corpse usually
remains frozen in the same position, standing or otherwise.
Triple-Distance Attack Technique
3m | Supplemental | Combo-OK | Instant
Thrown weapon flies true, range is tripled. If Solar has Essence 4+, it negates
external penalties from environmental conditions.
Cascade of Cutting Terror
5m | Supplemental | Combo-OK, Obvious | Instant
Thrown weapon duplicates MANY times over; doubles successes on attack roll
before comparing it to defense. Target's Dodge DV does not apply.
Backgrounds
Artifact 3
Manse 2
Resources 2
Fighting Stats
Weapon Speed Accuracy Damage Defense Rate Range
*Infinite Jade Chakram 4 +0 +4L 0 4 50
PDV: (5+5+0)/2 = 5
DDV: (5+5+3)/2 = 7
Knife 5 +0 +2L 0 3 15
PDV: (5+5+0)/2 = 5
DDV: (5+5+3)/2 = 7
Needles 5 -1 +1L 0 3 10
PDV: (5+5+0)/2 = 5
DDV: (5+5+3)/2 = 7
*Chakram is adapted with Orichalcum Fivefold Harmonic Adapter (Artifact